RedDeadFred said:
Parakeettheprawn said:
I mean, hell, that's how I felt about Mad Moxxi's Underdome. That was the one part of my GotY copy of Borderlands that I actually enjoyed.
What?! That was literally the most boring and pointless part of the game. Hell, you don't even get loot from killing the enemies. Plus, if you want to solo the greater challenges (they really aren't that much of a challenge btw), you're looking at an 8 hour no quitting gaming session.
I really don't understand you lol. IMO, Underdome was the only blemish on an otherwise fantastic game.
OT: I am very excited for this. Looks like an interesting and most likely hilarious departure from the main game.
An arena battle with supplies limited between rounds, neat modifiers for certain matches, a stream of bosses to fight, and Mad Moxxi's at least mildly enjoyable (especially in comparison to the rest of the game's writing) dialogue? That's the most pointless part of a game where you just grind and collect stat-changed guns while shooting Nolan North as a Bandits #1-5 over and over and over again? It was essentially an offline MMO, but with no other reason to keep playing than to just get better at playing it. There was no actual reward for it other than pretty much doing spreadsheet work. The story has no pay off and one of the most forced and out of place endings I've ever seen, the humor is so hit or miss it's like a blind man firing a grenade launcher in a bouncy castle, and the environments are just soulless, empty, and bland. Underdome actually felt like there was something going on! Finally I could just play the game like a frigging shooter, not like action-RPG grindfest that kept sighing and going "fine, I'll pretend to be a shooter so you stop complaining about DPS ratios popping up too much".
Some grinding experiences are fun. Sword of the New World. Warframe. Dead Space 1-3 with New Game Plus. Mass Effect 3 Multiplayer. Firefall. Hell, Firefall basically is Borderlands but actually good and actually feels like a shooter. But most of those offer something else, like a unique combat system or story or ideas or setting or interaction with other plays. Borderlands wasn't any different online or offline, and it's biggest innovation is that it has four weapons at maximum to use. So does Duke Nukem Forever on PC -- doesn't mean I want to play it.
Someone is inevitably going to say "if you don't like Diablo-lootfests then you shouldn't play Borderlands". Nein, that's a fallacy. It was toted as a pure 50/50 split of RPG and FPS. It is not. The FPS is window dressing. As shooters go, it's the Minesweeper of shooters. Also, the setting was made to look like this bleeding edge original work, and yet, instead, we get a rather stereotypical (I can't believe it's reached the point where this can be a stereotype, but apparently so) punk sci-fi universe.
IMO, Underdome was the only thing I had to go back to. I was so bored with the main content and informed that the additional DLC was all like the main game that I didn't even try any other DLC. I debated going back but really... the gameplay just sucked in general. I'm not saying if you like it that you shouldn't play it but... really, it's not just Yahtzee, there's plenty of us who didn't find it good. I know other people who didn't. If you like it, fine, but that doesn't change anything for me.