New PlanetSide in the Works

Dogstile

New member
Jan 17, 2009
5,093
0
0
planetside 2?

oh god i'm so playing, even if SOE screw it up, its planetside, it should be great
 

Beltaine

New member
Oct 27, 2008
146
0
0
Baron Khaine said:
Make the original Planetside, with better graphics, and no stupid mecha's or caves, and SOE, you can have my money.
This pretty much sums up how I feel about it.

Nothing has come close to what Planetside did 6 years ago.

Any Catch-22's in here?
 

Sparecash

New member
Dec 24, 2008
68
0
0
The_root_of_all_evil said:
hansari said:
The_root_of_all_evil said:
There's my view right there. They've screwed up every MMO they've touched.
Wasn't Everquest a huge success?
Yes, and Verant made a great MMO.

Then SOE came in, added the PoK Stones to reduce travel - thus making certain zones unusable and empty - tried to get the ships working for 2 years and then replaced them with teleport gnomes, ruined the Epic quests and tradeskills by providing far better drops for free, had level 1's able to farm platinum, brought in the Froglok's etc. etc.

Then they created EQ2, tore the playerbase in half, spent huge amounts of money on character modelling and music and then hid it behind a Simple Simon game for combos that worked on ping.

Just about that point, WoW came along.

Then there was SW:G (Deserted due to "upgrades"), Matrix Online (disbanded due to killer bugs), Vanguard (Going over to gold selling). Not really a great record.

To bring up a small point, the demo they built in 1999 was released in 2007 without updating itself on any of the ingame changes since 2001. In 2009 there is still no support for an in game change that happened 8 years ago.
Ya SOE tends to make a lot of questionable decisions, as this person points out.
Honestly, I would be excited about this new MMO if anyone but SOE was developing it
 

Valiance

New member
Jan 14, 2009
3,823
0
0
Saturate the market, YAY!~

Seriously, it probably won't be better than Huxley, Global Agenda, The Agency, Dust 514, etc, etc...
 

toapat

New member
Mar 28, 2009
899
0
0
Amnestic said:
PlanetSide was good, though a little dated and dying these days.

More please. It's one of the few MMOs which would work well on consoles as well, which could be interesting.
its the only Console friendly MMO
 

Delicious

New member
Jan 22, 2009
594
0
0
Valiance said:
Saturate the market, YAY!~

Seriously, it probably won't be better than Huxley, Global Agenda, The Agency, Dust 514, etc, etc...
You've obviously never played the original.

The ones you listed don't even come close.
 

Flying-Emu

New member
Oct 30, 2008
5,367
0
0
Baron Khaine said:
Make the original Planetside, with better graphics, and no stupid mecha's or caves, and SOE, you can have my money.
Fuck that, they can have my firstborn son.
 

Valiance

New member
Jan 14, 2009
3,823
0
0
Delicious said:
Valiance said:
Saturate the market, YAY!~

Seriously, it probably won't be better than Huxley, Global Agenda, The Agency, Dust 514, etc, etc...
You've obviously never played the original.

The ones you listed don't even come close.
...I've never played the original?

Do you see my badge?

I've played it, I've enjoyed it; When I got to it, the game was pretty much dead/dying, and with the dated engine, I really think other games look very promising in the future, such as a few of the ones I listed. Obviously, since none of them have come out yet, I don't know, but to be, Planetside could have been what Tribes was supposed to be, but it instead removed all fast-paced combat in favor of battlefield 1942-esque class-based rock-paper-scissors.
 

Delicious

New member
Jan 22, 2009
594
0
0
Valiance said:
Delicious said:
Valiance said:
Saturate the market, YAY!~

Seriously, it probably won't be better than Huxley, Global Agenda, The Agency, Dust 514, etc, etc...
You've obviously never played the original.

The ones you listed don't even come close.
...I've never played the original?

Do you see my badge?

I've played it, I've enjoyed it; When I got to it, the game was pretty much dead/dying, and with the dated engine, I really think other games look very promising in the future, such as a few of the ones I listed. Obviously, since none of them have come out yet, I don't know, but to be, Planetside could have been what Tribes was supposed to be, but it instead removed all fast-paced combat in favor of battlefield 1942-esque class-based rock-paper-scissors.
Playing it for the two weeks that the escapist played it doesn't count. There are people who have playing six years and still know little to nothing about how the game works.

The other games are going to be be traditional (ie 12 vs 12, 16 vs 16 etc) instanced combat. (Dust 514 may be the exception as it is still very early in development). Only Planetside and (to a lesser extent WW2Online) have ever managed to maintain a persistent world where hundreds of players can fight simultaneously and where a small battle on continent can affect the main battle on another.

We'd all best hope PS2 comes out, because so far none of these mini MMOFPS's will even scratch what Planetside has accomplished.
 

Valiance

New member
Jan 14, 2009
3,823
0
0
Delicious said:
Playing it for the two weeks that the escapist played it doesn't count. There are people who have playing six years and still know little to nothing about how the game works.

The other games are going to be be traditional (ie 12 vs 12, 16 vs 16 etc) instanced combat. (Dust 514 may be the exception as it is still very early in development). Only Planetside and (to a lesser extent WW2Online) have ever managed to maintain a persistent world where hundreds of players can fight simultaneously and where a small battle on continent can affect the main battle on another.

We'd all best hope PS2 comes out, because so far none of these mini MMOFPS's will even scratch what Planetside has accomplished.
How do you know this? Huxley says it's going to have 64v64 world combat, and MAG is coming out with 256v256, (so they say).

And Planetside, at least when I played (I'm assuming it had a lot more at some point) was never more than 50v50, on like the best day.

As far as I know, Global Agenda will have a persistent world, affected by the results of combat like Planetside did.

I wish I got to experience Planetside in its heydey, like you did - it'd probably change my perspective on the game a lot.
 

Smokeydubbs

New member
Mar 18, 2009
275
0
0
I'm so pumped for Planetside 2. I think it would be the only game ever where all I want is the same game with better graphics. Except all the BFRs and caves... and original latice... and more MA weapons... and a CR5 selection process... and more armor looks

If the game can play like PS did around August 2003, then I will be very happy. But I can see the devs thinking with their dicks and saying "Hey, we know better, they will like <insert redundant/needless thing here>"
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
I'm more exicted for Global Agenda, a game being made by an indie developer and OMG YOU SHOULD TOTALLY GOOGLE IT
 

Delicious

New member
Jan 22, 2009
594
0
0
Valiance said:
Delicious said:
Playing it for the two weeks that the escapist played it doesn't count. There are people who have playing six years and still know little to nothing about how the game works.

The other games are going to be be traditional (ie 12 vs 12, 16 vs 16 etc) instanced combat. (Dust 514 may be the exception as it is still very early in development). Only Planetside and (to a lesser extent WW2Online) have ever managed to maintain a persistent world where hundreds of players can fight simultaneously and where a small battle on continent can affect the main battle on another.

We'd all best hope PS2 comes out, because so far none of these mini MMOFPS's will even scratch what Planetside has accomplished.
How do you know this? Huxley says it's going to have 64v64 world combat, and MAG is coming out with 256v256, (so they say).

And Planetside, at least when I played (I'm assuming it had a lot more at some point) was never more than 50v50, on like the best day.

As far as I know, Global Agenda will have a persistent world, affected by the results of combat like Planetside did.

I wish I got to experience Planetside in its heydey, like you did - it'd probably change my perspective on the game a lot.
I forgot about MAG, that too might be the exception. Some of my outfitmates got into the Global Agenda Beta, and they say the max is 10 vs 10 instanced combat. Huxley I heard was going under some radical reconstructing to the point where it's a F2P game so I doubt the servers can handle what they proposed. And 50 vs 50 sounds like off hours or during a low point in the game - I remember it was like that before the recent server merge, after which the population exploded to the point where we broke the server. It's a little smaller now, but today we had a full poplock in a 2 empire fight (a total of about 266 people).
 

Desert Tiger

New member
Apr 25, 2009
846
0
0
FUCK. YES.

Planetside was innovative and addictive. If SOE can keep their grubby mitts off of the source (ha!) then they could make some series wonga here.
 

Jemal

New member
Sep 28, 2009
17
0
0
Valiance said:
How do you know this? Huxley says it's going to have 64v64 world combat, and MAG is coming out with 256v256, (so they say).

And Planetside, at least when I played (I'm assuming it had a lot more at some point) was never more than 50v50, on like the best day.

As far as I know, Global Agenda will have a persistent world, affected by the results of combat like Planetside did.

I wish I got to experience Planetside in its heydey, like you did - it'd probably change my perspective on the game a lot.
50 v 50? Yeah, you did miss the hay-day. Musta been one of the dark points in planetsides history when membership was down, I've noticed it seems to cycle around every year or so. Back when I originally played, you could hit practically any base on any island and expect resistance to show up quickly, and some gaming rigs couldn't handle the major hot-zones due to so many players/tanks/planes/explosions/orbital strikes.
the most recently that I played (About 2 years ago) it was more like nearly 100/side at the major fight, with a few dozen at several smaller engagements.

Hmm I need to play that game again...
 

Kiju

New member
Apr 20, 2009
832
0
0
When I first played PlanetSide, I had a total blast. My only complaints were the balance issues behind some of the weapons and factions. Seriously, the Terran Republic had those damn miniguns that just ripped through everything with very little accuracy loss. Add to that a huge ammo clip, and ease of use, and it was the only weapon they needed besides vehicles and the heavy suits.

So...fix the balance issues, and I'll buy it. Heck, I'll even get some friends to buy it too so we can go air-raid stuff like I used to back during my days in the New Conglomerate. ^^ Dropship Jockey FTW. <3
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
Hmmm, well I'm not sure how I feel about it. Truthfully Planetside strikes me as being a wate of resources that could be spent on developing other games. Not saying that it's bad per se, but it's basically retreading the same ground as a lot of other online FPS type games. Sure, it was probably there before a lot of them, but really I can't see this being a worthwhile remake except to some Planetside diehards. I can't see it for example getting the Team Fortress 2 crowd or whatever to stop their favorite online shooter to come play Planetside presumably for a monthy fee to Sony.

I'd also point out that one of the problems with MMOs is that the genere is currently a shark tank. Right now the big problem I see with the industry is that tons of people want to develop them, and make tons of cash, but few people want to invest the money to do it "right" and then accept that it's probably going to be a couple of years before that money rolls in.

World Of Warcraft (the industry standard right now) had a ridiculous, and unprecedented budget for the time it was developed. In general you don't see "OMG" type annoucements when it comes to new MMOs as to how much money is being spent on development. As a result you see a lot of awesome promises that SHOULD be possible under current technology (like say Age Of Conan) but nobody able to live up to them because money seems to run short, and the development timer the greed-crazyed producers set runs out. WoW was the result of basically what amounted to a carte blanche approach to development. Something Sony isn't generally willing to allow with it's products, as a result things wind up being fairly mediocre.

What's more games like WoW have expanded greatly, and gone into some pretty wild areas. A new MMO is not competing with WoW when it started out, but WoW as it is now. So of course you need to probably tack a good hundred million onto the development cost to create greater amounts of content than any MMO has launched with to date. Looking at something like Champions Online the game basically has like *5* maps and *40* levels of progression. I'm sticking with that game (lifetime subscriber) due to the super hero premise, but in general it's a pethetic development effort when you look at it fairly. Sure that's not bad viewed as "what most MMORPGs launch with" but in the end the successful ones your actually competing with are not games that have that kind of bare bones content. Did people jump ship from WoW to come play Champions Online in vast numbers? Nope, those that did anything close to that play CO casually and WoW seriously (sort of like me).

The same basic logic applies to Planetside, except that it's basically competing against stuff like Team Foretress 2 and the like rather than other MMORPGs. Online fragfests that in many cases have no real fees attached.
 

LockHeart

New member
Apr 9, 2009
2,141
0
0
I liked the look of the original PlanetSide. I think the best thing that they could do is give more of the same, perhaps with a few tweaks and no crappy mechas or cave fighting, and market it well.
 

Mirrorknight

New member
Jul 23, 2009
223
0
0
Add what others have said, and some form of accomplishment. It was great fun and all, but when every time the team I was on captured a continent, I'd go to bed and wake up, and it was all gone. It just got to the point to where it was "Why should I bother?".

I don't know what could be done to alleviate that, but it just gets to boring quickly otherwise.