New Heroes of the Storm Trailer Spotlights Tracer

Samtemdo8_v1legacy

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elvor0 said:
Samtemdo8 said:
Get this Dinsey Wannabe Ripoff out of my Blizard :p

Blizzard please continue taking your influance from Games Workshop thank you.
No new IPs, Diablo, SC and WC FOREVAH.

Samtemdo8 said:
And I prefer the more "Photo Realistic" CGI Cinematics of Warcraft, Starcraft, and Diablo over this cartoony CGI of Overwatch.

I hate Cartoony CGI because I feel its lazy and the art style is better served in 2D Animation. 3D animation is at its best when it is photo-realistic.
Oh dear.

Dude, just because Blizzard are very good at making cinematics, that doesn't make their cinematics any less cartoony. Something doesn't have to look like Pixar to be cartoony. That and Starcraft and WoW in game are not photorealistic at all either. Unless you're saying that the game can be toon town but the cinematic MUST be photo-realistic. In which case, that may be why you're not an art director.

You can also feel Cartoony CGI is lazy all you want. That doesn't mean you're correct. In fact, Pixar consistently pushes the boundaries of rendering and texturing capabilities with its movies.
No I talking about their cinematics alone. I personally wish World of Warcraft ingame was photo-realistic.

And its not so much the "toon-town" graphics of Overwatch as it is the fact that Overwatch's "Toon Town graphics" reminds me too much of Pixar at least let me say that the in-game graphical art style of WOW is at least for the most part original I see too much of Pixar in Overwatch, Its not a "Blizzard" looking art style to me. I mean this animated short for WOW certainly does not look Pixar-ish in my eyes:



Also I hope a Wacraft 4 would look like Starcraft 2 especially with those Dialoge conversations:


 

elvor0

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Samtemdo8 said:
elvor0 said:
Samtemdo8 said:
Get this Dinsey Wannabe Ripoff out of my Blizard :p

Blizzard please continue taking your influance from Games Workshop thank you.
No new IPs, Diablo, SC and WC FOREVAH.

Samtemdo8 said:
And I prefer the more "Photo Realistic" CGI Cinematics of Warcraft, Starcraft, and Diablo over this cartoony CGI of Overwatch.

I hate Cartoony CGI because I feel its lazy and the art style is better served in 2D Animation. 3D animation is at its best when it is photo-realistic.
Oh dear.

Dude, just because Blizzard are very good at making cinematics, that doesn't make their cinematics any less cartoony. Something doesn't have to look like Pixar to be cartoony. That and Starcraft and WoW in game are not photorealistic at all either. Unless you're saying that the game can be toon town but the cinematic MUST be photo-realistic. In which case, that may be why you're not an art director.

You can also feel Cartoony CGI is lazy all you want. That doesn't mean you're correct. In fact, Pixar consistently pushes the boundaries of rendering and texturing capabilities with its movies.
No I talking about their cinematics alone. I personally wish World of Warcraft ingame was photo-realistic.
That would look awful. And have a ton of optimization issues. This is why Blizzard and Pixar have a beloved art style and you're grumbling about Pixar being lazy.

Samtemdo8 said:
And its not so much the "toon-town" graphics of Overwatch as it is the fact that Overwatch's "Toon Town graphics" reminds me too much of Pixar at least let me say that the in-game graphical art style of WOW is at least for the most part original I see too much of Pixar in Overwatch, Its not a "Blizzard" looking art style to me. I mean this animated short for WOW certainly does not look Pixar-ish in my eyes:
You can either have the Blizzard art style or you can have photo realism, you can't have both.
You're right, it doesn't look Pixar-ish. It still looks cartoony. Blizzard doesn't have to make /everything/ they do look the same. The Starcraft 2 cinematics still look heavily stylized as ever.

Besides, in game Overwatch doesn't even look like Pixar:



And even the cinematics aren't that photo realistic, they may have good texture work, but still maintain the stylized look Blizzard are known for. Admiral Taylors Jaw could take Superman on. That Orcs shoulder is fucking massive. I could live under it.

You're confusing Physically Based Texturing with Photorealism, even a piece of metal attached to a unicorn from the mythical land of snarf should still behave like a piece of metal.


Diablo is their only series that doesn't have a totally stylized look to it, and even then, hyper proportions are still in play, Tyraels human hand could envelop all of Leias head.
 

Samtemdo8_v1legacy

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WinterWyvern said:
undeadsuitor said:
WinterWyvern said:
undeadsuitor said:
WinterWyvern said:
I feel like they're putting Tracer everywhere now at Blizzard (reinforcing my view that even the "buttgate" was Blizzard propaganda). She's become the poster image of Overwatch.
Become? She...always has been? She was the first(ish) hero revealed, she was the main character of the first cinematic, and she's been included in every cinematic since. She's been Overwatch's mascot long before that pitiful nontraversy was ever thought of and beat like a dead horse (by everyone BUT blizzard)
Well. I have been following Overwatch pretty much since it was announced and in the beginning I felt Tracer was an hero like the others.
Now she clearly feels like the protagonist.
Which is why shes on the box art, and was the first overwatch hero announced for HotS. Shes always been the macot long before the molehill certain people turned into a mountain

The box art was announced more recently.

I'l say it again, I've been following Overwatch since the announcement and she wasn't the lead heroine in all promos and videos before.
It looked like a game without one protagonist, but recently Blizzard made it feel that she's the protagonist.
And I thought Winston was gonna be the face of Overwatch.
 

Samtemdo8_v1legacy

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elvor0 said:
Samtemdo8 said:
elvor0 said:
Samtemdo8 said:
Get this Dinsey Wannabe Ripoff out of my Blizard :p

Blizzard please continue taking your influance from Games Workshop thank you.
No new IPs, Diablo, SC and WC FOREVAH.

Samtemdo8 said:
And I prefer the more "Photo Realistic" CGI Cinematics of Warcraft, Starcraft, and Diablo over this cartoony CGI of Overwatch.

I hate Cartoony CGI because I feel its lazy and the art style is better served in 2D Animation. 3D animation is at its best when it is photo-realistic.
Oh dear.

Dude, just because Blizzard are very good at making cinematics, that doesn't make their cinematics any less cartoony. Something doesn't have to look like Pixar to be cartoony. That and Starcraft and WoW in game are not photorealistic at all either. Unless you're saying that the game can be toon town but the cinematic MUST be photo-realistic. In which case, that may be why you're not an art director.

You can also feel Cartoony CGI is lazy all you want. That doesn't mean you're correct. In fact, Pixar consistently pushes the boundaries of rendering and texturing capabilities with its movies.
No I talking about their cinematics alone. I personally wish World of Warcraft ingame was photo-realistic.
That would look awful. And have a ton of optimization issues. This is why Blizzard and Pixar have a beloved art style and you're grumbling about Pixar being lazy.

Samtemdo8 said:
And its not so much the "toon-town" graphics of Overwatch as it is the fact that Overwatch's "Toon Town graphics" reminds me too much of Pixar at least let me say that the in-game graphical art style of WOW is at least for the most part original I see too much of Pixar in Overwatch, Its not a "Blizzard" looking art style to me. I mean this animated short for WOW certainly does not look Pixar-ish in my eyes:
You can either have the Blizzard art style or you can have photo realism, you can't have both.
You're right, it doesn't look Pixar-ish. It still looks cartoony. Blizzard doesn't have to make /everything/ they do look the same. The Starcraft 2 cinematics still look heavily stylized as ever.

Besides, in game Overwatch doesn't even look like Pixar:



And even the cinematics aren't that photo realistic, they may have good texture work, but still maintain the stylized look Blizzard are known for. Admiral Taylors Jaw could take Superman on. That Orcs shoulder is fucking massive. I could live under it.

You're confusing Physically Based Texturing with Photorealism, even a piece of metal attached to a unicorn from the mythical land of snarf should still behave like a piece of metal.


Diablo is their only series that doesn't have a totally stylized look to it, and even then, hyper proportions are still in play, Tyraels human hand could envelop all of Leias head.
Still want my Warcraft (Be it a World of Warcraft 2 or Warcraft 4) to look like Starcraft 2's in game cutscenes at least.
 

chimeracreator

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Samtemdo8 said:
And I thought Winston was gonna be the face of Overwatch.
It feels like Tracer and Winston are the face of the good guys while Black Widow and random guy in cloak are the face of the bad guys.

Consider there have been 3 cinematic combat trailers and 4 cinematic trailers:

Tracer: In all 4 with a speaking role each time
Winston: In 3 with a speaking role in 3
Black Widow: In 3 with a speaking role in 2
Shadow Guy: In 3 with a speaking role in 2

Cinematic Combat:
https://www.youtube.com/watch?v=U130wnpi-C0
https://www.youtube.com/watch?v=sB5zlHMsM7k
https://www.youtube.com/watch?v=FqnKB22pOC0

Theatrical:
https://www.youtube.com/watch?v=IBIwGKDwnWY
 

elvor0

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Samtemdo8 said:
elvor0 said:
Samtemdo8 said:
elvor0 said:
Samtemdo8 said:
Get this Dinsey Wannabe Ripoff out of my Blizard :p

Blizzard please continue taking your influance from Games Workshop thank you.
No new IPs, Diablo, SC and WC FOREVAH.

Samtemdo8 said:
And I prefer the more "Photo Realistic" CGI Cinematics of Warcraft, Starcraft, and Diablo over this cartoony CGI of Overwatch.

I hate Cartoony CGI because I feel its lazy and the art style is better served in 2D Animation. 3D animation is at its best when it is photo-realistic.
Oh dear.

Dude, just because Blizzard are very good at making cinematics, that doesn't make their cinematics any less cartoony. Something doesn't have to look like Pixar to be cartoony. That and Starcraft and WoW in game are not photorealistic at all either. Unless you're saying that the game can be toon town but the cinematic MUST be photo-realistic. In which case, that may be why you're not an art director.

You can also feel Cartoony CGI is lazy all you want. That doesn't mean you're correct. In fact, Pixar consistently pushes the boundaries of rendering and texturing capabilities with its movies.
No I talking about their cinematics alone. I personally wish World of Warcraft ingame was photo-realistic.
That would look awful. And have a ton of optimization issues. This is why Blizzard and Pixar have a beloved art style and you're grumbling about Pixar being lazy.

Samtemdo8 said:
And its not so much the "toon-town" graphics of Overwatch as it is the fact that Overwatch's "Toon Town graphics" reminds me too much of Pixar at least let me say that the in-game graphical art style of WOW is at least for the most part original I see too much of Pixar in Overwatch, Its not a "Blizzard" looking art style to me. I mean this animated short for WOW certainly does not look Pixar-ish in my eyes:
You can either have the Blizzard art style or you can have photo realism, you can't have both.
You're right, it doesn't look Pixar-ish. It still looks cartoony. Blizzard doesn't have to make /everything/ they do look the same. The Starcraft 2 cinematics still look heavily stylized as ever.

Besides, in game Overwatch doesn't even look like Pixar:



And even the cinematics aren't that photo realistic, they may have good texture work, but still maintain the stylized look Blizzard are known for. Admiral Taylors Jaw could take Superman on. That Orcs shoulder is fucking massive. I could live under it.

You're confusing Physically Based Texturing with Photorealism, even a piece of metal attached to a unicorn from the mythical land of snarf should still behave like a piece of metal.


Diablo is their only series that doesn't have a totally stylized look to it, and even then, hyper proportions are still in play, Tyraels human hand could envelop all of Leias head.
Still want my Warcraft (Be it a World of Warcraft 2 or Warcraft 4) to look like Starcraft 2's in game cutscenes at least.
I fully suspect they will look somewhat similar, and agree with you. SC2's in game cutscenes are still stylized however.
 

Samtemdo8_v1legacy

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elvor0 said:
Samtemdo8 said:
elvor0 said:
Samtemdo8 said:
elvor0 said:
Samtemdo8 said:
Get this Dinsey Wannabe Ripoff out of my Blizard :p

Blizzard please continue taking your influance from Games Workshop thank you.
No new IPs, Diablo, SC and WC FOREVAH.

Samtemdo8 said:
And I prefer the more "Photo Realistic" CGI Cinematics of Warcraft, Starcraft, and Diablo over this cartoony CGI of Overwatch.

I hate Cartoony CGI because I feel its lazy and the art style is better served in 2D Animation. 3D animation is at its best when it is photo-realistic.
Oh dear.

Dude, just because Blizzard are very good at making cinematics, that doesn't make their cinematics any less cartoony. Something doesn't have to look like Pixar to be cartoony. That and Starcraft and WoW in game are not photorealistic at all either. Unless you're saying that the game can be toon town but the cinematic MUST be photo-realistic. In which case, that may be why you're not an art director.

You can also feel Cartoony CGI is lazy all you want. That doesn't mean you're correct. In fact, Pixar consistently pushes the boundaries of rendering and texturing capabilities with its movies.
No I talking about their cinematics alone. I personally wish World of Warcraft ingame was photo-realistic.
That would look awful. And have a ton of optimization issues. This is why Blizzard and Pixar have a beloved art style and you're grumbling about Pixar being lazy.

Samtemdo8 said:
And its not so much the "toon-town" graphics of Overwatch as it is the fact that Overwatch's "Toon Town graphics" reminds me too much of Pixar at least let me say that the in-game graphical art style of WOW is at least for the most part original I see too much of Pixar in Overwatch, Its not a "Blizzard" looking art style to me. I mean this animated short for WOW certainly does not look Pixar-ish in my eyes:
You can either have the Blizzard art style or you can have photo realism, you can't have both.
You're right, it doesn't look Pixar-ish. It still looks cartoony. Blizzard doesn't have to make /everything/ they do look the same. The Starcraft 2 cinematics still look heavily stylized as ever.

Besides, in game Overwatch doesn't even look like Pixar:



And even the cinematics aren't that photo realistic, they may have good texture work, but still maintain the stylized look Blizzard are known for. Admiral Taylors Jaw could take Superman on. That Orcs shoulder is fucking massive. I could live under it.

You're confusing Physically Based Texturing with Photorealism, even a piece of metal attached to a unicorn from the mythical land of snarf should still behave like a piece of metal.


Diablo is their only series that doesn't have a totally stylized look to it, and even then, hyper proportions are still in play, Tyraels human hand could envelop all of Leias head.
Still want my Warcraft (Be it a World of Warcraft 2 or Warcraft 4) to look like Starcraft 2's in game cutscenes at least.
I fully suspect they will look somewhat similar, and agree with you. SC2's in game cutscenes are still stylized however.
Stylized but leaning more on the realistic side I mean look at this cinematic and tell it does not have photo-realistic look:

 

Frankster

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Don't play Heroes of the Storm and had no desire to play Tracer in Overwatch (Pharas and that girl in the mech are the ones I got my eye on), but she looks like a really fun character to play in this.

And super frustrating if playing against her xD
 

Maphysto

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Samtemdo8 said:
Blizzard please continue taking your influance from Games Workshop thank you.
Please don't, actually. I'm getting really tired of having to explain to people that Starcraft is the ripoff of 40k, not the other way around.
 

Samtemdo8_v1legacy

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Maphysto said:
Samtemdo8 said:
Blizzard please continue taking your influance from Games Workshop thank you.
Please don't, actually. I'm getting really tired of having to explain to people that Starcraft is the ripoff of 40k, not the other way around.
Uh that is what I meant.

I know Starcraft ripped-off 40k I know 40k came first long before Starcraft ever existed.
 

Hawki

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Samtemdo8 said:
Maphysto said:
Samtemdo8 said:
Blizzard please continue taking your influance from Games Workshop thank you.
Please don't, actually. I'm getting really tired of having to explain to people that Starcraft is the ripoff of 40k, not the other way around.
Uh that is what I meant.

I know Starcraft ripped-off 40k I know 40k came first long before Starcraft ever existed.
Inspired? Sure. Ripoff? Hardly.
 

elvor0

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Hawki said:
Samtemdo8 said:
Maphysto said:
Samtemdo8 said:
Blizzard please continue taking your influance from Games Workshop thank you.
Please don't, actually. I'm getting really tired of having to explain to people that Starcraft is the ripoff of 40k, not the other way around.
Uh that is what I meant.

I know Starcraft ripped-off 40k I know 40k came first long before Starcraft ever existed.
Inspired? Sure. Ripoff? Hardly.
Technically it's both. Originally was supposed to be 40k, had to be retrofitted when GW pulled out. Not like Blizzard set out to rip it off, but in a way, its roots are ripped off. Obviously at this point its so far removed as to be totally different, but to start with...
 

Hawki

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elvor0 said:
Hawki said:
Samtemdo8 said:
Maphysto said:
Samtemdo8 said:
Blizzard please continue taking your influance from Games Workshop thank you.
Please don't, actually. I'm getting really tired of having to explain to people that Starcraft is the ripoff of 40k, not the other way around.
Uh that is what I meant.

I know Starcraft ripped-off 40k I know 40k came first long before Starcraft ever existed.
Inspired? Sure. Ripoff? Hardly.
Technically it's both. Originally was supposed to be 40k, had to be retrofitted when GW pulled out. Not like Blizzard set out to rip it off, but in a way, its roots are ripped off. Obviously at this point its so far removed as to be totally different, but to start with...
Has that ever been confirmed? I've seen this claim thrown around since forever, but never actually a first or second party source claiming as such.

The reason why I'm skeptical is because of a few reasons, namely yes, Warcraft WAS going to be Warhammer. That's been outright stated, the exact quote being:

Allen Adham hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition", Wyatt says. "Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a fervent desire on the part of virtually everyone else on the development team (myself included) to control our own universe nixed any potential for a deal. We had already had terrible experiences working with DC Comics on "Death and Return of Superman" and "Justice League Task Force", and wanted no similar issues for our new game." (See http://kotaku.com/5929161/how-warcraft-was-almost-a-warhammer-game-and-how-that-saved-wow)

So, fair enough, a deal fell through, and both of Blizzard's DC games were released by then. The reason why I'm skeptical about SC ever being a 40K game is thus:

-If Blizzard's experiences were so terrible, why go to GW for a second time? Work on Warcraft I began in 1993, and the game came out in 1994. The conception of StarCraft in any shape or form didn't occur until 1996, after the release of Tides of Darkness in 1995. The timeframe would require Blizzard to go to GW twice.

-http://starcraft.wikia.com/wiki/StarCraft#Development is a detail of SC's development. That doesn't preclude working with GW. However, what's fact, is that a) Blizzard considered making StarCraft a Star Wars game, b) the setting took inspiration from Bloodlines and Shattered Nations as far as internal inspiration went, and c) the first trailer for StarCraft released in 1996 with a promise for release in the same year, said trailer not demonstrating anything remotely like 40K, and also being done before the game engine had been finalized.

-So, in the span of a few months, Blizzard would have had to start working with GW, stop working with GW, conceptualize its own IP as far as the name went at least, and deal with Shattered Nations and Bloodlines as well, both of which were canceled on the sidelines.

So, yeah. Like I said, inspiration from 40K? Sure. But based on everything that's known about SC's development, I'm not sure how the 40K thing fits in with the timeframe. I can comprehend GW being consulted alongside LucasArts at the very start of conception, but does that make it a ripoff? If so, Star Wars (whose influences can also be found) has as much right to call SC a ripoff as well.