My interest was ice cold the second it was announced Cryptic got the development rights.Darks63 said:My interest in this neverwinter game has went from lukewarm to ice cold.
The more you know! Honestly though, as long as there's of a human fighter, elf ranger, a rogue and a wizard facing off against a Red Dragon, does it really matter what D&D setting we are in?SupahGamuh said:Well, the Neverwinter MMO is going to be based on the Forgotten Realms setting, like in Baldur's Gate and Neverwinter Nights (wich I still think is a great game), but Dungeons & Dragons Online is based on the Eberron setting (hence it's subtitle of Eberron Unlimited), and I may get flamed for this, but personally I think that the Eberron setting is a tad bit better, because of it's heavy use of magic and science, almost to a steampunk degree.Fappy said:Which begs the question... why have both a D&D and Neverwinter MMO? Are they not both set in the Forgotten Realms universe? Don't they both have Mind Flayers and Beholders??? Someone help me out over here D:SupahGamuh said:Meh, I'll stick to Dungeons & Dragons Online, no thanks.
But as far as I know, both Eberron and Forgotten Realms features lots of beholders and other nasties.
Now that I think about it... we desperately need a game with the Planescape setting ASAP.
Just a theory, but maybe the job situation in the video game industry is just that bad that they can't focus on the long-term.Vrach said:Somehow, I'm not holding my breath.Andy Chalk said:Because of all the changes, Neverwinter [http://www.playneverwinter.com/] now isn't expected to be out until the end of 2012. Hope it works out to be worth the wait.
You really have to wonder why all these studios are going out of their way to produce MMOs they know are gonna suck and fail. I mean, granted, we have the same thing happening in every other genre, but how is anyone willing to put the money and time required to build an MMO into something that's gonna be a failure?
Oh yeah, I get why the developers are in - I hear bread tastes nice with some water. But for someone to green light a project and put money behind it (and we're not talking small amounts, whatever the MMO), it's just silly. At least with single player titles you can hope to catch some crowd, even a niche one and get some profit back during holiday sales and stuff, but an MMO project's got none of those going for it, in fact, it's a money drain even after the launch to maintain servers and everything.hansari said:Just a theory, but maybe the job situation in the video game industry is just that bad that they can't focus on the long-term.Vrach said:Somehow, I'm not holding my breath.Andy Chalk said:Because of all the changes, Neverwinter [http://www.playneverwinter.com/] now isn't expected to be out until the end of 2012. Hope it works out to be worth the wait.
You really have to wonder why all these studios are going out of their way to produce MMOs they know are gonna suck and fail. I mean, granted, we have the same thing happening in every other genre, but how is anyone willing to put the money and time required to build an MMO into something that's gonna be a failure?
That excuse doesn't apply well to publishers who are bankrolling the MMO's, but for the developer looking for a job in this market, working on an MMO might be better then nothing. And considering the time it takes to create an MMO and then the time a developer will be around while it goes live (however short that period may be) to do tweaks/updates...well that is a considerable amount of time someone can be employed.
+1SupahGamuh said:Now that I think about it... we desperately need a game with the Planescape setting ASAP.
Yes, it's excellent, but it's important to put its excellence in context.spartandude said:may i ask is the original Neverwinter Nights a good game?
It is my personal favorite game of all time. Yes, yes it is.spartandude said:may i ask is the original Neverwinter Nights a good game?