Phoenixmgs said:
And nobody has yet to answer the following question either; what if someone likes Souls, finds it too hard, but dislikes the the easier but shitty playstyles (that Bloodborne ditched because they suck)?
Why did you just say two things that contradict each other?
What if someones likes Souls, but hates the thing that makes the Souls game a Souls game?
"You know I really like this game except for the part where I have to play it." says nobody.
The whole point of what makes a game good, is the game part of it. I got news for you, if you don't like the gameplay part of a game then you cannot possibly like the game.
It's like I said before, just because something's subject matter interests you does NOT mean you will automatically enjoy it. See people who think vampires are cool versus the Twilight films.
The crux of this entire thread is put thusly: Dark Souls is the game it is because of the oppressing difficulty. It doesn't hold your hand, it doesn't care about you or how you feel, it doesn't take it easy on you. By offering a completely different mode to the game, changes the experience the developers have crafted and shared with the world."
Part of the reason the Souls games have such a firm community on this is because they all know that they have all experienced the same struggles as everyone else. Everyone who loves a Souls game was once a screaming ball of rage at a boss they couldn't defeat. It's this shared frustration followed by the rush of triumph that has created this community in the first place. It unites people.
I know people like to say it's gatekeeping, but really it isn't. Ask for advice on any subreddit and you'll be given tons of advice on how to approach any given challenge or solve any given quest. Nobody is trying to keep people from anything, they want to help and they want you to succeed. They just want the core to remain the same of everyone, so everyone can share in that ultimate feeling of victory.
It's like a group of people on the other side of a obstacle course. All of them watch other people struggle to get across, and yet they scream tips and tricks, urging the people on and encouraging to get through the course. But people just cry and demand to be able to walk around the obstacles instead, and it just feels like those that want the easy way out are missing the point of overcoming the challenge in the first place.
Some have said, "Well easy mode will still be challenging for some people, you can't possibly know their skill level." Which to me is a slippery slope of bullshit. This argument fails to mean anything to me for two reasons.
1. You don't know that the person actually struggled to defeat the default setting and isn't just prone to giving up on anything easily. In which case there is no legitimate reason to give them an easy way out. They don't really need it, they just want it because how dare a bump in the road keep them from speeding through a parking lot.
2. What if the developer provided easy is still too hard? How easy should it be? Is there anyway to know? Wouldn't it be best to just make one setting the best you can and keep the experience clean. Sure some won't be able to do it, but at least the ones who can will have a better overall experience with it. And regardless of the difficulty there will always be people who can't do it.
Fact is, you cannot always plan a game for the lowest possible bar. Concessions have to be made, levels of challenges set, and some games just set their standard higher than others. If someone can't do it, that's fine. There are loads of other games to play, and challenges suitable to you. Go play those and don't complain that every game isn't catering to your level.