Or a power glove style deal. Especially for the aforementioned DOA titles.BehattedWanderer said:Dead Or Alive now lets you feel the bounce, and guide the way the objects in question perform circular motions!
While this could be really cool, it look kind of awkward to use as is. I await seeing it molded into the controllers that we know and love.
Perhaps it's because it's something of a sideline in comparison with the pretty cool tech on display?Doc Slingblade said:Welp, I'm ashamed at everyone who posted before me. How is it possible that I'm the first one to point out the FF7 music in the vid, did you guys not notice it or something? Hell, I'm not even a fan of that game.
And I'm against people being able to snipe for extended periods of time because there aren't any actual downsides to firing a sniper rifle. You end up making it like Halo where you can take multiple shots really fast, and fire from the hip if you want to, severely undermining the use of assault rifles because it's either deal with really hard hitting attacks that can be tossed out in a matter of seconds, or get close enough that they switch to the shotgun and kill you on the spot. I'd trade the pain radar that gives the shot direction away for slower sniper rifles, and throw in the tactile feedback that moves your aim when you fire to substitute for simulated aim wobbling that doesn't feel natural because it's like SOMEBODY ELSE is moving the gun, and you're constantly fighting them for control.Beautiful End said:Actually, I was thinking of something like this, except I'd be against it (Kinda).Seraj said:This would be good for games that require skill and precision where you have to feel for the right moment, as for things like gun recoil, no thanks.
I've fired a gun before and wouldn't like anything resembling the recoil, it would be an immersion killer for me, on-screen recoil is fine as it is.
If they do implement it into the next gen of consoles, I hope they make an off button/option.
I imagine trying to land a sniper shot, shooting once, getting the recoil and then trying to readjust myself for another shot. But by then, my location has been compromised so everyone's shooting at me while I try to land the next shot. The controller would be moving back and forth for whatever reason (Heavy breathing, bullets zooming by, etc.). I wouldn't like that.
Anyway, I like this idea a lot. It's very innovating and promising and I bet that with practice, we'll all get used to it. I mean, I don't hear anyone complaining about vibrating controllers nowadays like they used to do when they first came out.
If executed well, this feature alone could make it or break it for next gen. consoles.
You make a good point. I'm actually not very good at FPS, always choosing an assault rifle and a shotgun in case things get rough (Which I guess I don't know how to use because I always end up dying anyway). It would annoy me that if I'm trying to make a shot, I need to wait for the "recoil" to disappear in order for me to try and shoot again, especially knowing that whoever I'm playing up against is probably better than me at it (I can't even shoot from the hip).weirdguy said:And I'm against people being able to snipe for extended periods of time because there aren't any actual downsides to firing a sniper rifle. You end up making it like Halo where you can take multiple shots really fast, and fire from the hip if you want to, severely undermining the use of assault rifles because it's either deal with really hard hitting attacks that can be tossed out in a matter of seconds, or get close enough that they switch to the shotgun and kill you on the spot. I'd trade the pain radar that gives the shot direction away for slower sniper rifles, and throw in the tactile feedback that moves your aim when you fire to substitute for simulated aim wobbling that doesn't feel natural because it's like SOMEBODY ELSE is moving the gun, and you're constantly fighting them for control.Beautiful End said:Actually, I was thinking of something like this, except I'd be against it (Kinda).Seraj said:This would be good for games that require skill and precision where you have to feel for the right moment, as for things like gun recoil, no thanks.
I've fired a gun before and wouldn't like anything resembling the recoil, it would be an immersion killer for me, on-screen recoil is fine as it is.
If they do implement it into the next gen of consoles, I hope they make an off button/option.
I imagine trying to land a sniper shot, shooting once, getting the recoil and then trying to readjust myself for another shot. But by then, my location has been compromised so everyone's shooting at me while I try to land the next shot. The controller would be moving back and forth for whatever reason (Heavy breathing, bullets zooming by, etc.). I wouldn't like that.
Anyway, I like this idea a lot. It's very innovating and promising and I bet that with practice, we'll all get used to it. I mean, I don't hear anyone complaining about vibrating controllers nowadays like they used to do when they first came out.
If executed well, this feature alone could make it or break it for next gen. consoles.