New Silent Hill Games

Recommended Videos

Ezekiel

Elite Member
May 29, 2007
2,212
760
118
Country
United States
That dodge is right out of Bloodborne. It's comical. Everything has to be Souls. They can't even make it a quick evasive step because that's not generous enough for casual players.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,789
14,263
118
Detroit, Michigan
Country
United States of America
Gender
Male
No one cares.
Silent Hill f Reviews



Sold 1 million copies in a day! We have big hitter ladies and gentlemen!


Funny how this game apparently has fans divided, yet is selling like hot cakes. More than likely a vocal minority at best. Though it's nothing, but positive in this section of the SkillUp podcast.

 
  • Like
Reactions: hanselthecaretaker2

PsychedelicDiamond

Wild at Heart and weird on top
Legacy
Jan 30, 2011
2,378
1,342
118
Played about 5 hours if the game and got to something that seems like a classic Silent Hill "dungeon" just as I was starting to figure that SH f wasn't doing those.

It seems like one of those game where you won't know what the story actually is until the final hour. Which, to be fair, describes almost every single Silent Hill. Mind, it establishes a lot of things that it's broadly speaking about. Familial abuse, the oppressive nature of traditionalist societies, particularly towards women and girls, that stereotypically Japanese but overall rather universal divide between public and private feelings... but so far the specific story is still pretty up in the air. Is Hinako dead, is everyone else dead, who knows. Guess I'll find out in time.

I like the art direction, cutscene cinematography is impeccable, creature designs are... decent. Masahiro Ito's abscence is felt but not devastatingly so. Combat is different and it does feel like they were overthinking it a bit. You got parries and charges and perfect dodges and talismans that provide buffs and a fucking stamina bar. And honestly, I don't think Silent Hill needs all that added complexity. It works fine, someone correctly stated that it feels reminiscent of Punch Out, it's just that you could have simplified it a lot without losing anything. I do appreciate that they use weapon durability as substitute for ammo conservation in a game without guns.

Overall it captures the feeling of that typical SH arthouse horror well, we'll see whether it sticks the landing. I guess it invites the kneejerk "I hate it because it's different" reaction but I alwyas felt that this series, in particular, would be great for different authors to bring their personal touch to. I'm happy to play a Silent Hill by Ryukishi07. How about one by Kinoko Nasu? By Suda51? By KIRA? By Miro Haverinen? By Hideo Kojim... oh, wait.
 
Last edited:

Brokencontroller

Elite Member
Dec 30, 2021
460
313
68
Country
usa
Played about 5 hours if the game and got to something that seems like a classic Silent Hill "dungeon" just as I was starting to figure that SH f wasn't doing those.

It seems like one of those game where you won't know what the story actually is until the final hour. Which, to be fair, describes almost every single Silent Hill. Mind, it establishes a lot of things that it's broadly speaking about. Familial abuse, the oppressive nature of traditionalist societies, particularly towards women and girls, that stereotypically Japanese but overall rather universal divide between public and private feelings... but so far the specific story is still pretty up in the air. Is Hinako dead, is everyone else dead, who knows. Guess I'll find out in time.

I like the art direction, cutscene cinematography is impeccable, creature designs are... decent. Masahiro Ito's abscence is felt but not devastatingly so. Combat is different and it does feel like they were overthinking it a bit. You got parries and charges and perfect dodges and talismans that provide buffs and a fucking stamina bar. And honestly, I don't think Silent Hill needs all that added complexity. It works fine, someone correctly stated that it feels reminiscent of Punch Out, it's just that you could have simplified it a lot without losing anything. I do appreciate that they use weapon durability as substitute for ammo conservation in a game without guns.

Overall it captures the feeling of that typical SH arthouse horror well, we'll see whether it sticks the landing. I guess it invites the kneejerk "I hate it because it's different" reaction but I alwyas felt that this series, in particular, would be great for different authors to bring their personal touch to. I'm happy to play a Silent Hill by Ryukishi07. How about one by Kinoko Nasu? By Suda51? By KIRA? By Miro Haverinen? By Hideo Kojim... oh, wait.
I started this game last week and only played about 2 hours but I feel like they are trying to copy silent hill 2 a bit too hard. I get the feeling that the main character is jealous of her perfect sister and did something to kill her or something that caused her father to blame her at least and that this whole thing will he an exploration of that guilt.
 

PsychedelicDiamond

Wild at Heart and weird on top
Legacy
Jan 30, 2011
2,378
1,342
118
Suda51 has done horror more than once, so it can be done. I wouldn't mind a cel-shaded Silent Hill title, if he went that route!
Yup, he did some writing for one of the Fatal Frame games, I believe it was 4. I've really got to play those some day.
 
  • Like
Reactions: BrawlMan

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
20,067
4,775
118
I'm happy to play a Silent Hill by Ryukishi07. How about one by Kinoko Nasu? By Suda51? By KIRA? By Miro Haverinen? By Hideo Kojim... oh, wait.
Have you played Swery's Deadly Premonition? The "dungeons" in that are basically Silent Hill, and everything around it is a blatant rip-off of Twin Peaks.
 
  • Like
Reactions: BrawlMan

PsychedelicDiamond

Wild at Heart and weird on top
Legacy
Jan 30, 2011
2,378
1,342
118
Have you played Swery's Deadly Premonition? The "dungeons" in that are basically Silent Hill, and everything around it is a blatant rip-off of Twin Peaks.
Yup, I've played Deadly Premonition. And I've played Mizzurna Falls, too!

I liked Deadly Premonition for what it was, although after playing most of the games Swery made afterwards, I feel he doesn't really have much going for him as a writer and director when he can't use Twin Peaks as a crutch.

That said, whenever someone asks how I'd do a Silent Hill game, I basically always say "Kinda like Deadly Premonition, except not made on the budget of a moldy tuna sandwich.". As in, a game where you'd actually get to explore the normal version of the town and interact with its people and only occasionally get pulled into the monstrous version.
 
  • Like
Reactions: BrawlMan

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,789
14,263
118
Detroit, Michigan
Country
United States of America
Gender
Male
Does have spoilers, so beware. I'll save the vid for when I actually beat the game and do a few runs with it.
 

PsychedelicDiamond

Wild at Heart and weird on top
Legacy
Jan 30, 2011
2,378
1,342
118
Finished Silent Hill f yesterday.

Thought it was quite good. Not really up there with the best of the series for me, I didn't like it quite as much as Shattered Memories, 2 or the Remake of 2 l. I liked it about as much as 1. That said, it's still an incredibly strong game and I think Ryukishi07 has passed the test of transistioning from Visual Novel writing to Survival Horror writing with flying colours.

It's probably the densest narrative in the series, where almost every single line of dialogue and every single puzzle and every single enemy design has some thematic significance and almost everything keeps looping back into its various themes and visual motives and almost nothing feels like it's only there for its own sake. It definitely feels literary in a way the series hasn't exactly done before, stripping away a lot of the usual gameplay conventions, for better or for worse, less dungeons, less puzzles, less exploration than most of the other games, just pure narrative and combat. Which it did have a lot of and which I thought was actually kind of enjoyable for the most part. It would have been way too much for any other game in the series but considering SHf's primary mood, at least in the latter parts of the game, is angry, rather than melancholy or spooky, it felt earned.

As for the story and presentation itself, I think it was very strong. I don't personally vibe with the traditional Japanese aesthetics as much as I do with the Americana aesthetics of the other games and particularly during the final bossfights I kinda felt that I've played way too many action games where I fought Shinto style demons in abstract arenas that may or may not contain Torii Gates but I can't deny that the actual story is a very strong one. While the first playthrough made it look fairly superficial, it really came together during the subsequent ones. Particularly I liked the idea of the Hinako in the fog world and the Hinako in the Dark Shrine world being these two conflicting parts of her personality, in particular one representing childhood and the other one adulthood. I liked how the real ending was all about reconciling them.

And I also very much enjoyed some of the ambiguity. How much of the journey through Ebisugaoka was real, what was actually going on, whether the supernatural elements are literal or allegorical, whether Ebisugaoka has the same properties as Silent Hill, whether the hints throughout the game suggesting Hinako to be "dead" or "missing" are just a metaphor for her having left her old life behind or to be taken more literally... it left me with a lot to think about.

My biggest problem, I suppose, is with the structure itself, the way it require multiple playthroughs. I think the way it's done is a very awkward holdover from Ryukishi's visual novel background. Two playthroughs were fine, but requiring three for the actual ending was a bit much. On my third playthrough I wished there was some kind of "skip chapter" option to just quickly get to the actual new content, rather than having to replay so much of it again with, at that point, minimal new information.

That said, it was the best original Silent Hill game since 2009. Incredibly tightly written, very interesting themes and ideas, not afraid to go some bold new places.
 
Last edited:

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,789
14,263
118
Detroit, Michigan
Country
United States of America
Gender
Male
Yahtzee, I know you don't like SH2R, but regardless of how you feel, it succeeded greatly. Bloober also knocked it out of the park with Cronos. They can modernize SH1 just fine. You underestimate them too much. I welcome this remake with open arms. As a huge SH1 and SH3 fan.

 

The Rogue Wolf

Stealthy Carnivore
Legacy
Nov 25, 2007
18,384
11,463
118
Stalking the Digital Tundra
Gender
✅
The first 5 minutes are about SHf's new patches.
The funny thing is that executive positions are the easiest to replace with AI, because AI is literally designed to excel at the job description: Make decisions based on data. How long will it be before shareholders decide that the best idea is a corporation that runs out of a datacenter, giving all the proceeds to them?
 

Drathnoxis

I love the smell of card games in the morning
Legacy
Sep 23, 2010
6,509
2,464
118
Just off-screen
Country
Canada
Gender
Male
Yup, I've played Deadly Premonition. And I've played Mizzurna Falls, too!

I liked Deadly Premonition for what it was, although after playing most of the games Swery made afterwards, I feel he doesn't really have much going for him as a writer and director when he can't use Twin Peaks as a crutch.
I thought D4 was really interesting and it was a tragedy that it was cancelled.
 

PsychedelicDiamond

Wild at Heart and weird on top
Legacy
Jan 30, 2011
2,378
1,342
118
Townfall looks good. Will be interesting to see a full first person Silent Hill game.

Although I do wonder how long until we see a new Silent Hill that's actually set in Silent Hill.
 
Last edited:
  • Like
Reactions: BrawlMan