That sounds awesome, also DUN DUN DUN.dathwampeer said:How about the NPC's keep changing... No wait stay with me here. I've got an Idea for a demo. First person.
So you're in [insert horror setting here]. Some shits gone down and you've barricaded yourself and 2 others into creepy corridor no'1. the 2 NPC's begin discussing with you what the fuck happened as you walk through scary atmospheric rooms attempting to find an exit and to arm yourselves with planks and pipes, you know the whole condemned caboodle. Then as one of them is talking the voice randomly changes mid-sentence, distinctly enough to notice. In shock you turn and find a different NPC stood there who ask you what's the problem. The game continues as if nothings happened. You chalk it up to glitch or some shit. Then it happens with the other one. Only this time it changes gender and race. But the scary thing is the game continues as if nothings happening. Only these 2 new NPC's don't act exactly the same. Their body language is different. Instead of looking for exits and things they remain at your back and talk quietly. If you rush off it almost sounds like whispering. So quiet you almost think they're plotting something. Then to break you out of it you re-encounter whatever started this whole thing off. Short escape portion and you're barricaded even deeper into this bunker with your 2 companions. And are finding notes. At first they make no sense. Random garbled messages like half words and such. Then you find one which warns you about a door. And not to open it. if you choose to open the door you are attacked by something and have to defend yourself. Now you trust the notes. They begin giving you directions. You obviously follow them in hopes of getting out. But the more you follow the deeper you find yourself. And things just get weirder. The expressions of your companions are now quite frankly down rite freaky. A constant dead smile. And they have become increasingly less helpful as time has gone on. Now the notes get really strange. You find one which tells you 'not to trust your friends' and another note next to it saying 'you have to kill them.' If you try attack them at this stage you trip and knock yourself unconscious until your companions awake you, at which point your character says to himself 'no that's stupid' and will refuse to attack your companions even if you try to make him. So you attempt to continue. With all the atmosphere you hear noises and frankly things are getting a bit spooky at this point. And after and awfully long time with no help you finally run into another note which simply says. you should have listened to me [Insert name here]. Then hurried breathing behind you, you turn and one of your companions is gone, the other writhing in agony on the floor. Bits of another creature sprout sporadically from his body. ripping through the skin. Very slowly he gets much larger. You decided to run and barricade the nearest door. The only thing you can lock it with is the weapon you're carrying. So you do. Then banging and the door starts to buckle. you run for it down the corridor. The dim lights going out behind you. Scurrying noises coming from the dark. A creeping shadow seems to take over the still lit areas even in front of you. Then boom. Whatever it is has broken through. Cries and roars from something you really don't want to meet. Then loud hurried footsteps behind. The corridors become increasingly complex, with possible turns everywhere. Then the voice. 'I told you you should have listened to me.' The voice coming from nowhere is staying with you. All the time the thing behind you, gaining on you. The voice becomes more and more unintelligible. Spouting random equations and demanding answers. Everytime you turn a wrong corridor to find a dead end it laughs at you and slowly says. 'This is where you dieeee [insert name]. Then it starts saying. 'Don't you think you've been playing this game for far too long? It can't be healthy. Go on. Turn it off. I dare you.' Then dependant on your console. Ps3 an amber light begins to flash, on the xbox 3 red lights start flashing and an on screen message pops up that doesn't stop you from play. and can't be taken off that says 'vital system error, Console needs reboo...........' Then a red flashing light with a siren sound 'SYSTEM FAILURE SYSTEM FAILURE. Warning warning, catastrophic failure inevitable.................. you should have listened to me [insert name].' Then through all this commotion you've really lost yourway and suddenly BAM, you slam into a door and fall backwards. The noise from behind gets louder then the door creeks open. Stood in the doorway with a blank expression is the NPC who went missing earlier. They stretch out their hand as the thing behind gets closer and closer. You then choose to either take their hand as they help you up. Or you stay where you are and accept your fate, what ever you choose the screen blacks out and a message comes up and says. 'You should have listened'
End of demo.. whacha think. I'd play it.
Bit of an essay I know but I got a bit carried away with the idea really. I'd love a horror game like that.
OP: To unnerve them, as with the quoted post. Change things, sometimes subtly, other times drastically. Make them doubt what they saw. Or maybe have something constant, a door for example. As time goes on everything warps and becomes grotesque, apart from the constant object. At the end there could be knocking at the door, steadily getting open. The game could end with it opening and......