RobPlumpton said:
I feel inclined to question the validity of an experiment that measures responses to emotive stimuli within a controlled environment. I can't help but think that, were the subjects exposed to an actual bar brawl or an actual mugging, they'd respond as anybody else would.
By the way, sorry for the late response to this.
Take it to a more extreme level and have them witness someone getting shot in the head with a pump action high powered shotgun and see how they'd react. Or worse yet, have them hold a gun and shoot someone.
I'll bet my money that a lot of them would not. And those that do would likely have mental issues prior to exposure to violent video games or video clip.
I've been playing violent video games since I was 12, and not so violent (but still centered around killing/squishing creatures) since I was roughly 5 or 6. Now, I'm 22 years of age and these 10 years of exposure to extreme violence has indeed dulled the shock value of violent video games, movies, images, and even live news feeds and recordings of executions. However, I'd be horrified if I saw someone shot in front of me where I am physically there.
Take me as a subject and name any violent game and chances are I've played them. However, not once have I considered killing someone, whether it be through revenge or cold blood. I'm sure most people agree with me in that a lot of games despite their level of violence are quite calming and help the stress levels of everyday life and work.
If you ask me these researchers and so-called experts can (in the words of Yahtzee) "be thrown out of a plane and land anus first on the spire of Winchester Cathedral."
The only thing I've ever wanted to emulate from playing a video game is to be able to jump inhumanly high and have lights augmented into my eyes so I can see in the dark. (Deus Ex)
Just my thoughts on the subject.
::Edit::
xMacx: I see what you're saying with regards to the ceiling effect. But for the last little while I've been working for Customer Support for an online games company, and also taking note of the various reactions among poeple around me when it comes to violent games.
Maybe it's just the people around me, but I've not noticed any (long or short term) effects of violent games among my colleagues who are all gamers through and through. In fact, I don't know one person who has committed an act of violence because of a game. This includes shortly after, and some hours/days after playing violent games.
In fact, the only act of violence I've witnessed among colleagues (I understand this is a small number of people to subject to my reviews) is was because of external provaction. This 'violence' I refer to is a fluid concept, because no punches were thrown.
Having played games for a long while, and knowing many who play violent, placid, or otherwise mind-numbing boring games I cannot say I can link any type of violence to the games themselves.