altnameJag said:
Lightknight said:
My only intention in bringing this out is that this is incredibly niche.
If they wanted to do another body type it would be better served to appeal to the more slender variety than this. I don't think the body-type diversity cries are to cater to the unrealistic so much as just not only catering to the big-busted wide hipped type.
So, you think the people asking for more body-type diversity would be better served by asking for a body type closer to what already exists, because it's "more realistic" in a sci-fi game that prominently feature ultra-roided dwarves, giant robots, and two-story tall robot suits.
No, by slender I don't mean the huge bust and butt variety with a tiny waist. What is generally wanted is the thin but not voluptuous, the tough and grizzled but not sexy, or the plain. They generally just want avatars they can better identify with in the same way we have a dime a dozen of those ourselves.
What isn't necessarily wanted is thunder-thigh-girl with a muscular upper body. If you agree that hulking muscle girls are rare, then you have no idea how much rarer a fat on the bottom and incredibly toned on top is. Basically have to have the worst genetics ever and maybe inject collagen in the legs to get that combo. Maybe a serious medical condition?
Their resources would have been better served tackling a Jade-esque character that is an average woman but not oversexualized. Think about the current really popular female characters that are held up as golden standards. Jade, the new Lara Croft, Ellie, Faith, Jill Valentine and even Chell. These are all basically average women that just haven't been all gussied up for the prom. Attractive but not bombshells. In shape and competent. Believe it or not, but both sexes like more attractive avatars. It's just that the current body type over does it towards a man's fantasy rather than necessarily a woman's view of beauty.
The main call is against oversexualization, not a demand to get a manish thunder-thigh character. Don't get me wrong, that is a demand that exists, but either only just to see it done because of some sort of imagined self-righteous belief that it deserves to exist or out of an incredibly niche desire to specifically play as a man they slapped breasts on, pretty colors, and made the face more feminine. Body diversity would require the body type to be different than existing body types. Instead, this body type exists all over the place and the only difference here is that the same body type is also a female.
Yes, they are catering to a "very niche" demand that's fairly vocal, as you'd know by reading this thread, by allotting them 7.1% of character designs.
That's not what I'm saying. I'm not referring to people who are asking for different body types as the niche group. Hell, I want more variety myself if you'd only hear me out far enough and I don't see this character as a negative so much as a missed opportunity. What I'm referring to are those that would specifically want this body type in particular to play as if they were given a wider range of options. Studies on the avatar selected generally skew to the more traditional yet attractive body type.
Here's an excellent article on the subject: http://www.themarysue.com/what-women-want-in-female-video-game-protagonists/
Females want their avatar to be attractive, but they also want them to be realistic human beings rather than sex craved caricatures. If they're going to be warriors, they want appropriate plate mail for protection, not a chain mail bikini. If they're running from zombies, they want a character that has running shoes, not stilettos. I get that entirely.
Men have an advantage because we view both boyish features and rugged manliness as attractive and desirable features. This is why we're perfectly fine playing with an ugly character like John Marston from Red Dead Redemption without batting an eye. We also don't generally mind over exaggeration because men don't have the commonly exaggerated features that women have. Men are basically praised for their musculature (toneness or bulkiness) or their face (boyishly or ruggedly handsome with "dreamy" eyes). Women are commonly praised for a wider variety of their body. Legs, butt, breasts and many of the other features that are specific to femininity.
If men had something like a larger right hand that was deemed as making us look more attractive then our protagonists would have an exaggerated larger right hand unless the point of the story was a weakling->hero story like we do have.
By the way, the "but she's ugly" argument doesn't really help. It brings to mind that the only thing you care about female character models is whether or not you find them attractive.
Oh, she's not ugly. I didn't say that. My point is that while this is certainly a less common body type, it doesn't actually appeal to the people asking for diversity as much. They instead met one of the smallest demographic's requests. It's not awful, at least they get something, but like I said, the overall wish is just a non-exaggerated female which this is not.
Lightknight said:
altnameJag said:
Yes, yes, you are technically correct. You can view her character model. Just like you can view the character model for any random floating gun FPS protag on occasion.
Doesn't remove the fact that said types of blank, everyman characters (whose race/gender I'm repeatedly assured doesn't matter) tend to be scruffy white males. Making Chell "note-worthy".
*GASP* You mean to tell me that the protagonist of games tend to align themselves with the largest demographic segment that plays those games? That's simply shocking. Why in the world would the majority ever be the most catered to?!!!
Hence, making Chell, the rare female everyman silent protagonist, and her resulting popularity, note-worthy. Thank you for proving my point.
The cake and companion cube are the far more popular "characters" from that game. Is there a point you want to make with them too?
The game was an entirely new thing. Something we'd never seen before and slapped into a bundle of other great games as if it were just a bonus (because Valve had no idea it would be that popular). Chell, like Gordon Freemon, is a non-character. They're great because we can place our own thoughts into them with absolutely no interference from them when they open their mouths to say something we would never say and break the illusion that they are our avatar. The writer of the article I linked above was both wrong and right when she spoke about Chell. Chell was only all of those things because SHE was playing the game. Maybe someone else who wasn't able to solve the puzzled and got frustrated and quit the game would think of Chell as any other number of adjectives.
What this tells us is that we don't like our protagonists to take us out of control. I mean, you had no idea that you could even see Chell in the game. She might as well have been a dog or a stalk of celery. At least Gordon Freemon was spoken to regularly and addressed for who he was.
Portal and Half Life are games that were popular for what they did. For the mechanics they implemented. Their protagonists were dragged to fame along with it and people are only using Chell as a point post-fact.
"Games that let you make whatever character you want can be a win for diversity. Why are people still asking for games that don't to feature more types of characters?"
You put this in quotes and phrased it with incredibly bad syntax. What point are you trying to make?
I'm saying that the AAA market is making huge strides in accommodating everyone. Want to be a fat, ugly, old woman in a game? Play Skyrim or any of the games with a customizer like that. These are great and are under-valued merely because there is no stable character that you have to play as. But claiming that diverse body types don't exist is pretty dishonest for this reason. Character customization has only gotten better and better and has led to a decent variety.
I honestly don't think there's even a body type you can't make in Saints Row:
http://www.abload.de/img/2011-11-21_00002um823.jpg
When this sort of stuff is ignored or passed over, it makes it look like people aren't asking for equal representation. They're instead asking for games in which their desired body type is the only option where other people have to play as them too. Or maybe a number of very limited characters. If that's the demand, then whether or not they represent a significant demographic of the consumer base comes far more into play. In a lot of the AAA market space they simply don't represent anywhere close to the majority and if there's only four or so selectable characters then catering to them means not catering to the larger groups.
As I said, imagine if a lot of people started to demand that pantyhose be made more ball-friendly to accommodate the men who like to wear them. That's not going to happen because women are the majority consumers of the product and making the product less enjoyable for the largest consumer market just isn't going to happen. They may instead make a different or smaller line to cater to a niche market.
That being said. Tomb Raider was a fantastic game. I didn't particularly like playing as what appeared to be a far weaker character but I got over that in the game. It also sold very well from what I'm told and she wasn't oversexualized. So maybe if they do the character right then we simply won't give a damn.