Woem said:
tehroc said:
CarrionRoc said:
Online is a fighting games Achilles heel.
I agree. Death of the arcades killed the fighting genre for me personally. 1. Not as much fun trash talking people over the internet and 2. Online promotes cheap play with no accountability for etiquette, keep pulling off those infinites in the arcade and eventually someone will be waiting for you when you leave the arcade.
Intimidation, the oldest meta-gaming trick in the book.
Every time I find a fighting I like it usually comes with two or three additions that I cannot stand.
I use the example of Soul Calibur 3 and 4.
Soul Calibur 3 was a blast, great story modes, lots of choices, deep create a character, and the story of soul mode was freakin' immersive. At the same time the AI was INSANE!! One moment you'd be beating a foe like a redheaded stepchild, and the next you couldn't stop them no matter what you did, to make the problem worse you couldn't adjust the difficulty on any meaningful mode. What's more the create a character didn't have a skin tone for anyone darker skinned than your average white person living in the South West.
Soul Calibur 4 comes along and fixes both of those problems. Great right? No! Create a character gets dumbed down, story mode becomes a five match joke, and the immersive story of soul mode is replaced with a simple endurance mode. Then you throw in some lame tie ins to the latest Lucas Arts cash in... bleh.
I've pretty much given up on fighting games these days. Blazblue looked fun, but I passed on it because of this. As for online play... dear lord in heaven one of the few blessings of playing a game like MW2 online is that I don't need to listen to the opposing team as they shove a pair of 1887s in my back and fire.