Snotnarok said:
veloper said:
Certainly more powerful than the wiiU atleast.
A PS4 or a next box will prolly be a bit more powerful than the wiiU, but PC gamers aren't likely to require anything more powerful than a core i5 for a very long time to play the upcoming ports.
Considering the next gen consoles are due out next year I imagine them being far far more powerful than the WiiU which has been said to be comparable to a 360, a 6 year old console.
le sigh...
Alright, first off: we don't know
when the SonySoft machines are coming out. People assume sometime 2013, simply because the idea of both companies giving Nintendo anything more than a year's headstart is outrageous. However, neither company has released an
iota of official confirmation regarding anything next-gen. It usually takes at least a year from when a console is announced to when it gets released. Nintendo had 2 E3 presentations, after all, before they released the console. If SonySoft do announce anything at the next E3, that would suggest a 2014 release period.
Secondly, the comparisons between the Wii U and current-gen consoles are unsubstantiated. It's got far more RAM, a higher eDRAM count, a GP-GPU several generations ahead... the only reason people keep saying this is because apparently the CPU is underclocked and a tri-core.
What never gets mentioned, of course, is that a lot of the CPU tasks in the Wii U are handled by the GP-GPU. Not only does that mean that the CPU doesn't
need to be as advanced thanks to the workload taken by the graphics processor, it also explains why some of the ports have had issues. It's nothing to do with being 'comparable' to current gen, and everything to do with the fact that its architecture is completely different. If you've coded your game based on the assumption that the CPU will the computational processing, and you then quickly and cheaply port it to a console where the
GPU handles a lot of the traditional CPU stuff, there are going to be issues. It's no different to how initial ports to the PS3 had abysmal performance issues, given the radically different nature of its CPU to the 360.
Lastly, there isn't a huge amount of evidence to suggest that the PS4 and 720 are going to be that much more powerful. The PS4 is apparently using an AMD A10 APU set up, which isn't exactly the highest of the high end. The 720, meanwhile, is apparently being developed with integrated Kinect 2 as standard. If so, then the cost of bundling a Kinect
into a console will mean Microsoft will want to cut tech-costs elsewhere- most likely by not investing in the most expensive hardware they can find, and choosing more medium priced tech instead.
I could be wrong. But to me, that's where the evidence is pointing. Neither Microsoft nor Sony are in the same place they were at the start of this generation, and neither are in the position to take heavy losses on expensive graphics technology again.