I?m betting that we?ll see the second coming of Jesus Christ before before we see Half-Life 3.SmugFrog said:I'm betting that we'll see Fallout 4 AND another Elder Scrolls game before we see Half-Life 3.
Well, Softworks finds the bugs, but it?s Game Studios that is supposed to fix them. If you find a bug in a game after the release, it?s more than likely that Bethesda Softworks already found the bug and already put it in the bug database. Again, these guys do nothing but comb through the game ALL DAY to find these things, so you?d better believe that they?d find it before you would. The problem still lies with Bethesda Game Studios and fixing the bug. The thing is that it might have been too complex, or there?s not enough time to fix by the release date, or it?s one of those annoying ?Seen once? bugs and it incredibly difficult to reproduce, so they left the bug in the game without fixing it and they?ll start working on fixing the bug after the game?s release when they have more hands.Neronium said:Then they fail at their job in every way. Or should I say, the publisher's want to push the game out before the bugs are for the most part patched out shows how messed up it is. Now I understand not getting every possible bug, but the games have had so many making them unplayable that it's rather pathetic.SajuukKhar said:Bethesda Game Studios doesn't do bug testing, that is the job of Bethesda Softworks, the publishing company.
Bwthesda Softworks does all the bug testing for games made by Bethesda Game Studios, Id, Arkane, Machine Games, Zenimax Online, and Tango Gameworks.
So, the blame on whether a bug is in a game is situational. If the bug wasn?t found by Softworks, than it?s their fault for not finding it. But, if Softworks found it and put it in the database, than it?s Bethesda Game Studio?s fault for not fixing it. Removing bugs from a video game is a shared effort.