Spun off from Extra Credits: Piracy [http://www.escapistmagazine.com/forums/read/6.258307-Extra-Credits-Piracy]...
I'll use an example I'm familiar with: Sonic the Hedgehog 2, for the Sega Megadrive/Genesis. There's three bugs worthy of mention in the very first version of the game: one cosmetic, two crippling. The cosmetic bug is in the credits; someone's name is spelled "Tohmas" instead of "Thomas". The two crippling bugs are
1) the game will be wedged in an unplayable state if you collect all seven Chaos Emeralds, and then double jump so the second jump takes you over the goalpost at the end of an act;
2) if you land on a Rexon enemy in Hill Top Zone in the right way the game will lock up completely.
Both require a system reset, which loses all progress since this is before the days of trivial game saves - on the Megadrive, all games which want to implement a save function require extra hardware on the cartridge to store the save data.
Fortunately the very first mask release wasn't too widespread - most people know of the second version which fixes the cosmetic bug and the double-jump bug. The Rexon bug remains present in the game [http://www.youtube.com/watch?v=8buRLsXWH5g] regardless of which version you have.
I wouldn't say they are. If anything they're less buggy, because greater networkedness and the rise of firmware means companies can release hotpatches to fix bugs which previously would have required a new cartridge to be mastered and shipped to vendors. (This does mean they can get away with a policy of "release first, patch later", but I don't know to what extent that's just pessimism on our parts.)Ritter315 said:Speaking of buggy software, I'm wondering if you guys can do an episode on why modern games seem to have way more annoying bugs than he earlier gen consoles?
I'll use an example I'm familiar with: Sonic the Hedgehog 2, for the Sega Megadrive/Genesis. There's three bugs worthy of mention in the very first version of the game: one cosmetic, two crippling. The cosmetic bug is in the credits; someone's name is spelled "Tohmas" instead of "Thomas". The two crippling bugs are
1) the game will be wedged in an unplayable state if you collect all seven Chaos Emeralds, and then double jump so the second jump takes you over the goalpost at the end of an act;
2) if you land on a Rexon enemy in Hill Top Zone in the right way the game will lock up completely.
Both require a system reset, which loses all progress since this is before the days of trivial game saves - on the Megadrive, all games which want to implement a save function require extra hardware on the cartridge to store the save data.
Fortunately the very first mask release wasn't too widespread - most people know of the second version which fixes the cosmetic bug and the double-jump bug. The Rexon bug remains present in the game [http://www.youtube.com/watch?v=8buRLsXWH5g] regardless of which version you have.