New Deus Ex Not "Dumbed Down" for Consoles

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stutheninja

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god, i really want to have faith i this but... I've been let down before by deus ex so im not getting too worked up about it
 

Woodsey

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Sebenko said:
Woodsey said:
Sebenko said:
Didn't they say something similar about Borderlands? Remember how that turned out?
I'm missing something I think - what does Borderlands have to do with this?
They claimed it was "Built from the ground up for PC", and it ended up a lacklustre console port.
So? What's that got to do with this DXHR? Two different developers, two different publishers, two different games.
 

Credge

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I have a feeling they didn't take anything out for the consoles because the game was already 'dumbed down' to begin with.

Very political-esque word choice.
 

Evil the White

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Woodsey said:
I feel so sorry for this man. The amount of *****-fitting that goes into them having a regenerative health system and cover-system is beyond ridiculous.

It's 10 years later.

I dare say that the amount of effort put into whining about such things shows how much supposed fans don't seem to understand; if you think the heart of Deus Ex lays within it's health-system you are sorely mistaken. Deus Ex had a regenerative health augment anyway, so put that in your pipe and smoke it.

I, for one, cannot wait for this.
Well said. Especially as the health augmentation can be installed fairly early on (I think) and there was always a spare medpack around somewhere.

Although, I am hoping for a realism that you can complete without the current problem of 'make the game harder by making you die really easily from a death you had no way of knowing about until it happened'. I mean, if you died in two hits on realism on the first one, it was (normally) always your fault for running in headfirst without planning.
 

incal11

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Evil the White said:
Well said. Especially as the health augmentation can be installed fairly early on (I think) and there was always a spare medpack around somewhere.
If I remember correctly, it was only at the end of the Hong-kong section of the game, I wouldn't say it's "fairly early", but maybe a little before the middle of the game. Also it's only one of two options.

Woodsey said:
I feel so sorry for this man. The amount of *****-fitting that goes into them having a regenerative health system and cover-system is beyond ridiculous.

It's 10 years later.

I dare say that the amount of effort put into whining about such things shows how much supposed fans don't seem to understand; if you think the heart of Deus Ex lays within it's health-system you are sorely mistaken. Deus Ex had a regenerative health augment anyway, so put that in your pipe and smoke it.

I, for one, cannot wait for this.
*Takes the glove* It's a challenge !
Seriously though, the regenerative augmentation came late in the game, had to be turned on and off and consumed electrical energy which didn't regenerate alone either. Dumping all that for halo-like regeneration is still a dumbing down, sort of an insult to the players' intelligence.
I wouldn't be surprised if there's no bar for electrical energy and it regenerates too, if electrical energy even go into the equation in that game. I also hope they looked at invisible war only to know what was wrong with it.

I know it makes sense to make it all more "streamlined" for todays audience, which is considerably larger than ten years ago. In the end I don't care if they put in regeneration and cover system to please the console gamers, if it's a good game it will compensate it's own flaws.

Still it'd be so cool if there was a "hardcore mode" that you could put on which would make the game closer to how the first deus ex was.
 

Jaythulhu

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*snort*

"Not dumbed down for consoles" is the first thing developers say when their new version of a classic pc franchise IS being dumbed down for the console.

I waited over a decade for the abomination that is Fallout 3, and I'm not going to believe and hype-based con-job by a bunch of money-grubbing game devs. RiP, Deus Ex.
 

Hookman

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As someone whos recently started playing both Deus Ex games recently I can see how the keyboard setout could easily be transferred to a controller
 

Skade

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Hookman said:
As someone whos recently started playing both Deus Ex games recently I can see how the keyboard setout could easily be transferred to a controller
I would not question the possibility. The question is whether they are doing it.
 

Woodsey

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incal11 said:
Woodsey said:
I feel so sorry for this man. The amount of *****-fitting that goes into them having a regenerative health system and cover-system is beyond ridiculous.

It's 10 years later.

I dare say that the amount of effort put into whining about such things shows how much supposed fans don't seem to understand; if you think the heart of Deus Ex lays within it's health-system you are sorely mistaken. Deus Ex had a regenerative health augment anyway, so put that in your pipe and smoke it.

I, for one, cannot wait for this.
*Takes the glove* It's a challenge !
Seriously though, the regenerative augmentation came late in the game, had to be turned on and off and consumed electrical energy which didn't regenerate alone either. Dumping all that for halo-like regeneration is still a dumbing down, sort of an insult to the players' intelligence.
I wouldn't be surprised if there's no bar for electrical energy and it regenerates too, if electrical energy even go into the equation in that game. I also hope they looked at invisible war only to know what was wrong with it.

I know it makes sense to make it all more "streamlined" for todays audience, which is considerably larger than ten years ago. In the end I don't care if they put in regeneration and cover system to please the console gamers, if it's a good game it will compensate it's own flaws.

Still it'd be so cool if there was a "hardcore mode" that you could put on which would make the game closer to how the first deus ex was.
They did look at IW. If you go to the week's worth of interviews on pcgamer.com then they should talk about it somewhere in there.
 

Dr Bob

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Woodsey said:
I feel so sorry for this man. The amount of *****-fitting that goes into them having a regenerative health system and cover-system is beyond ridiculous.

It's 10 years later.

I dare say that the amount of effort put into whining about such things shows how much supposed fans don't seem to understand; if you think the heart of Deus Ex lays within it's health-system you are sorely mistaken. Deus Ex had a regenerative health augment anyway, so put that in your pipe and smoke it.

I, for one, cannot wait for this.
Couldn't have put it better myself.
 

dududf

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That's cute.

Isn't that what Gas powered said when they were making Supreme Commander 2? They changed publishers to Square Enix iirc.

Oh wait. Deus Ex is being published by Square Enix as well.

I'm not holding my breath here.
 

unacomn

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I scoured the web this week for info regarding a preview of the game. It looks very kick-ass, I just hope the execution will be up to par with the design ideas. If it will, it may be the best FP-RPG of the decade.
 

incal11

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Woodsey said:
They did look at IW. If you go to the week's worth of interviews on pcgamer.com then they should talk about it somewhere in there.
I wasn't doubting that they looked at IW, however I found the interview mentioning it and it's mainly about the setting and the story (but more about the setting). Still, glad they do away with the universal ammo.
Still... it's published by sqeenix...
 

2012 Wont Happen

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Sebenko said:
Didn't they say something similar about Borderlands? Remember how that turned out?
Excellent? Amazing? Most fun I've had in a very long time?

Are those the things I'm supposed to be remembering? Because they are.

OT:

This looks very good. I'll be getting the others and playing them before I get this, because with game series with such a legitimate legacy it doesn't feel right to just jump right in to the newest one.
 

Woodsey

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Hookman said:
As someone whos recently started playing both Deus Ex games recently I can see how the keyboard setout could easily be transferred to a controller
What's the control scheme got to do with it?
 

Cynical skeptic

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Woodsey said:
I feel so sorry for this man. The amount of *****-fitting that goes into them having a regenerative health system and cover-system is beyond ridiculous.

It's 10 years later.

I dare say that the amount of effort put into whining about such things shows how much supposed fans don't seem to understand; if you think the heart of Deus Ex lays within it's health-system you are sorely mistaken. Deus Ex had a regenerative health augment anyway, so put that in your pipe and smoke it.

I, for one, cannot wait for this.
I'm saddened that people are agreeing with you.

You had to sacrifice a very valuable augmentation slot to get "regenerating health." You had to use even more valuable energy to regenerate your health.

The fact health doesn't seem to matter anymore, that game design is all about leading people by the hand through a series of vicarious spectacles, designed mostly to make the player feel awesome despite the fact s/he doesn't really accomplish anything is an insult to everyone.

The fact people lap up such design like its innovative or progressive is an insult to game design as a whole.

Easy has come to mean "fun." People just want to make effortless strides of progress. A game [http://www.progressquest.com] designed to mock this became more popular than the game it as originally mocking (everquest).

Cover systems and passive regenerating health (to hammer a point, deus ex's late game regenerating health augmentation was activated, and really, only similar in name) aren't designed to make the game more realistic, enriching, or whatever. They're designed to dance around the limitations of console controls by reducing the amount you, the player, actually needs to play. Regenerating health so you don't need to move, look, and explore to heal. Cover systems so you don't need to do... anything to avoid incoming fire. They were all about changing first person gaming from a series of tandem actions (strafing towards a health pack while shooting at the big thing that was also shooting at you) to a series of simple actions separated by audible clunks (run to cover, hit b, aim, hit a, take damage, release a until the blood falls off your face, lob nade, repeat). Yea, its somewhat more realistic than doom, but at least in doom making it through levels was a testament to you, not the placement of chest high walls by a benevolent and loving [dev].

Not to mention, if you're playing games hoping for realism, you're completely missing the point of video games and need to go join the fucking army or something, you gungho moron.
[sub][sub][sub]this last bit not directed at anyone in particular, you paranoid and overly zealous mod; that last bit in jest, you overly sensitive individual[/sub][/sub][/sub]
 

Woodsey

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Cynical skeptic said:
Woodsey said:
I feel so sorry for this man. The amount of *****-fitting that goes into them having a regenerative health system and cover-system is beyond ridiculous.

It's 10 years later.

I dare say that the amount of effort put into whining about such things shows how much supposed fans don't seem to understand; if you think the heart of Deus Ex lays within it's health-system you are sorely mistaken. Deus Ex had a regenerative health augment anyway, so put that in your pipe and smoke it.

I, for one, cannot wait for this.
I'm saddened that people are agreeing with you.

You had to sacrifice a very valuable augmentation slot to get "regenerating health." You had to use even more valuable energy to regenerate your health.

The fact health doesn't seem to matter anymore, that game design is all about leading people by the hand through a series of vicarious spectacles, designed mostly to make the player feel awesome despite the fact s/he doesn't really accomplish anything is an insult to everyone.
Stopped reading here. There are several detailed previews knocking about where people have be shown a few (but not all) the ways to approach a level, depending on how you like to play (gunz, stealthz, talkiez) and that it's totally up to you. They're not leading you by the hand at all.

As for the cover system, it's there for stealth as much as it is for action. Why? Because stealth in DX was shit! I walked 10 feet in front of an enemy on the first mission with no points in stealth and he didn't see me. They dumbed it down on purpose to get it to work. The cover system answers that by making it based more on line of sight. Augs (or whatever they're called now) help with that play style.

Likewise, if you want to go in guns blazing then you'll need the appropriate skill points invested or you're going to get slaughtered. Yes, your aim stays the same but that's not the only thing that gets changed.

And I thought I told you to stop quoting me.
 

Galaxy613

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Apr 6, 2008
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Not "Dumbed Down"? That's a lie. No. 1, they are releasing it on consoles. No. 2:

Dugas said that Eidos Montreal had looked at the first two games, and tried to preserve the essence of the Deus Ex series, while building a title that would appeal to a modern audience.
Note, "MODERN AUDIENCE", the CONSOLE audience, ergo, they are lieing out of their asses again.