So a new Pokemon game has come out and it answers none of the concerns or issues people had with Scarlet and Violet. Luckily the Switch 2 is strong enough to run their janky engine without issues.
The Legends game is sort of a spin off to the mainline titles and as a result this isn't a new generation. They didn't have to make any new pokemon, or moves, or stats, or interactions or anything with this game. And somehow Gamefreak STILL managed to underdeliver. I feel like any other serious game dev with the resources that Gamefreak SHOULD have would be able to make a massive pokemon game miles ahead of what GF continues to shit out.
Of course it's a kids game and they don't have to try because it's Pokemon and it'll sell millions no matter what. It's the same issue Madden games have, why try when you dont have to?
So the game plays weird. It's not really the same as Arceus, though it is based around that foundation of real time moving around and throwing your balls at helpless animals. However unless Arceus, this game is set entirely in a city and within the city are sort of instanced zones called wild areas where the wild pokemon are and the hunting aspect is basically lost. It's also and incredibly small city as far as video game maps go, on top of being rather lifeless and flat.
Battling works a little differently in that you and your pokemon can run freely around the battle area (even in trainer fights). Interestingly the old PP limit of pokemon moves is now gone. Instead you battle in real-time and your moves have a cooldown that depends on your pokemon's speed stat. It's kind of not great because you have to hold a lock-on button for the entire combat to get your pokemon to attack the enemy properly. Additionally there are moves that have range, so if you are too far you will miss, and projectiles have a travel time so you can run out of the way or the enemy can run out of the way of a fireball or whatever attack. The issue is that it's really awkward, and the only way to avoid better is to unlock-on the enemy so you sort of run blindly while they can still see and spam attacks at you. It's not great and it feels like a silly attempt to shake of the battle formula, which I would have much rather them had focused on more content.
There are also shiny exploits because now shinies dont despawn apparently so if you accidentally miss one in the wild area, it will always be there until you interact with it. So some people are unhappy about that because they feel that the magic of a shiny is the fear of potentially losing/missing out on it. But I dont really care about this, so it's whatever to me.
Otherwise the story is a generic boring pokemon story for kids so i can't really be mad at it. It's just overall a game that is really showing it's lazy age.
The Legends game is sort of a spin off to the mainline titles and as a result this isn't a new generation. They didn't have to make any new pokemon, or moves, or stats, or interactions or anything with this game. And somehow Gamefreak STILL managed to underdeliver. I feel like any other serious game dev with the resources that Gamefreak SHOULD have would be able to make a massive pokemon game miles ahead of what GF continues to shit out.
Of course it's a kids game and they don't have to try because it's Pokemon and it'll sell millions no matter what. It's the same issue Madden games have, why try when you dont have to?
So the game plays weird. It's not really the same as Arceus, though it is based around that foundation of real time moving around and throwing your balls at helpless animals. However unless Arceus, this game is set entirely in a city and within the city are sort of instanced zones called wild areas where the wild pokemon are and the hunting aspect is basically lost. It's also and incredibly small city as far as video game maps go, on top of being rather lifeless and flat.
Battling works a little differently in that you and your pokemon can run freely around the battle area (even in trainer fights). Interestingly the old PP limit of pokemon moves is now gone. Instead you battle in real-time and your moves have a cooldown that depends on your pokemon's speed stat. It's kind of not great because you have to hold a lock-on button for the entire combat to get your pokemon to attack the enemy properly. Additionally there are moves that have range, so if you are too far you will miss, and projectiles have a travel time so you can run out of the way or the enemy can run out of the way of a fireball or whatever attack. The issue is that it's really awkward, and the only way to avoid better is to unlock-on the enemy so you sort of run blindly while they can still see and spam attacks at you. It's not great and it feels like a silly attempt to shake of the battle formula, which I would have much rather them had focused on more content.
There are also shiny exploits because now shinies dont despawn apparently so if you accidentally miss one in the wild area, it will always be there until you interact with it. So some people are unhappy about that because they feel that the magic of a shiny is the fear of potentially losing/missing out on it. But I dont really care about this, so it's whatever to me.
Otherwise the story is a generic boring pokemon story for kids so i can't really be mad at it. It's just overall a game that is really showing it's lazy age.