Madkipz said:
I want to take the F.E.A.R to the next level, odd warning signs like suddenly your partners face suddenly has this creepy smile and raspy sound and the sounds growing larger, with a heartbeat music and the world growing increasingly odd like people vanishing in thin air or you crashing into invisible walls.
FEAR is broken as a horror game because it's incredibly predictable and about as scary as Nacho Libre.
You cannot have sudden scary music whenever something is about to happen because that is an auditory clue and lets the player mentally prepare themselves.
You cannot have radio static whenever something is about to happen because that is an auditory clue and lets the player mentally prepare themselves.
You cannot have odd visual glitches whenever something is about to happen because that is a visual clue and lets the player mentally prepare themselves.
Are you guys sensing a trend? The best horror games and movies don't have retarded clues that something is about to happen. The player needs to be constantly thinking that at any time they could get shredded or they'll stumble onto something. The music should be constant, the tension should be constant. It's ok to have fucked up things happen during a firefight, in fact, that'd be a great change of pace considering how badly written most horror games are. It's ok to have fucked up things NOT happen between firefights occasionally just to keep the player guessing.
Basically take FEAR and do the complete opposite of it and you'll have a game that has the potential to be scary.
Tattaglia said:
http://www.amnesiagame.com/#main
Everyone watch the video. A big plus for this game (for me, anyway) is the fact that you can't fight the enemy in any way, only avoid them. This should make the game waaaay scarier.
Penumbra: Overture. Google it.