I thought Marth was a righty?ChromeAlchemist said:Garbage. One of the few lefties we had (the only one I can think of now is Marth) and now he's defected. Bastard righties.ZeroMachine said:Is it bad that all I'm thinking is how lame it is that Link is now right-handed?
O_O. Mother fu-Mr. Fister said:I thought Marth was a righty?ChromeAlchemist said:Garbage. One of the few lefties we had (the only one I can think of now is Marth) and now he's defected. Bastard righties.ZeroMachine said:Is it bad that all I'm thinking is how lame it is that Link is now right-handed?
Still sucks to see Link be converted to a lefty, but then again, he was ambidextrous in the first few Zelda games.
That still doesn't explain how the game is going to be utter crap though. If you're not a fan of motion sensing, even the prospect of highly accurate motion sensing (which is what people expect this to be) then that's a completely different kettle of fish. Super Mario Galaxy was a quality game, practically everyone knows that.cball11 said:It's simple. As long as I would have to put up with the obnoxious motion sensitive control scheme of the Wii, or stylus control for the DS, I won't be getting either. I won't be playing Nintendo games until they get their shit together. Nintendo's first party games have never been about story elements, only good and engaging gameplay. (and artful music) The controls on their current generation systems are awful and incoherent. I will simply not put up with them when Sony and Microsoft have perfectly normal and dependable control schemes and better games on their systems. I have a job, a college, and a dick that all need time and attention. I can't spend a lot of time on games. When I do spend the time, they have to be the best games that can be found and they can't waste my time with gimmicky shit. That's that.ChromeAlchemist said:I don't understand. Please explain.cball11 said:Well, that's one more game I won't be buying. I wish these franchises were in the hands of people who didn't create the Wii. As long as motion sensitivity and touch screens are the norm, Nintendo is going to push utter crap out the door.
I know you didn't actually quote me here but I felt the need to give my 2 cents.ChromeAlchemist said:I don't understand. Please explain.cball11 said:Well, that's one more game I won't be buying. I wish these franchises were in the hands of people who didn't create the Wii. As long as motion sensitivity and touch screens are the norm, Nintendo is going to push utter crap out the door.
I completely agree, and do think that motion controls shouldn't be shoehorned into play. If classic control (which people seem to want) is included, there's no way motion control couldn't be shoehorned in, it just couldn't work IMO, they're worlds apart.Eric the Orange said:I know you didn't actually quote me here but I felt the need to give my 2 cents.ChromeAlchemist said:I don't understand. Please explain.cball11 said:Well, that's one more game I won't be buying. I wish these franchises were in the hands of people who didn't create the Wii. As long as motion sensitivity and touch screens are the norm, Nintendo is going to push utter crap out the door.
For me I feel that wii motes and touch screen only work if they are the main mode of play, and not a shoehorned addition. For example in Super Mario Galaxy you have to shake the controller to do the spin attack, which is the primary means of attack in that game. There is no reason this couldn't be a button, so it feels like they did that just because they had to put it in somehow.
In contrast, the mini-games in SMG (like where you balance on a ball or race bloopers), are primarily motion controls, and work much better than mostly regular controls with a few waggles thrown in.
So really this could work. But for it to work they would have to totally redesign the 3D Zelda control scheme. But I'm getting the feeling that all it's going to be is the old control scheme with vertical and sidewards swipes taking the place of buttons.
Er, I don't understand what second person means in that context. And I got TP for Gamecube, so I can't really comment on it's Wii controls.ChromeAlchemist said:I completely agree, and do think that motion controls shouldn't be shoehorned into play. If classic control (which people seem to want) is included, there's no way motion control couldn't be shoehorned in, it just couldn't work IMO, they're worlds apart.Eric the Orange said:I know you didn't actually quote me here but I felt the need to give my 2 cents.ChromeAlchemist said:I don't understand. Please explain.cball11 said:Well, that's one more game I won't be buying. I wish these franchises were in the hands of people who didn't create the Wii. As long as motion sensitivity and touch screens are the norm, Nintendo is going to push utter crap out the door.
For me I feel that wii motes and touch screen only work if they are the main mode of play, and not a shoehorned addition. For example in Super Mario Galaxy you have to shake the controller to do the spin attack, which is the primary means of attack in that game. There is no reason this couldn't be a button, so it feels like they did that just because they had to put it in somehow.
In contrast, the mini-games in SMG (like where you balance on a ball or race bloopers), are primarily motion controls, and work much better than mostly regular controls with a few waggles thrown in.
So really this could work. But for it to work they would have to totally redesign the 3D Zelda control scheme. But I'm getting the feeling that all it's going to be is the old control scheme with vertical and sidewards swipes taking the place of buttons.
Do you think it could be second person then? Could TP not have worked as it was with Motion Plus? I don't think the mechanics will be just vertical and horizontal swipes replacing buttons, because that's what Twilight Princess was, when it lacked MP. I look more towards Wii Sports Resort when I think motion Plus Swordplay.
Weren't you the guy, who when people were being offended by what you were saying, you told them to "grow thicker skin"? I didn't think you would care.cball11 said:I kinda like that stick right where it is, it saves me time, money, and frustration. Back when I heard the Wii was going to be motion sensitive, I took comfort in the Classic Controller, expecting most, if not all games, would have an option. But no. Of course not. It isn't innovation in my opinion, it's a step backwards. It doesn't matter how much money they make or how "quality" their games are. The control system is unforgivably silly. There's nothing redeeming enough to make me put up with it.ChromeAlchemist said:O_O. Mother fu-Mr. Fister said:I thought Marth was a righty?ChromeAlchemist said:Garbage. One of the few lefties we had (the only one I can think of now is Marth) and now he's defected. Bastard righties.ZeroMachine said:Is it bad that all I'm thinking is how lame it is that Link is now right-handed?
Still sucks to see Link be converted to a lefty, but then again, he was ambidextrous in the first few Zelda games.
So we have no one, smashing, thanks for that. Oh wait we have Hector, and he's a beast.
The entire game was mirrored though (TP) which is why, and I guess they're sticking with it, because ever since the first game he's been a leftie, I can't think of a game where he wasn't.That still doesn't explain how the game is going to be utter crap though. If you're not a fan of motion sensing, even the prospect of highly accurate motion sensing (which is what people expect this to be) then that's a completely different kettle of fish. Super Mario Galaxy was a quality game, practically everyone knows that.cball11 said:It's simple. As long as I would have to put up with the obnoxious motion sensitive control scheme of the Wii, or stylus control for the DS, I won't be getting either. I won't be playing Nintendo games until they get their shit together. Nintendo's first party games have never been about story elements, only good and engaging gameplay. (and artful music) The controls on their current generation systems are awful and incoherent. I will simply not put up with them when Sony and Microsoft have perfectly normal and dependable control schemes and better games on their systems. I have a job, a college, and a dick that all need time and attention. I can't spend a lot of time on games. When I do spend the time, they have to be the best games that can be found and they can't waste my time with gimmicky shit. That's that.ChromeAlchemist said:I don't understand. Please explain.cball11 said:Well, that's one more game I won't be buying. I wish these franchises were in the hands of people who didn't create the Wii. As long as motion sensitivity and touch screens are the norm, Nintendo is going to push utter crap out the door.
Even Mario Kart, while somewhat watered down in comparison to the last two titles was a good game, and I'm having trouble thinking of a motion sensing first party game that was poorly done. So really I'm not sure if they have to get their shit together or you just have to get the motion-sensing stick out of your ass, which I mean in the least offensive way possible.
P.S. I didn't get a notification of that quote, did you edit it in? Because apparently if you're going to quote someone it's best to just double post so they know you are quoting them.
Hahaha, I didn't realize editing in a quote wouldn't send you the notification. I fucked up the quote part the first time around and double posting gets other people flamed into the ground, so I didn't bother.
Sorry, that was wrong. I mean over the shoulder, kind of like Z-Targeting in Ocarina of Time, only more zoomed in. That's how I would imagine it, but it's only because I keep using bloody Wii Sports Resort as a point of reference.Eric the Orange said:Er, I don't understand what second person means in that context. And I got TP for Gamecube, so I can't really comment on it's Wii controls.ChromeAlchemist said:I completely agree, and do think that motion controls shouldn't be shoehorned into play. If classic control (which people seem to want) is included, there's no way motion control couldn't be shoehorned in, it just couldn't work IMO, they're worlds apart.Eric the Orange said:I know you didn't actually quote me here but I felt the need to give my 2 cents.ChromeAlchemist said:I don't understand. Please explain.cball11 said:Well, that's one more game I won't be buying. I wish these franchises were in the hands of people who didn't create the Wii. As long as motion sensitivity and touch screens are the norm, Nintendo is going to push utter crap out the door.
For me I feel that wii motes and touch screen only work if they are the main mode of play, and not a shoehorned addition. For example in Super Mario Galaxy you have to shake the controller to do the spin attack, which is the primary means of attack in that game. There is no reason this couldn't be a button, so it feels like they did that just because they had to put it in somehow.
In contrast, the mini-games in SMG (like where you balance on a ball or race bloopers), are primarily motion controls, and work much better than mostly regular controls with a few waggles thrown in.
So really this could work. But for it to work they would have to totally redesign the 3D Zelda control scheme. But I'm getting the feeling that all it's going to be is the old control scheme with vertical and sidewards swipes taking the place of buttons.
Do you think it could be second person then? Could TP not have worked as it was with Motion Plus? I don't think the mechanics will be just vertical and horizontal swipes replacing buttons, because that's what Twilight Princess was, when it lacked MP. I look more towards Wii Sports Resort when I think motion Plus Swordplay.
Possibly, but if it's only the sword work that is motion controls it may still feel out of place with the other regular controls. So they would have totally reinvent how you interact with things, use items, move around, ect. And while Nintendo dose have a good track record with reinventing game mechanics (most of there 3D-ifying of there old 2D franchises went pretty well despite having radically different controls), I'm still weary. Definitely rent first.ChromeAlchemist said:Sorry, that was wrong. I mean over the shoulder, kind of like Z-Targeting in Ocarina of Time, only more zoomed in. That's how I would imagine it, but it's only because I keep using bloody Wii Sports Resort as a point of reference.
No, not at all.ZeroMachine said:Is it bad that all I'm thinking is how lame it is that Link is now right-handed?
Lets hope.Chaotic Neutral said:This just in: Nintendo finally puts forth slight effort to make the Wii do what it was always supposed to do! Thousands of Zelda fanboys weep in joy!
Seriously, it's taken them this long to get around to fixing the selling point of the console, and that ticks me off. If it weren't for No More Heroes, I'd sell mine for half price and count myself lucky to get that much back. Maybe this will trigger the creation of other games that are worth my money though. One can hope.
Seems fair.Eric the Orange said:Possibly, but if it's only the sword work that is motion controls it may still feel out of place with the other regular controls. So they would have totally reinvent how you interact with things, use items, move around, ect. And while Nintendo dose have a good track record with reinventing game mechanics (most of there 3D-ifying of there old 2D franchises went pretty well despite having radically different controls), I'm still weary. Definitely rent first.ChromeAlchemist said:Sorry, that was wrong. I mean over the shoulder, kind of like Z-Targeting in Ocarina of Time, only more zoomed in. That's how I would imagine it, but it's only because I keep using bloody Wii Sports Resort as a point of reference.
Red Steel 2 says hi, and that Ubisoft claims to have killed waggle. It registers stronger and weaker swings, among other things. I think it'll be fine.McOrdinaryish said:Im having a hard time believing that it will be anything more than just random waggling.