New generation.

Recommended Videos

The-Traveling-Bard

New member
Dec 30, 2012
228
0
0
What a few of your hopes, and wishes for the next console generation?

A few mine concerning difficulty.

I hope we shy away from lazy designs, and cheap tactics that makes a "hard."

Things like enemies with massive health pools, and hit like a fright train.
You know those mobs that hit 1/3, or 1/4 of your health away while they have tons of health.
large AoE abilities that you can't dodge out of it, and drain health so quickly there's no time to recover.
dodge mechanics that the developers don't seem to understand it takes a average human being 1.5 seconds to respond. (Let alone figuring out which button to press, and the action time between the button, and character response.)
Insta kills, or close to it.

And lastly. I want to stop these "Gear check" games where you can't progress through the difficulty/area/act/chapter/phrase/etc without the proper gear. I want a game that rewards skill, and tactics *not* how much time I can spend on a video game.

I want actual hard gameplay not some cheap lazy design. I want smart AI, and AI that knows how to work together. That can combine skills.
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
I just hope that the next console gen will actually have consoles I want to buy >.>

Some of the rumors floating around sound baaaaaaaaaaaaaad.
 

Keoul

New member
Apr 4, 2010
1,576
0
0
The-Traveling-Bard said:
Things like enemies with massive health pools, and hit like a fright train.
You know those mobs that hit 1/3, or 1/4 of your health away while they have tons of health.
I'm actually okay with this, granted you can actually avoid their attacks.
Makes the game more interesting and more about waiting for the right moment before attacking for all you've got before retreating to avoid another attack, battles like these often give the greatest sense of accomplishment.

And lastly. I want to stop these "Gear check" games where you can't progress through the difficulty/area/act/chapter/phrase/etc without the proper gear. I want a game that rewards skill, and tactics *not* how much time I can spend on a video game.
I think this is just so that you don't find the game too easy, though I agree they could definitely find another way to go about it, Bastion for example, which had new weapons that you were never FORCED to use and despite there being upgrades you could probably win without them though it would be harder but hey that's where skill comes in right?

Just assume I agree with everything else I didn't mention, personally I'd like to see some more fantasy games, everything is a goddamn shooter these days, I miss 3rd person fantasy games like skyrim or monster hunter.
 

The-Traveling-Bard

New member
Dec 30, 2012
228
0
0
Keoul said:
The-Traveling-Bard said:
Things like enemies with massive health pools, and hit like a fright train.
You know those mobs that hit 1/3, or 1/4 of your health away while they have tons of health.
I'm actually okay with this, granted you can actually avoid their attacks.
Makes the game more interesting and more about waiting for the right moment before attacking for all you've got before retreating to avoid another attack, battles like these often give the greatest sense of accomplishment.

And lastly. I want to stop these "Gear check" games where you can't progress through the difficulty/area/act/chapter/phrase/etc without the proper gear. I want a game that rewards skill, and tactics *not* how much time I can spend on a video game.
I think this is just so that you don't find the game too easy, though I agree they could definitely find another way to go about it, Bastion for example, which had new weapons that you were never FORCED to use and despite there being upgrades you could probably win without them though it would be harder but hey that's where skill comes in right?

Just assume I agree with everything else I didn't mention, personally I'd like to see some more fantasy games, everything is a goddamn shooter these days, I miss 3rd person fantasy games like skyrim or monster hunter.
o: If only they fight wasn't dragged out too long. I understand use the excuse. "It's testing how long you can stay alive." but there's should be a balance to that. Once you learn the game, and kinda good at it. mass health pools fright train mobs are no longer a challenge. In games like God of War, Dante's inferno, etc, etc. I actually play on easy mode most of it. Not because it's too hard, but it's too tedious. I would be okay with it if they didn't have massive health pools, but insanely high damage, but I don't want to go in the other direction. They do massive damage, but die with in 2-3 hits.


Balance is key with that type of mob.