It worked remarkably well for RE2 Remake though which is in my top 3 of the generation. Ideally a remake is keeping the identity of the original intact while re-envisioning it's design with current technology and modern concepts. That is exactly what RE2 Remake did and it's the same as the original it's based on yet totally different and a modern classic in it's own right. So far FF7 Remake is looking like it's going down the exact same path. Having my favorite games from over 20 years remade with such crazy production values is also exciting in it's own right.Drathnoxis said:I don't even get the point. Probably none of the people working on this remake ever had anything to do with the original. They are changing the story, the tone, the pacing, the characters, the visuals, the gameplay, the music, everything. This won't be Final Fantasy 7 because FF7 already exists and is nothing like what we're seeing here. A decade ago I might have wished for a FF7 with character models that didn't look like Popeye the lego man, but I regret even thinking that now. Once you go in and start retroactively changing a work how do you know where to stop? When something is made it should stand as it is and not be constantly be rewritten over and over by new people who think they can do it better. Movies, games, and books, ect. are special because of the people that made them, a part of them ended up in the work. If you change the team you change the work and you lose what made it special to begin with.Aiddon said:Yeah, that overdesigned wreck that's clearly brought to attention. In fact, even having another motorcycle chase raises alarm bells. Like I've said elsewhere, this entire project has just seemed off from day one. It really reminds me of the Special Editions of Star Wars.
Remakes for things which were already good in the first place don't make sense, because they are already good. You have just as much chance of making it worse as making it better. The only time I can see remakes being worth it is if you are remaking something that wasn't very good to begin with (and probably if only if you are the original creator taking another crack at a failed project with more experience.)
Remakes and sequels are two concepts I wish society on the whole would abandon.
Also some of the best games are sequels so I don't know what you mean by that comment. Sequels allow developers to improve on concepts and explore them more in-depth. I think you conflate sequels with uninspired annualized franchises and yeah, they mostly suck.