Hell, I say you get stronger results out of Monopoly.Frostbyte666 said:I'm pretty sure you could get similar results by getting one group to play monopoly while another plays trivial pursuit.
You're getting it too?!? I couldn't post! I had no idea what it wanted me to do!Pirate Of PC Master race said:P.S: German marketing capcha that has something to do with Mastercard. Really? I've never even visited that place!
People will always be trying to find a causal link between violent entertainment and violent behavior, because they don't want to admit that sometimes people do bad things for no reason whatsoever. It's also so parents can continue to blame anything other than themselves for the bad behavior of their kids. These studies will never prove that violent entertainment causes violent or any other sort of behavior, but I think people will keep trying pretty much forever regardless.SILENTrampancy said:Didn't we already agree this wasn't and never was the source of violence? Why are people still on this?
You know, numbers similar to this have been used in other studies not about gaming without any controversy. I think this is looking specifically to call it invalid, much in the same way people accuse media of being "biased" when something they don't personally agree with is reported.LordOfInsanity said:This is so small of a test I can't really find it valid.
Indeed, how does this compare to other, "normal" activities? In itself, seeking to find the aggressive results of a certain activity isn't negative, but expression of such a thing in a vacuum is at issue, especially since these studies tend to be in response specifically to political pressure from one group or another.Phrozenflame500 said:Not suprising at all. After any competative experiance I'd imagine somebody to act more aggresively.
Yeah that's something you never hear spoken about. How does the great all American football effect aggression? I'd bet money that it causes, at least for a time, aggression. But the perception of football is good so the fact that it has the chance of being a hostile enviroment to put your kids in, can lead to serious long-term injury or even be fatal, that doesn't matter. I'm not saying football is bad, it can be a very fun thing for kids and teens to do and can lead to healthy qualities, phsyically, emotionally, and mentally, developing in a person, but you have to acknowledge it's drawbacks as well.rees263 said:I'm sure there's potential for a comment on nationality here but I won't make it.
I'd also wonder how the participants would respond if they had just played a competative sport. Or even Magic the Gathering. I've seen tempers flare a lot while playing that game.
And there's a brilliant graph to explain how pointless any of these studies are regardless of conclusion. These guys could have had the opposite result, the opposite conclusion and I would still say it wasn't good enough. A person is more than just the kind of media he or she might be enjoying.Pirate Of PC Master race said:So this study does not state the cause of those behaviors?
So this study means nothing. Furthermore, they dare state that "Very few teens are unaffected by violent videogames"
See those two statements.
1. Teens who have less than average self control enjoys violent videogames.
2. Teens who enjoys videogames have less than avg self control.
Now, those two.
1. Wrinkles are caused by an old age.
2. Old people are caused by wrinkles.
See where the logical fallacy lies?
It is hard not to see biased opinion of this study. Just because you've found a relationship between two things that does not mean one of them are the definite cause of one of those problem.
I wish that they try to disprove this.
P.S: German marketing capcha that has something to do with Mastercard. Really? I've never even visited that place!
Oh my god, I love this example. Another great game to use would be Diplomacy(http://en.wikipedia.org/wiki/Diplomacy_(game)). This game has the potential to end in fist fights, lol.Frostbyte666 said:I'm pretty sure you could get similar results by getting one group to play monopoly while another plays trivial pursuit.
I really would have liked to have been privvy to the meeting where this was decided once and for all.SILENTrampancy said:Didn't we already agree this wasn't and never was the source of violence? Why are people still on this?
I think this is a fair argument. I wonder how we would rate engagement, though.Billy D Williams said:In all seriousness here, couldn't the fact that for the violent games that used Grand Theft Auto, a game series generally described as fun and engaging, and for the others they used games like Pinball and Minigulf, games I can only imagine are as boring as they sound? It just seems like the non-violent group would be less engaged in what they were doing because they were playing shitty games, therefore adding in a factor that one group was more engaged than the other which can completely invalidate the entire study.