How about in my memory? Because I don't want them to make another Bioshock.
All the reasons that Zhukov mentioned are reasons that I'd agree with as for why another shouldn't be made, but there's also the fact that the ending to BS:I pretty much completely removes the need for any more games as it spells out "The plot of these games will always be the same, just tweaked a different way."
Beyond that, there really aren't any "creative" places to place a city considering the theme that's already been established of "Building a city where it should be impossible to build a city!" Such as a city at the bottom of the ocean or up in the clouds. There's nothing that screams "Impossible!" about an underground city, nor is there really anything that amazing about a city in space. It'd just be Bioshock: Deep Space 9.
I think we should let this one go to rest. The last game created a goddess of time and space...there's not really much more that can be done with the series beyond that.
All the reasons that Zhukov mentioned are reasons that I'd agree with as for why another shouldn't be made, but there's also the fact that the ending to BS:I pretty much completely removes the need for any more games as it spells out "The plot of these games will always be the same, just tweaked a different way."
Beyond that, there really aren't any "creative" places to place a city considering the theme that's already been established of "Building a city where it should be impossible to build a city!" Such as a city at the bottom of the ocean or up in the clouds. There's nothing that screams "Impossible!" about an underground city, nor is there really anything that amazing about a city in space. It'd just be Bioshock: Deep Space 9.
I think we should let this one go to rest. The last game created a goddess of time and space...there's not really much more that can be done with the series beyond that.