New game pitch

Recommended Videos

CODE-D

New member
Feb 6, 2011
1,965
0
0
if you could pitch a new idea for a game(character, story, controls, new or sequel) what would it be/about?
 

Anarchemitis

New member
Dec 23, 2007
9,100
0
0
An action-adventure 3rd person shooter platforming game. Using the latest in Graphics and technology, but with level design theory ripped from the early 2000s adventure games for the Playstation 2, like Rachet & Clank, Sly Cooper and Jak & Daxter.
Has to be just as hammy as Team Fortress 2.
 

Asuka Soryu

New member
Jun 11, 2010
2,437
0
0
A fighting game with the most over the top animations for the fighting scenes.

With animations in a 3D perspective when they do the combos.

With a simple but not to simple control system in a wide 3D area, that you can destroy with your attacks.
 

Veylon

New member
Aug 15, 2008
1,626
0
0
I would pitch the premise for Mindjack. Unfortunately, that just got botched, so....

How about a game where you play as a Wizard? It would be similar to Master of Magic in that you develop new spells and get the ability to summon monsters and such. However, it would focus on you, the Mage, gaining power rather than being a 4X game. You'd have the power to gain wealth or resources by helping, threatening, or destroying nations, but the game would be about you, your tower(s), the creatures or followers you attract, and the things you need.

Ultimately, the game would be about balancing your need to protect yourself versus the need to go out into the world to get things, with a fair bit of tower-building to keep yourself occupied between forays into the outside world. These forays would include gathering resources, doing diplomacy, finding artifacts, gaining followers, making war against your rivals, helping your allies out, capturing creatures and so on. The more helpers and tools you take with you on these quests, the easier they are. The more you leave behind, the less likely your tower is destroyed by various marauders in your absence.

The goal here is to create a sense of foreboding every time you leave because, not only are you going into danger, your home is at risk as well. And yet, you must leave or you can't gather power and accomplish your goals. You have to hope that the guards and traps you set up will do the job.
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
3,901
0
0
You are an evil genuis. You will plan to take over the world. You recruit followers (dialogue, stats.) manage gaurds and scientists (RP and RTS), build your own secret lair (customization), escape routes and such. There are also minigames where you dispose of the hero they send to stop you (For the lulz...).
 

Fenring

New member
Sep 5, 2008
2,041
0
0
I actually have a list!

-WH40K Mass Effect type game (It would be rad. You would be an Inquisitor going around doing Inquisitor stuff.)

-Dune Mass Effect type game (Same thing but with a different setting. Also rad.) Also a Dune game based off the Butlerian Jihad and made into a Star Wars: Battlefront game would be really cool.

-A detective game based off The Caves of Steel (an Isaac Asimov book). You'd do detective stuff and things. The double sequel based off of The Robots of Dawn would be better, but you'd need two games before hand to make sure the developer knows what they're doing.

-An open world Dinotopia game, because Dinotopia was awesome, and I want to go around looking and cool dinosaur stuff.
 

bpm195

New member
May 21, 2008
288
0
0
I've always wanted to play a game where the hero is a drug addict that wants to go clean but gains power from drugs. There's always a choice of taking the easy route and using drugs which makes society hate you, or taking the much harder road and going clean but being physically frail.
 

Da Chi

New member
Sep 6, 2010
400
0
0
A Turok Role playing game. You start in a village, grow up and learn basic fighting skills from your father who leaves the village in search of a dangerous predator on the island. Whe he doens't return you set out to find him. You can terrorize other villages for supplies or gain their trust. Hunt and kill dinosaurs, and generally just run around as a badass. I'd LOVE a game like that.
 

Anarchemitis

New member
Dec 23, 2007
9,100
0
0
shakaar9267 said:
FPS:
Canada invades the United States for a regime change.
If we pooled all our resources, we might be able to have a firm grip on Vermont for a few months.

Canada simply put is not industrially capable of holding a war with a neighbouring power.
Then again....
 

CODE-D

New member
Feb 6, 2011
1,965
0
0
Anarchemitis said:
shakaar9267 said:
FPS:
Canada invades the United States for a regime change.
If we pooled all our resources, we might be able to have a firm grip on Vermont for a few months.

Canada simply put is not industrially capable of holding a war with a neighbouring power.
Then again....
Fuck yeah! america....
 

CODE-D

New member
Feb 6, 2011
1,965
0
0
Asuka Soryu said:
A fighting game with the most over the top animations for the fighting scenes.

With animations in a 3D perspective when they do the combos.

With a simple but not to simple control system in a wide 3D area, that you can destroy with your attacks.
Would that be similar to doa 3ds?
 

Infernai

New member
Apr 14, 2009
2,605
0
0
I would make Final fantasy 15 if i could..hell i even have an idea for it.

The first things i'd bring back would be the free roam map (Not unlike seven) and the airship as well as tone back on the cutscenes (They'd still be there, but won't go on for hours or start every five minutes). And then...the final difference would be the lead character.

What i mean is, instead of having a lead thats serious (Lightning), Angsty (Cloud), overconfident (Tidus) or a complete moron (Vaan), they should have one that is brutal and rather psychotic (Caim). Some of the other party members will be a bit more typical but..the fact of the matter is that they are being lead by an absolute psychopath who is going to make them question, not so much what they are doing is right, but if using the methods of a complete monster is the way to go about it. As a result, while you will be trying to do the right thing, the actual method the cast of characters choose to take will be much more brutal and make the player wander if they actually are doing the right thing. For example: A normal final fantasy lead character would, if needing to get something from a respected member of society be required to go on a fetch-quest, or small quest chain of jobs given by said person until they are satisfied enough with their work. The lead character of this game, meanwhile, may instead threaten said person until they hand over what is wanted or do everything in their power to sabotage said person until they hand over what they want.

The villains should actually come across as a bit more morally bound, but again they use extreme methods that most people do not like and ultimately object to. Giving them a slight moral high ground, but at the same time not enough to make them seem like good guys

Essentially, the game would be centered around two factions. With one being an empire that has stood for a long time, an order that is very old and feels somewhat out of date but ultimately is able to keep order. This is the factions the player characters are on, as all of them are members of an elite group of knights who are tasked with keeping order by any means, given missions by the tyrant emperor of the empire himself. Who are the enemies? A band of rebels and members of a much vaster alliance of enemy nations seeking to disrupt the order of the Empire and make things more democratic. In other words, your essentially playing as the bad guys.

Setting would be mild steam-punk, but keep alot of fantasy elements in it to. Think of it as more along the lines of the industrial revolution in this world, magic is gradually starting to be replaced by technology but its still a powerful force in the world.

The point of this is to give the player in question something to think about; Is what the main cast doing the right thing, or is the way the villains are conducting themselves ultimately better? Sure, the villains are doing horrible things, but surely they have good goals? Or, is that just it. Are there methods bad enough that it doesn't justify the ends they are trying to make. Quite literally, i wouldn't mind a final fantasy game that explores the moral shade of grey a little more instead of a typical good vs evil battle and trying to save the world.

Got faults, i know but hey...can't be any worse then final fantasy 12! *Ba-dum-tish*
 

pspman45

New member
Sep 1, 2010
703
0
0
my idea is a god of war style hack n' slash, but with the size of the encounters matching up with fable 2. the protagonist would discover a curved sword where the top of it hooked forward, so there would be a combination of slashing and stabbing, and using the hook to grabbing enemies, flipping them on their backs, or throwing them at other enemies. the weird thing about the sword is that when it kills somebody, the killing slash or point of impact would emit light, and the person's soul (or spirit depending on what you're fighting) would ascend from their body through that area, by grabbing it with the hooked edge, the player could spend it on upgrades, if you don't catch the soul before it floats away, you get nothing.
the plot would be something like this, an immortal demon thing has enslaved humanity, its brainwashed guards do anything he says. the only thing that can kill him is the sword, which is discovered by a weak, near dead slave, the sword heals the user out of combat, but the healing properties are removed upon dropping the sword. the slave plots to overthrow him and save humanity. the thing is, once the demon guy is dead, the sword will disappear, knowing that it has fulfilled its purpose.
when you capture a soul, you have 2 choices of what to do with it when the encounter is over, free the soul, and only get half the points, or destroy it and get full points. it would all tie into a moral choice system where the swords attack style and appearance would change, also, destroying the soul will corrupt the protagonist, twisting him mentally and physically. the moral choice system would also lead to alternate endings where keeping the souls has the people who died go to a better place, along with the protagonist, who would die in that ending from being returned to near dead state again. or the souls are destroyed, and that person is removed from history and erased from memory, but the protagonist survives when the sword breaks, and becomes the new evil ruler of the land.

what do you guys think of that Idea?
 
Aug 25, 2009
4,609
0
0
An open-world sanbox game based in a GTA or Saints Row world where you play as the cops.

For those who feel the need to be a dickhead in games you can be the Dirty Harry cop who only cares about bringing in the perps, and for other people you can play a by the book, non-lethal unless forced unashamed good guy.

If there could be progressing through the ranks, especially to the point of detective so you can go around solving murder cases and combating gang violence it would be my favouritest game ever.

As I gather it this was what APB was trying to do by letting you play as a cop, but I may be mistaken.

Anway, I want to see more law enforcement in wide-open city games.
 

random_bars

New member
Oct 2, 2010
585
0
0
Mr. Omega said:
You are an evil genuis. You will plan to take over the world. You recruit followers (dialogue, stats.) manage gaurds and scientists (RP and RTS), build your own secret lair (customization), escape routes and such. There are also minigames where you dispose of the hero they send to stop you (For the lulz...).
That game exists, you know! Like literally... word for word, lol.

<youtube=WTeaPcsRt9A>

Unless you already knew and that was the whole joke.
 

AnonymousTipster

New member
Jun 10, 2010
159
0
0
I would pitch a psychological horror game that does sanity correctly. Rather than have it be a gimmicky mechanic that you simply end up finding ways to work around (as in Amnesia, Eternal Darkness, and hell, almost every game that's ever tried to do sanity), it would feel organic and would be seamlessly woven into the gameplay.

As you progressed through the game, your mental state would gradually degrade, and the sanity "effects" (for lack of a better term) would be ambient and dynamic. For example they may manifest initially as smaller, subtler things, like hearing strange noises outside of your field of vision or seeing shadows playing on the wall far down the hall from you, making you wonder if there is an enemy around the corner or not.

And by dynamic I mean that they wouldn't be triggered by predictable things (such as entering new rooms as in Eternal Darkness) or standing in the dark (like in Amnesia). They would be unpredictable and integrated seamlessly into the gameplay, so you'd really never know, even after multiple playthroughs, whether the sound you're hearing from down the hall is an enemy or just a figment of your imagination. The only way to find out would be to go and see. To ensure this, enemy placement/appearance would always be different. Not randomly spawned or generated, but always unpredictable.

Lastly, there would be no way to "restore" sanity. The very idea of that is kind of ludicrous. As your grip on reality gets weaker and weaker, you'd simply have to struggle harder and harder to discern what's real and what's just in your head. Ideally the game would be in first person, to ensure that the sanity "effects" have the greatest impact.