See, this is more or less what I was going to write (and it was the first post). A big part of Valve's problem is in being too forward thinking and not dedicated enough to their fans and what they already started working on. While Gabe is chasing his new ideas, and taking pretty much everyone with him, it leaves people waiting with a bunch of unfinished works like "Half-Life". Indeed, I'd go so far as to say that Valve has gotten so wrapped up in the business and technology innovation thing it's largely forgotten how to be a game company, develop and maintain IPs, and deliver to the fans. As every year goes by that fans of Half-Life do not see the third part and the (presumed) resolution it's kind of showing where Gabe's philosophy fails. He very much SHOULD have a dedicated team of people working on his games and IPs.ohnoitsabear said:It sounds all nice when Gabe puts it like that, and Valve's corporate structure definitely has led to some good things happening, but I think it deserves mention that a lot of Valve's biggest problems come from not wanting to have people in dedicated positions.
For example, I would argue that one of Valve's biggest problems is communication with their fans, or lack thereof. The whole Diretide fiasco could have been easily avoided if they just had a couple of dedicated PR people that could give the community some idea of what Valve's plans were, and gauge interest in the event. And don't even get me started on all of the communication issues regarding Half-Life 3.
This corporate structure also seems to be the reason why there isn't better customer support for Steam, which is something they need to fix if they intend on selling hardware. Of course, Valve's corporate structure could have nothing to do with their customer support, but in either case it's something that clearly doesn't have a high priority within the company.
Maybe if they valued Half-Life level design more, they would have actually released a sequel by now.you want them to recognize that being really good at Half-Life level design is not as nearly as valued as thinking of how to design social multiplayer experiences.
This is coming from someone who isn't really a Half-Life fan. I can feel the pain, but I suppose you don't have it as bad as me, I'm someone whose been waiting like what... 17, 18 years now for "Heralds Of The Winged Exemplar", it was supposed to be out mid-way through last year, but now we're pushing through 2014 and despite my donation (and presumably that of others) it's still not out yet and might very well turn to vapourware again... they did do some Demos though. Of course to be fair, that IS a one man project, Gabe doesn't have the excuses Cleve does.
Ahhh well, at least "Wasteland 2" will hopefully be out soon, I've been "drooling in anticipation" for it ever since I saw the blurb for it decades ago in Faran Brygo's hideout. They put up an early access version, but that doesn't help those of us who kickstarted and didn't get early access in our package (I do however have two digital copies coming to me, one for me, one for my dad, when they finally get around to a release for us poor plebes).