This would be a poll, but I don't think one question can do it justice.
I've been thinking, since New Vegas really, why are some games buggy? ...And well the answer varies from rushed dev time, to screaming fanboy rages.
But that's not what I made this thread for.
Some games are just buggy because of the engine. Weather it's too old and being pushed too hard, it's too new and not properly tested, or it's just not being utilized properly because the group using it wasn't the one to create it and has no idea what the hell to do.
So I'm asking you guys. Do you prefer a new engine with shiny bits for the chance of it not being buggy? Is that reasonable? Cost effective? Do you think it would really help in the end?
Or do you like an old engine that's been pushed to it's limits? It may be buggy, but my hardware runs it great! ..Is that reasonable? More detrimental to the company?
Do you think more companies should make their own engines, and have that be a staple of game making as a whole? Should we combine our efforts and make one grand engine for each genre?
Is a complete engine rewrite preferable to just tacking on more code?
...Or is it just not important?
I've been thinking, since New Vegas really, why are some games buggy? ...And well the answer varies from rushed dev time, to screaming fanboy rages.
But that's not what I made this thread for.
Some games are just buggy because of the engine. Weather it's too old and being pushed too hard, it's too new and not properly tested, or it's just not being utilized properly because the group using it wasn't the one to create it and has no idea what the hell to do.
So I'm asking you guys. Do you prefer a new engine with shiny bits for the chance of it not being buggy? Is that reasonable? Cost effective? Do you think it would really help in the end?
Or do you like an old engine that's been pushed to it's limits? It may be buggy, but my hardware runs it great! ..Is that reasonable? More detrimental to the company?
Do you think more companies should make their own engines, and have that be a staple of game making as a whole? Should we combine our efforts and make one grand engine for each genre?
Is a complete engine rewrite preferable to just tacking on more code?
...Or is it just not important?