New ideas for games.

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Segadroid

Apparently a Premium Member now
Mar 20, 2009
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Fresh and intuitive game-designers are always welcome, so I started thinking about a new game.

My result is this:

A Source-engine based game where D.I.Y planes duke it out above a barren wasteland. Airship assaults, bombing runs, plain dogfighting, you name it! A probable name would be 'Wings Of The Sky'

And how about you guys? Get intuitive and create an idea for a brand new game(a name for it is optional)!

EDIT: Oops, wrong topic selected...
 

Timotei

The Return of T-Bomb
Apr 21, 2009
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An 08th MS Team tactical simulator that shows how truly difficult it is to pilot a Mobile Suit.

You also play in a first person view of Shiro Amada yet can actually talk.
 

khaimera

Perfect Strangers
Jun 23, 2009
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How about a game where you play as a zombie trying to infect hordes of people. Like dead rising in reverse. You could use left 4 dead powers on non human controlled enemies.
 

Armored Prayer

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Mar 10, 2009
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Your a cereal killer who hunts and murders other cereal killers.

Or...

Your a stork and must deliver the babies to their parents while avoiding lighting bolts, hawks, and jet fighters.
 

Ryuk2

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Sep 27, 2009
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You are ''the thing'' and you have to consume people while changing your appearance and crating your own unique character with the future real-life physics (with science and all). You could go stealthy or just rolling a giant man eating ball of alien bodies over the world.
 

Chipperz

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Apr 27, 2009
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khaimera said:
How about a game where you play as a zombie trying to infect hordes of people. Like dead rising in reverse. You could use left 4 dead powers on non human controlled enemies.
Like Stubbs the Zombie?

OK, a couple of the ideas I've had while working on my main one...

Zero Accountability - Playing as an agent from a shady branch of the CIA, you have to cover up paranormal and "suspect" government activity within the US. You can upgrade yourself with alien tech (Blasters, Robotics etc), supernatural genetics (Ghost dust that lets you walk through walls, Werewolf genes that let you regenerate etc) or hyperadvanced military equipment (BFGs, Stealth Suits etc), and you have to brainwash/kill witnesses, recover/dispose of evidence and hunt down and destroy paranormal creatures around America. It would basically be GTA : The Bad Guys from The X-Files with a dash of [PROTOTYPE].

Ele-Mental (working title) - A child in some wartorn hellhole finds part of an amulet which, over time, gives him power to control the air. Over a few years (conveniently making him mid-late teens...) he gets full control over it, only to find that there are three other parts of the amulet for the other three elements, and that they are being held by a soldier who has just gone AWOL (Water), an Oxford Linguistics professor (Earth) and a dancer from the same wartorn hellhole (Fire). After a bit more procrastinating the soldier turns up to kill him and take his part of the amulet, but through a lucky coincidence (and epic boss battle) the soldier is killed and the boy gets the water amulet. He then learns that, having disrupted the balance, he needs to find the other parts and unite them before the world is destroyed, with the only minor downside that the other two got the same message and are trying to find each other too. Cue lots of globe trotting on a timer while fighting elementals that are trying to destroy the earth and remnants of the soldier's group that followed him, who are still trying to get the amulet themselves... I also have an idea for online multiplayer with this - four sides instead of two, and everyone gets the same powers, just with different animations to fit their element.

Uuuuuuuuuuurgh I should spend more time on my main ideas :(
 

BlackJack47

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Oct 29, 2008
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How about a game, where the main character is a surgeon, who then goes back in time to cure the sores of the plague, the spanish flu and other ailments through hisotry

I'll call it, The Legend of Surgeon: A Syringe to the Past.
 

Segadroid

Apparently a Premium Member now
Mar 20, 2009
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Chipperz said:
khaimera said:
How about a game where you play as a zombie trying to infect hordes of people. Like dead rising in reverse. You could use left 4 dead powers on non human controlled enemies.
Like Stubbs the Zombie?

OK, a couple of the ideas I've had while working on my main one...

Zero Accountability - Playing as an agent from a shady branch of the CIA, you have to cover up paranormal and "suspect" government activity within the US. You can upgrade yourself with alien tech (Blasters, Robotics etc), supernatural genetics (Ghost dust that lets you walk through walls, Werewolf genes that let you regenerate etc) or hyperadvanced military equipment (BFGs, Stealth Suits etc), and you have to brainwash/kill witnesses, recover/dispose of evidence and hunt down and destroy paranormal creatures around America. It would basically be GTA : The Bad Guys from The X-Files with a dash of [PROTOTYPE].

Ele-Mental (working title) - A child in some wartorn hellhole finds part of an amulet which, over time, gives him power to control the air. Over a few years (conveniently making him mid-late teens...) he gets full control over it, only to find that there are three other parts of the amulet for the other three elements, and that they are being held by a soldier who has just gone AWOL (Water), an Oxford Linguistics professor (Earth) and a dancer from the same wartorn hellhole (Fire). After a bit more procrastinating the soldier turns up to kill him and take his part of the amulet, but through a lucky coincidence (and epic boss battle) the soldier is killed and the boy gets the water amulet. He then learns that, having disrupted the balance, he needs to find the other parts and unite them before the world is destroyed, with the only minor downside that the other two got the same message and are trying to find each other too. Cue lots of globe trotting on a timer while fighting elementals that are trying to destroy the earth and remnants of the soldier's group that followed him, who are still trying to get the amulet themselves... I also have an idea for online multiplayer with this - four sides instead of two, and everyone gets the same powers, just with different animations to fit their element.

Uuuuuuuuuuurgh I should spend more time on my main ideas :(
DAYUM. You took some time to think this up. Are you an actual gamedesigner? If you're not, sign up at the nearest game-company!

EDIT: You ARE a gamedesigner! Awesome!!!
 

Chipperz

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Apr 27, 2009
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Segadroid said:
DAYUM. You took some time to think this up. Are you an actual gamedesigner? If you're not, sign up at the nearest game-company!

EDIT: You ARE a gamedesigner! Awesome!!!
I'm training right now. Those were just idle ideas, too - my main pitch concept is a post-apocalyptic MMORPS set in England but, in the expansions, slowly moves out across Europe and Asia (Africa is on a "maybe" at the moment - I already have enough content in the plan to last ten years of expansions and, at £5 a DLC, almost £3,000 of that too :p), seeing how post nuclear war/alien invasion has affected different cultures. I may start using The Escapist as a study group on likes and dislikes. I guess I'd have to contact Susan Arendt/the Mods on how viable that'd be... :)