First of this is my first post so please tell me if I'm in the wrong place.
I am thinking of starting a 4e D&D campaign based in a cyberpunk world were people have some form of magic through genetic mods (like biotics in mass effect) and a large section of the population has turned to swashbuckling in large flying ships. My real question is what races and classes should I allow to keep it in the correct setting, I was thinking basically any non-primal class. I have access to all the books and content so go wild!
I am thinking of starting a 4e D&D campaign based in a cyberpunk world were people have some form of magic through genetic mods (like biotics in mass effect) and a large section of the population has turned to swashbuckling in large flying ships. My real question is what races and classes should I allow to keep it in the correct setting, I was thinking basically any non-primal class. I have access to all the books and content so go wild!