MoltenSilver said:
Honestly I'm way more curious to see which cards are next to be tossed into the pit of nerf-blivion. I think we can assume BGH is on its way down or out in some way as a C'Thun deck that pumps one creature is entirely laughable so long as BGH exists.
Which then leads to an interested 'damned if you do, damned if you don't' situation. Without cards like BGH, whoever gets the biggest fatty on the board first wins, and Handlock runs rampant over everything by playing 8/8s on turn 4 or multiple 8/8s in a single turn later on (making me think the giants may be in for a rough time on Blizzard's spanking saddle too). With BGH, big cards are unplayable as the tempo loss is devastating. I'm very interested to see what direction Blizzard takes with this, as how this expansion turns out will probably decide if I start playing more often or decide now's a good time to get out.
To be fair, pretty much every class in the game except for Druid has very good removal now. Warrior is spoiled for options to insta-kill big creatures. Mage still has two variants of polymorph (not even counting burn spells). Shaman has hex and earth shock (and a stupid amount of burst). Priest has shadow death and entomb. Rogue has assassinate, sap and pure burst. Warlock will still have siphon soul, but its individual target removal is kind of weak outside of that (warlock always had better AoE than single target). Paladin has equality, aldor and uldemon to keep biggies in check. Hunter will still have hunter's mark and deadly shot.
Druid is definitely hurting for some good removal (their single-target removals currently have some pretty big downsides slapped onto them), so losing BGH will hurt druid a bit. Maybe they'll get some removal tools in the expansion, or maybe they can just start using mulch or naturalize and deal with the downside.
Basically, there's more big-target removal in the game than there's ever been. BGH will just reduce it slightly, and make huge minions very slightly more viable. BGH is basically shadow word death with a 4/2 body slapped onto it. In terms of efficiency and tempo, it's probably the best single-removal in the game right now.
I think the giants are all fine. They all require very specific circumstances to play. Even the mountain giant basically requires you to not do anything for the first 4 turns. With how much better everyone's curve has become, that's a massive risk (bordering on suicidal) these days. There's a reason mountain giant was always the first card handlocks looked to cut when the meta got faster, and why renolock doesn't even run the things. I know that "8/8 on turn 4" pisses some people off, but in order to do that, they've had to give up all of their tempo (and as mentioned earlier, pretty much every class besides druid has multiple options to deal with that).
And molten giants are good, but they are also super easy to play around if you suspect a class is running them. Or you just get them to not-quite to half health, gain board presence and then burst them down. The worst offender in terms of molten giant use was Echo Mage, and that archetype will no longer be possible once Echo of Medivh is gone.
I wouldn't be surprised if Blizzard handed out a few more big-target removal options to each class to make up for nerfing BGH though. Keep the amount of availible removal about the same, but just make sure it isn't as devastating tempo-wise.