Well you didn't have to do the combat in Mirror's Edge. The devs made a point to stress that your best advantage was your speed and mobility. There were plenty of maps where you could just jump over and around the baddies, and not even need to do a melee takedown if you didn't want to.Cynerpunk Ninja Parkour?
Looks neat, I'm probably going to give it a chance, though I'd like it if they made one of these Parkour games without combat, I remember it completely interrupted the flow of the level in the original Mirror's Edge, though I'll admit I didn't play the other one.
Well I haven't played it in a while but I remember it having a few sections where they locked you off in what was basically a combat arena until you took out the bad guys, so I was referring more to that than the ones that were in the parkour segments, as those did a great job of adding tension to the levels, I could be misremembering things, Mirror's edge is what 12 years old?Well you didn't have to do the combat in Mirror's Edge. The devs made a point to stress that your best advantage was your speed and mobility. There were plenty of maps where you could just jump over and around the baddies, and not even need to do a melee takedown if you didn't want to.
Though I do hope this game allows for a no-kill run, especially since it said speed and mobility are your greatest strengths. I mean if they require some combat...eh...fine. But I'd much prefer that the objectives are always Get from A to Z however you want, and don't die. But we'll see when it comes out.
I've been noticing that since the release of Far Cry Blood Dragon and Double Dragon Neon. The same applies with OverWatch and Fortnite with their bright colors. Honestly, I do not mind as I hated the gunmetal grey or dogshit brown color palette that permeated the majority of 7th gen. I'll take something good looking over something that shitty looking and ages worse every single year.Looks neat, might put that on the watchlist. Also, so many games with cyberpunk aesthetic getting made/released. 80's neon is the new gunmetal brown.
I'll take "large amounts of color" as the new "brown" over actual brown any day.Looks neat, might put that on the watchlist. Also, so many games with cyberpunk aesthetic getting made/released. 80's neon is the new gunmetal brown.
I've been noticing that since the release of Far Cry Blood Dragon and Double Dragon Neon. The same applies with OverWatch in Fortnite with its bright colors. Honestly, I do not mind as I hated the gunmetal grey or dogshit brown color palette that permeated the majority of 7th gen. I'll take something good looking over something that shitty looking and ages worse every single year.
I don't disagree. The funny thing is that if you look at the trailer for this game, most of the environments are fairly washed out dark greys and blues, but it's not that noticeable because all that oversaturated colored light provides a strong graphic contrast. That's the difference between actual visual design, and just slapping on a drab color palette in some ill-advised pursuit of "gritty realism" and calling it a day, like so many 7th gen games.I'll take "large amounts of color" as the new "brown" over actual brown any day.
I'm not sure, based on the context of your post, if you are saying Ghostrunner falls into the "actual visual design" or the "drab palette of an ill-advised pursuit" ?I don't disagree. The funny thing is that if you look at the trailer for this game, most of the environments are fairly washed out dark greys and blues, but it's not that noticeable because all that oversaturated colored light provides a strong graphic contrast. That's the difference between actual visual design, and just slapping on a drab color palette in some ill-advised pursuit of "gritty realism" and calling it a day, like so many 7th gen games.
The former. Cyberpunk usually means dystopian urban environments, which tend towards grays and other drab colors, which in turn can quickly become boring to look at. Unless you do something to break up that monotony. Like high contrast color. It's a basic concept of visual design, but it works. Even games with otherwise washed out and earthy color palettes like The Last of Us or Red Dead Redemption do this, usually in the form of greenery.I'm not sure, based on the context of your post, if you are saying Ghostrunner falls into the "actual visual design" or the "drab palette of an ill-advised pursuit" ?
Right that's been my understanding of cyberpunk for decades. Bright colors splashed across derelict and cold structures. It seemed totally "on brand" to me, hence why I was confused a bit when you described it. xD My brain was like "well yeah, that's cyberpunk, eye bleeding bright colors, smeared over shadowy columns of buildings"The former. Cyberpunk usually means dystopian urban environments, which tend towards grays and other drab colors, which in turn can quickly become boring to look at. Unless you do something to break up that monotony. Like high contrast color. It's a basic concept of visual design, but it works.
No, that's Ghostwire: Tokyo.As a separate issue, is this the same game that we saw glimpses of before in a recent trailer? I don't recall the details of it, but I seem to recall it had the word Ghost in the title, and was based in futuristic Tokyo? I recall shots of I think a subway terminal, and people...I think just standing still? Was that this game? Or just a game with similar name?
Ah yes, that's the one I was thinking about. ThanksNo, that's Ghostwire: Tokyo.