Thought about this after watchdogs, and instead of so many companies GTA and Elder Scrolls chasing, I think Ubisoft should do something entirely different with its open world games to break away from the Assassins creed unlock-the-map formula.
The cross country racing that Driveclub is trying to do? I'd rather see an 3rd person open world combat survival race. Where there's just as much on-foot adventure, and preparation as there's genuine road warrior and fetch quest. Where you have to maintain your vehicle just like you maintain your ship in AC4, or Naked Snake's stamina in MGS3 and days to weeks go by in game-time.
It could be sci-fi, it could be post-nuke setting, could be near future setting but we should have a 'Hidalgo, amazing race, Oregon trail framework of an action game by now where 'resource management, cool secret road detours, and the tortoise and the hare' principle have actual game mechanic resonance.
It'd even make multiplayer tense if groups had to race, scavenge, and work in teams.
Cmon Ubi. Just gave you a free idea. Do something.
The cross country racing that Driveclub is trying to do? I'd rather see an 3rd person open world combat survival race. Where there's just as much on-foot adventure, and preparation as there's genuine road warrior and fetch quest. Where you have to maintain your vehicle just like you maintain your ship in AC4, or Naked Snake's stamina in MGS3 and days to weeks go by in game-time.
It could be sci-fi, it could be post-nuke setting, could be near future setting but we should have a 'Hidalgo, amazing race, Oregon trail framework of an action game by now where 'resource management, cool secret road detours, and the tortoise and the hare' principle have actual game mechanic resonance.
It'd even make multiplayer tense if groups had to race, scavenge, and work in teams.
Cmon Ubi. Just gave you a free idea. Do something.