This pretty much sums up how I feel about it.Baron Khaine said:Make the original Planetside, with better graphics, and no stupid mecha's or caves, and SOE, you can have my money.
Ya SOE tends to make a lot of questionable decisions, as this person points out.The_root_of_all_evil said:Yes, and Verant made a great MMO.hansari said:Wasn't Everquest a huge success?The_root_of_all_evil said:There's my view right there. They've screwed up every MMO they've touched.
Then SOE came in, added the PoK Stones to reduce travel - thus making certain zones unusable and empty - tried to get the ships working for 2 years and then replaced them with teleport gnomes, ruined the Epic quests and tradeskills by providing far better drops for free, had level 1's able to farm platinum, brought in the Froglok's etc. etc.
Then they created EQ2, tore the playerbase in half, spent huge amounts of money on character modelling and music and then hid it behind a Simple Simon game for combos that worked on ping.
Just about that point, WoW came along.
Then there was SW:G (Deserted due to "upgrades"), Matrix Online (disbanded due to killer bugs), Vanguard (Going over to gold selling). Not really a great record.
To bring up a small point, the demo they built in 1999 was released in 2007 without updating itself on any of the ingame changes since 2001. In 2009 there is still no support for an in game change that happened 8 years ago.
its the only Console friendly MMOAmnestic said:PlanetSide was good, though a little dated and dying these days.
More please. It's one of the few MMOs which would work well on consoles as well, which could be interesting.
You've obviously never played the original.Valiance said:Saturate the market, YAY!~
Seriously, it probably won't be better than Huxley, Global Agenda, The Agency, Dust 514, etc, etc...
Fuck that, they can have my firstborn son.Baron Khaine said:Make the original Planetside, with better graphics, and no stupid mecha's or caves, and SOE, you can have my money.
...I've never played the original?Delicious said:You've obviously never played the original.Valiance said:Saturate the market, YAY!~
Seriously, it probably won't be better than Huxley, Global Agenda, The Agency, Dust 514, etc, etc...
The ones you listed don't even come close.
Playing it for the two weeks that the escapist played it doesn't count. There are people who have playing six years and still know little to nothing about how the game works.Valiance said:...I've never played the original?Delicious said:You've obviously never played the original.Valiance said:Saturate the market, YAY!~
Seriously, it probably won't be better than Huxley, Global Agenda, The Agency, Dust 514, etc, etc...
The ones you listed don't even come close.
Do you see my badge?
I've played it, I've enjoyed it; When I got to it, the game was pretty much dead/dying, and with the dated engine, I really think other games look very promising in the future, such as a few of the ones I listed. Obviously, since none of them have come out yet, I don't know, but to be, Planetside could have been what Tribes was supposed to be, but it instead removed all fast-paced combat in favor of battlefield 1942-esque class-based rock-paper-scissors.
How do you know this? Huxley says it's going to have 64v64 world combat, and MAG is coming out with 256v256, (so they say).Delicious said:Playing it for the two weeks that the escapist played it doesn't count. There are people who have playing six years and still know little to nothing about how the game works.
The other games are going to be be traditional (ie 12 vs 12, 16 vs 16 etc) instanced combat. (Dust 514 may be the exception as it is still very early in development). Only Planetside and (to a lesser extent WW2Online) have ever managed to maintain a persistent world where hundreds of players can fight simultaneously and where a small battle on continent can affect the main battle on another.
We'd all best hope PS2 comes out, because so far none of these mini MMOFPS's will even scratch what Planetside has accomplished.
I forgot about MAG, that too might be the exception. Some of my outfitmates got into the Global Agenda Beta, and they say the max is 10 vs 10 instanced combat. Huxley I heard was going under some radical reconstructing to the point where it's a F2P game so I doubt the servers can handle what they proposed. And 50 vs 50 sounds like off hours or during a low point in the game - I remember it was like that before the recent server merge, after which the population exploded to the point where we broke the server. It's a little smaller now, but today we had a full poplock in a 2 empire fight (a total of about 266 people).Valiance said:How do you know this? Huxley says it's going to have 64v64 world combat, and MAG is coming out with 256v256, (so they say).Delicious said:Playing it for the two weeks that the escapist played it doesn't count. There are people who have playing six years and still know little to nothing about how the game works.
The other games are going to be be traditional (ie 12 vs 12, 16 vs 16 etc) instanced combat. (Dust 514 may be the exception as it is still very early in development). Only Planetside and (to a lesser extent WW2Online) have ever managed to maintain a persistent world where hundreds of players can fight simultaneously and where a small battle on continent can affect the main battle on another.
We'd all best hope PS2 comes out, because so far none of these mini MMOFPS's will even scratch what Planetside has accomplished.
And Planetside, at least when I played (I'm assuming it had a lot more at some point) was never more than 50v50, on like the best day.
As far as I know, Global Agenda will have a persistent world, affected by the results of combat like Planetside did.
I wish I got to experience Planetside in its heydey, like you did - it'd probably change my perspective on the game a lot.
50 v 50? Yeah, you did miss the hay-day. Musta been one of the dark points in planetsides history when membership was down, I've noticed it seems to cycle around every year or so. Back when I originally played, you could hit practically any base on any island and expect resistance to show up quickly, and some gaming rigs couldn't handle the major hot-zones due to so many players/tanks/planes/explosions/orbital strikes.Valiance said:How do you know this? Huxley says it's going to have 64v64 world combat, and MAG is coming out with 256v256, (so they say).
And Planetside, at least when I played (I'm assuming it had a lot more at some point) was never more than 50v50, on like the best day.
As far as I know, Global Agenda will have a persistent world, affected by the results of combat like Planetside did.
I wish I got to experience Planetside in its heydey, like you did - it'd probably change my perspective on the game a lot.