Next Hitman Game

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corporate_gamer

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It's been a long while since I heard any new about the Hitman series, which is a same as they are amongst my favourite games. Does any got an info on the new one? (if not make something up) Or any wishes for it?
 

BallPtPenTheif

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I couldn't get into it. Whenever I played a level it would always seem to have broken mechanics... like disguising yourself as a chef but everybody still killing you on site.
 

Darthracoon

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superpandaman said:
I think people should just like games die until it starts to suck
Don't you mean "you should let good series die, before they turn shit"?

But i would love to see a new hitman game, as long as it it anywhere near as good as blood money(which would be really hard to top)
 

Jursa

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As one game show once called it: It is Eidos's new "Milking cow". Each of the Hitman games are different however. First one had the best story, but gameplay was meh... Second one had a great story and great gameplay, so it's nr 1 in my book still and probably in my top 10 of all time, Third one was generally the first one with half of the missions exactly the same and you being robocop, because I could take down the entire city with my silverballers without fear of death. 4th one had a great story, great gameplay and great customization, but there's something that still fails to put it above Hitman 2 in quality. The 4th one generally was you kill the other dude directly. Every enemy has to be taken down by bomb, gun or syringe that you carry from the start, I guess it lacked creativity. All I heard about hitman 5 is that they're gonna have even more missions than Blood money. I think they've had a lot of experimentation time and if they've been paying attention to previous games, they should make hitman 5 a game to be expected.
 

JWAN

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stop the series. Just like Splinter cell.

When you make too many good games you get cocky and lazy and make a horrible game like double agent or the last hitman game.

Im sorry If I offend anyone but they needed to come up with a new series long ago.
 

Kermi

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Jursa said:
The 4th one generally was you kill the other dude directly. Every enemy has to be taken down by bomb, gun or syringe that you carry from the start, I guess it lacked creativity. All I heard about hitman 5 is that they're gonna have even more missions than Blood money. I think they've had a lot of experimentation time and if they've been paying attention to previous games, they should make hitman 5 a game to be expected.
Dude, what?

In the opera level, you kill the guy on stage by switching out a prop gun he's going to be shot with during rehearsals with a real one. Then you kill the other guy by rigging a chandelier to drop on him.

At the porn king's party you can drop a mine in the hot tub (or get up on the roof and snipe out the glass bottom) to send the entire group of bathers down the side of the mountain.

There are also opportunities to poison drinks instead of poisoning people directly.

It's been about a year since I played it and admittedly the more creative ways to kill people off aren't really the quietest or most subtle, but I remember a hell of a lot of variety, at least until the last mission which is completely about gunplay.
 

corporate_gamer

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Kermi said:
Jursa said:
The 4th one generally was you kill the other dude directly. Every enemy has to be taken down by bomb, gun or syringe that you carry from the start, I guess it lacked creativity. All I heard about hitman 5 is that they're gonna have even more missions than Blood money. I think they've had a lot of experimentation time and if they've been paying attention to previous games, they should make hitman 5 a game to be expected.
Dude, what?

In the opera level, you kill the guy on stage by switching out a prop gun he's going to be shot with during rehearsals with a real one. Then you kill the other guy by rigging a chandelier to drop on him.

At the porn king's party you can drop a mine in the hot tub (or get up on the roof and snipe out the glass bottom) to send the entire group of bathers down the side of the mountain.

There are also opportunities to poison drinks instead of poisoning people directly.

It's been about a year since I played it and admittedly the more creative ways to kill people off aren't really the quietest or most subtle, but I remember a hell of a lot of variety, at least until the last mission which is completely about gunplay.
Yeah, how did the 2nd one have more creative deaths in that the 4th one. I seem to remember it being restricted to shooting, stabbing, strangling or s-poisoning. Where as in the 4th one you could push people of mountains, put people in garbage truck, fiddle with their bbq or all sorts of other vicious endings. I do agree that the 2nd one was the best of the series though.
 

007Loser

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I love the fourth one mainly cause I'm good at it. I hated the controls in the second one though, I had a good storyline but the controls just took me out of it.
 

corporate_gamer

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[/quote]
Indigo_Dingo said:
BallPtPenTheif said:
I couldn't get into it. Whenever I played a level it would always seem to have broken mechanics... like disguising yourself as a chef but everybody still killing you on site.
Yes, because theres absolutely no way that they could recognise a man who just shot 5 people because he put on a puffy hat.
He was just lucky everyone of the chefs, bodyguards or other miscellaneous secondary characters were all bald white males. Otherwise the disguise would of been really rubbish.

Indigo_Dingo said:
Hear hear, the fourth one was brilliant. I particularly enjoyed drowinbg the drug barons son in a vat of wine. You thought Tequila was bad....
And how did one do that? I just used to shoot him and hide him in the freezer. That or drop a big ol' barrel on him.
 

Kermi

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corporate_gamer said:
And how did one do that? I just used to shoot him and hide him in the freezer. That or drop a big ol' barrel on him.
I think you had to drug him while he was standing on the raised walkway near the open vat. he would fall into the vat unconcious and drown.

Maybe it was possible to just shove him in, but I'm not sure. I usually garotted him and hid him in an empty barrel.
 

new_age_reject

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Dec 28, 2008
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I think no series should go beyond 3 games.
If they can't get the series to it's best by then, then they should just give up on it and go onto something else.
Whilst it lasted I really enjoyed the games, yeah some of them had a bit of a bogus story line and others had seriously dodgy stealth mechanics, they just couldn't create a game without any major annoyances and after the fourth in the series, it's time to pack it up.
 

Varchld

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Nov 8, 2008
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We have heard from it recently: http://www.escapistmagazine.com/forums/read/9.80934
About a week ago.

I said in that thread what I think of it.
 

MGG=REVIEWS

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It need more gore like when on mission 2 when you release that crate on his head it has that squish sound ad blood everywhere.. plus if you play on normal (or any of the either diffucluties) the way you played on the before mission could mean that everyone would reconisge you on the next
 

corporate_gamer

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Varchld said:
We have heard from it recently: http://www.escapistmagazine.com/forums/read/9.80934
About a week ago.

I said in that thread what I think of it.
Ah didn't see that one. Wouldn't it be great if instead of racing to kill the target you had to wor together. co-ordinated hits or one clearing the escape route while the other works towards the target. Or one has to jump the guards while one deals with the target. also would solve the eternal problem of trying to kill the two guards on a door without raising the alarm. Wouldn't that be sweet?
 

BallPtPenTheif

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Indigo_Dingo said:
BallPtPenTheif said:
I couldn't get into it. Whenever I played a level it would always seem to have broken mechanics... like disguising yourself as a chef but everybody still killing you on site.
Yes, because theres absolutely no way that they could recognise a man who just shot 5 people because he put on a puffy hat.
Bahh, don't be silly.

I strangled him behind a brick wall, nobody saw me (i tried it several times) and I hadn't killed anybody on the level yet.
 

FrankDux

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There always were broken levels, but stealth action games are some of my favorites out there, so I'm definitely primed for this to come out or at least to hear more about it, I totally hope they go through with this and it gets made.
 

Kermi

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JimmyBassatti said:
I forget, how did it single-handedly destroy their credibility?
They used out-of-context quotes accompanied by false five-star ratings in their advertising from the game - most notably a quote from Kotaku that was based on their early impressions of a beta build - and Kotaku doesn't use any kind of rating system. Not stars, not a score out of ten, not a percentage. Nothing. Eidos took the quote and added five stars to it. I think they later claimed the five stars wasn't meant to be an indication of score, just a divider between quotes. That happened to look like five stars. Between quotes singing the praises of the game.
In addition, the original review of Kane & Lynch that went up on Gamespot was pretty scathing, earning it a mere 6.5/10 - while Eidos were paying to advertise the game on Gamespot's website. The review got pulled and the reviewer responsible was fired.

They haven't been endearing themselves to anyone recently either: when the latest Tomb Raider game came out, they hired a PR firm to suppress any negative reviews on the web. Basically any sites who got an advance copy were asked, none too kindly, to delay pubishing their reviews until the day after the game hit shelves unless they were going to give the game at least a 7/10 (or equivalent), so as to ensure a good metacritic rating in the leadup to the launch.


I'd really prefer eidos put all this effort into actually makig good games. I want Hitman 5 and I want it bad. I just hope it isn't shit.
 

Bulletinmybrain

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Kermi said:
JimmyBassatti said:
I forget, how did it single-handedly destroy their credibility?
They used out-of-context quotes accompanied by false five-star ratings in their advertising from the game - most notably a quote from Kotaku that was based on their early impressions of a beta build - and Kotaku doesn't use any kind of rating system. Not stars, not a score out of ten, not a percentage. Nothing. Eidos took the quote and added five stars to it. I think they later claimed the five stars wasn't meant to be an indication of score, just a divider between quotes. That happened to look like five stars. Between quotes singing the praises of the game.
In addition, the original review of Kane & Lynch that went up on Gamespot was pretty scathing, earning it a mere 6.5/10 - while Eidos were paying to advertise the game on Gamespot's website. The review got pulled and the reviewer responsible was fired.

They haven't been endearing themselves to anyone recently either: when the latest Tomb Raider game came out, they hired a PR firm to suppress any negative reviews on the web. Basically any sites who got an advance copy were asked, none too kindly, to delay pubishing their reviews until the day after the game hit shelves unless they were going to give the game at least a 7/10 (or equivalent), so as to ensure a good metacritic rating in the leadup to the launch.


I'd really prefer eidos put all this effort into actually makig good games. I want Hitman 5 and I want it bad. I just hope it isn't shit.
They made Deus Ex.