Retardinator said:
It's a vicious cycle isn't it? Somebody calls out games on violence, a study is released negating the ever-loving-shit out of it, rinse, repeat.
In some ways, yes, but you can take heart in knowing that the other side keeps falling back onto the same tired arguments. There's no real methodology on the detractors' side, only the collating of face-value claims made by convicted saprophytes who aren't stupid.
I mean, think about it. You're caught red-handed after murdering your folks or your neighbours or whoever else. The insanity plea won't stick for whatever reason, but the 21st century comes with a new escape clause - the "GTA Made Me Do It!" clause. That way your pride takes a massive trampling and you pass for the kind of guy who can be pushed into extreme actions with the slightest of prods - but hey, your sentence is probably going to be reduced because you've "obviously" proven that it isn't your fault!
It'll be a long while before things really start evolving. I'd say our generation needs to outclass the baby-boomers before that sort of mentality changes, because they and their parents still look to our hobby with the kind of vaguely revulsed attitude their own parents had during the Hippie and Rock and Roll eras.
Looking at the games industry from their point of view, I can almost understand: we're pushing forty in some cases and I'm starting to hear about your first few cases of sixtysomething Skyrim players. We're mature adults and yet we're engaging in something that feels even more fruitless and non-productive than the previous generation's rigmarole of starting bands, gathering to listen at records or smoking weed.
Try explaining the concept of player engagement to one of your grandparents if you've still got one or two alive. If you're lucky, they'll get it. If you aren't - like me - anything you might bring up as being something that fosters a sense of implication will be ignored.