otakon17 said:
Eclipse Dragon said:
I don't remember if we could craft weapons in Awakening, but if we can in this game, I can't wait to craft my unbreakable weapon of super doom.
otakon17 said:
Still, what does rub me the wrong way is the games story split up into two games. Great so I'm gonna have to shell out $80 for the complete experience, thanks Nintendo!
Two
at first there will be a third version later on (yeah it rubs me the wrong way as well).
...a THIRD?! $120 for the complete game Nintendo!? REALLY? Oh come ON.
Y'all are over-reacting a tad. Its already been announced that in Japan, you'll be able to buy the other campaign as DLC for a hefty discount: the new game costs 4700 yen (40 USD), while the second campaign as DLC costs 2000 yen (16/17 USD). Supposedly, both games are full campaigns, which would put them at the 25-30 mission range. Since the games diverge at around Chapter 6, that's around 20 or so different missions with different units, and different playstyles. (Black is supposed to be more difficult, with harder objectives and scarcer resources)
Of course, that's in theory. It remains to be seen if such corners are cut as: A) Using the same maps across both campaigns, with the player just starting on the other side, depending on campaign, B) Having most units not be faction specific and be recruitable in both campaigns, or C) Having the ending threads of both campaigns converge and share the last few chapters.
OT: This is the news, the way I see it:
Mixed news: next FE will have SOME units that can change terrain, ie add bridges, remove mountain tiles. I say mixed because the Siliconera article makes the distinction of saying that its the Royal Family members that have these Dragon Pulse skills. From the looks of the preview trailers and art, there looks to be 4 playable family members on each side of the game, so they're the only ones with those abilities. That either means a larger amount of mandatory units (BOO) or that while these units are optional, they have unique assets that other units can't provide. Which means that if, say, you've got a Royal Paladin and a Peasant Paladin, you're shooting yourself in the foot by taking along the nonRoyal option. So even if you don't like the Royal character, the game mechanics are disincentivising you to pick another choice. You can also infer that these are characters the developers WANT you to use, because they're integral to the story and they want you to develop an emotional connection towards these characters through the game mechanics. Which I dislike. I don't care for characters being forced on me. Edit: Forgot to mention. I like the idea of being able to affect terrain, that's a good mechanic for the franchise to evolve. I just object to it being character-specific. Would like to see it being class specific instead.
Bad news: next FE is removing weapon durability, and that doesn't seem to be optional or tied to difficulty, its just being gutted. That's... that's just bad. That's them basically announcing that they've removed the entire damn economy mechanic from the game. Sure, if you started on the series with Awakening, you won't see the problems, because with the open world map you could always just go back and pick up whatever items that you needed, but in older games, most maps did not have shops. Path of Radiance and Radiant Dawn had shop mechanics for every map, but the stock changed from map to map. This added a whole dimension to the game on what you'd stock your army with, whether you should spend some extra money now to bank up on a certain weapon you wouldn't know when would next be available, whether you'd opt for an early or late iron to steel transition... basically, a HUGE part of the management aspect of the game was based off of weapon durability. Getting rid of it... that's huge. And not good, because its unlikely that the game will be balanced to compensate for it. Screenshots already show that weapons seem to be plentiful and character inventory doesn't seem to be restricted to the 2 or maybe 3 slots necessary to ensure that interesting choices would still be forced to be made. MAYBE the money pool will be limited that you won't be able to outfit your whole army with Silver Weapons, but if you're just able to get a few then you can just give them to high Def units and let them clean the maps out by themselves.
Dumb news: next FE will have optional "phoenix mode" that will revive units the turn after they die. I mean, I know its optional, but Christ, what's the point in playing the game with this on? It isn't like FE has ever had particularly great story, the best its ever been is "pretty good," (Blazing Sword, Path of Radiance) ranging down to "pretty ugh." (Parts of Radiant Dawn and lots of Awakening) There's a distinction between lowering the barriers to entry for a game for newcomers, and giving them the option to not grow at all. I played FE7, the first one released in the US, when I was 10. I beat it. I had to develop my tactical thinking and learn the game to do so. That was good for me. And you know what, I'd probably have had an easier time with Casual Mode, it would've been a gentler introduction. I don't think there's any shame in its inclusion. But CONTINUING to lower the bar, frankly, has split the FE audience, which is what you can see with Intelligent Systems trying to make 2 different games out of this iteration of the franchise: White for, honestly, the casuals, and Black for the hardcore. It remains to be seen if this will be a success or not, but you can see it now: if one version outperforms the other, then it makes no sense to continue to make 2 games per iteration. And with the cutting of Weapon Durability on both sides, across all difficulties, AND with weapon weight and the magic triangle already cut in previous iterations, its obvious which side the devs are currently favoring.
If Casualization of this series wins out, there'll be little reason for those who enjoy the FE gameplay to hang on other than for the story. And I disliked the turn the writing took for Awakening: All the characters are one-dimensional. (This guy likes candy! He really likes candy! Don't you understand, HE WILL DO ANYTHING FOR CANDY! And this guy, noone ever remembers him, harhar! Isn't it SO FUNNY how noone remembers him. And look, we have a bookish NERD. She's SO NERD. She wants to quantify everything she sees! And this girl hates everybody! Look at her cast a hex! AND OMG SHE'S DRESSED LIKE A STRIPPER AND SHE'S GOT THE HAWTS FOR THE PLAYER CHARACTER, OH YOU LIKE THAT DON'T YOU!!! AREN'T WE SUCH A DIVERSE AND INTERESTING CAST OF CHARACTERS.) Main characters don't ever seem to face hardship or setbacks unless there's DRAMA afoot. (And the DRAMA must always be super obvious and overwrought! FEEL! FEEL, DAMN YOU! DON'T YOU KNOW YOU SHOULD BE HAVING FEELS RIGHT NOW?! Thank you, now go back to your waifus) And oh, has it been 5 minutes since the player created character has received Love and Adoration? YOU ARE SO WONDERFUL. EVERYONE LOVES YOU. YOU ARE SO SMART. EVERYONE WANTS TO HAVE YOUR CHILDREN. AND WE HAVE ALL THE STEREOTYPES AND SEXUAL FETISHES YOU COULD EVER WANT FOR WISH FULFILLMENT. WAIFUS! WAIFUS FOR EVERYONE!
Ahem. Sorry, I didn't intend to start a rant, but once you open the floodgates... Anyway. Its POSSIBLE that weapons will be rebalanced in the face of not being in danger of running out. (Doubtful, as screenshots indicate that their stats have not changed and you can see characters loaded to the gills with all the metal stick they could want.) Its POSSIBLE that developmental woes forced the degrade in writing quality. (Actually possible, the fact that BREEDING was such a big mechanic meant that characters had to be able to hitch up with a wide pool of other characters, and its tough to convincingly portray a single character being able to find TWOO WUV with 8 different people if there's any nuance involved whatsoever. So shallowness carries the day. We'll see if it was that or if the devs just hired on a bunch of new writers that just suck.) We'll see what happens with the Japanese release. But I've gone from feeling excitement to trepidation.