I was seaching around on wikipedia when I found this:
http://en.wikipedia.org/wiki/LittleBigPlanet_2
Gameplay:
While still retaining the three-layer, 2D nature of the original title, with the player controlling their Sackboy characters, players are not restricted solely to platforming levels, and can now choose to create almost any type of game, from racing games and puzzle levels to role-playing games. The player may also chose to create and customise their own heads-up display to accomodate their game type.
New movie recording options are available, and players will be able to create full-motion cutscenes to go with their level design, as well as record their own sound effects for use in the level. Multiple levels can also be linked together, so that finishing one level immediately takes them to the next in the series.[1]
A new tool to assist in gameplay creation is the "direct control seat", accessible at any time. This allows players to assign specific actions, such as button presses or even Sixaxis motion control, to specific aspects of their gameplay design.
Players are not restricted to using the direct control seat on level elements, however, and they may use it to direct the actions of the player's Sackboy character, allowing greater freedom of movement; Media Molecule made this design choice in response to the large number of homages to early platforming games, in which players had to "hide" and manipulate the Sackboy character in specific ways to replicate the style of gameplay.
In addition to this tool, more gameplay items, similar to the Metal Gear Solid paintball gun released as downloadable content, will be available, beginning with a grappling hook; Media Molecule plans to regularly update the game with further items.
Enemy creation has also been improved. Players can now create Sackbots from a template, which are enemies whose AI can be controlled by the level creator. Options include determining weak points on the Sackbots, as well as programming routines for the AI to follow. Sackbots can be dressed up as usual, and the AI for Sackbots may be copied and pasted easily. Sackbots may also be controlled by the aforementioned direct control seats.
All downloadable content from the first game will be usable in this sequel; this may also mean that all user-created levels from LittleBigPlanet will be accessible in LittleBigPlanet 2.
Since this is wikipedia, and I can't find this information anywhere else, it might just be fake. But if it is true, what do you think of this?
Personally? I'm getting really exited for this game now. The new movie option, and even being able to create your own cutscenes in your levels, will be great! Being able to make games other than 2D platformers is also nice, and I bet it won't be long until someone makes a 1-2 hour long game, now that you can link levels.
http://en.wikipedia.org/wiki/LittleBigPlanet_2
Gameplay:
While still retaining the three-layer, 2D nature of the original title, with the player controlling their Sackboy characters, players are not restricted solely to platforming levels, and can now choose to create almost any type of game, from racing games and puzzle levels to role-playing games. The player may also chose to create and customise their own heads-up display to accomodate their game type.
New movie recording options are available, and players will be able to create full-motion cutscenes to go with their level design, as well as record their own sound effects for use in the level. Multiple levels can also be linked together, so that finishing one level immediately takes them to the next in the series.[1]
A new tool to assist in gameplay creation is the "direct control seat", accessible at any time. This allows players to assign specific actions, such as button presses or even Sixaxis motion control, to specific aspects of their gameplay design.
Players are not restricted to using the direct control seat on level elements, however, and they may use it to direct the actions of the player's Sackboy character, allowing greater freedom of movement; Media Molecule made this design choice in response to the large number of homages to early platforming games, in which players had to "hide" and manipulate the Sackboy character in specific ways to replicate the style of gameplay.
In addition to this tool, more gameplay items, similar to the Metal Gear Solid paintball gun released as downloadable content, will be available, beginning with a grappling hook; Media Molecule plans to regularly update the game with further items.
Enemy creation has also been improved. Players can now create Sackbots from a template, which are enemies whose AI can be controlled by the level creator. Options include determining weak points on the Sackbots, as well as programming routines for the AI to follow. Sackbots can be dressed up as usual, and the AI for Sackbots may be copied and pasted easily. Sackbots may also be controlled by the aforementioned direct control seats.
All downloadable content from the first game will be usable in this sequel; this may also mean that all user-created levels from LittleBigPlanet will be accessible in LittleBigPlanet 2.
Since this is wikipedia, and I can't find this information anywhere else, it might just be fake. But if it is true, what do you think of this?
Personally? I'm getting really exited for this game now. The new movie option, and even being able to create your own cutscenes in your levels, will be great! Being able to make games other than 2D platformers is also nice, and I bet it won't be long until someone makes a 1-2 hour long game, now that you can link levels.