Next Portal 2 DLC Lets Players Make Custom Test Chambers

WMDogma

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Next Portal 2 DLC Lets Players Make Custom Test Chambers


Valve is letting aspiring scientists create their own Portal 2 puzzles with a new in-game editor.

Less than a month after the release of Portal 2's "Peer Review" DLC update, Valve Software is hard at work on a new addition for its award-winning first person puzzler; an in-game map editor that will allow eager test participants to create their own single player and co-op test chambers. Players will also be able to share their maps with the rest of the Portal 2 community, along with voting and checking out the works of other fans.

Although technically one already can make their own Portal 2 content using the Source Developers Kit, it's far from being easy process. The average player may find it to be a borderline ulcer-inducing experience trying to create a simple map from scratch, let alone working out how to include custom made textures and sound effects. While Valve has stated that the new editor will be "easy-to-use", so far it's been vague on what aspects of their SDK have been streamlined to make it more accessible in the upcoming DLC pack.

Valve hopes that fans of Portal 2 will be able to experiment with the DLC map editor in early 2012. Realistically, it'll probably arrive later on the year when one takes Valve's somewhat quirky release schedule [http://www.escapistmagazine.com/news/view/106621-Valve-Explains-Its-Erratic-Release-Schedule] into account.

Source: Joystiq [http://www.joystiq.com/2011/10/21/portal-2s-second-dlc-is-an-in-game-editor-arrives-early-nex/]


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Corven

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Sep 10, 2008
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Cool, hopefully one day they'll get around to adding an easier way to access custom maps in game without the use of the dev console in the future.
 

therandombear

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Sep 28, 2009
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Ya, I tried the SDK to make portal map...I was utterly confused.

I'd love it if it showed the map you were working on and placement of things like in GECK for FO3 and FO:NV. Make it a bit "simpler" and better overview, in my opinion atleast.
 

Rad Party God

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Feb 23, 2010
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I hope that the PS3 users get the same love as the PC version, or at least give them the chance to download maps created on the PC version.
 

Covarr

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May 29, 2009
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I worry that the level editor is going to be severely underpowered, not allowing for things like entire campaigns, custom sounds, etc.

P.S. Thanks
 

ResonanceGames

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Covarr said:
I worry that the level editor is going to be severely underpowered, not allowing for things like entire campaigns, custom sounds, etc.

P.S. Thanks
I would assume that you'll still be able to load your maps into Hammer to do more advanced modding.
 

CounterAttack

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Dec 25, 2008
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Covarr said:
I worry that the level editor is going to be severely underpowered, not allowing for things like entire campaigns, custom sounds, etc.
This is Valve we're talking about. They'll probably have some way to let you throw your own sounds in. Full-fledged campaigns... the simplest way would be to make a bunch of chambers and play them sequentially, loading each one from a menu which I imagine would be implemented. Though that would kinda kill the flow of playing a campaign.

On Topic: Yesss... I've been waiting for a level editor that's friendly to first-time map makers for years. The SDK is too complex for someone just getting into it who has no idea what they're doing.
 

Landis963

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I'm just afraid of Sturgeon's Law overtaking this like most other user-generated content. Hopefully there will be some option if you want to play the top 10 maps, or only from a list of users of your choice, or some way that I can play the best, while filtering out the inevitable tidal wave of dross.
 

Beryl77

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That's good news because Hammer is just way too outdated and they should make a new level editor for every Source game.
 

RejjeN

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therandombear said:
Ya, I tried the SDK to make portal map...I was utterly confused.

I'd love it if it showed the map you were working on and placement of things like in GECK for FO3 and FO:NV. Make it a bit "simpler" and better overview, in my opinion atleast.
You already have that... It's just that new maps in Source start as an empty space.
 

Elec0

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May 29, 2009
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This sounds pretty cool.
The Portal 2 SDK is incredibly powerful, but confusing as all hell. I'm no novice to Hammer myself, and quite a few of the things Valve does with Portal confuse me, so having someone who knows nothing about Hammer try and make a Portal 2 map would no doubt be next to impossible.
 

Luke5515

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I wanted to make test chambers, so I downloaded the Hammer SDK. I suck at it.
Maybe this will be better.
 

The Rogue Wolf

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Hammer is actually one of the easier-to-work-with game editors out there (at least for a game that allows full control over world creation), but it's still tough for newbies to get a grip on. Maybe this new tool might be a sort of bridge.
 

CardinalPiggles

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Just when I thought I couldn't love Valve anymore, they do this.

BUT! Does this mean with the endless amount of user created maps there will be no more room for unique puzzles from Valve? Thus shutting the Portal franchise down or evolving it into a free roaming action game like Portal 2 started to do.

Maybe I'm looking too much into it, but damn it I want a Portal 3!
 

Blind0bserver

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Mar 31, 2008
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Hmm, I imagine how this is going to work in-game is that the in-game engine will give you a pre-defined space to work with and you can choose things like walls, test elements, and so on from so sort of easy to use "brush" menu, somewhat akin to LittleBigPlanet. I imagine that, from a technical standpoint, maps made with the in-game editor will be far simpler than something Hammer made, but thus is the trade-off for accessibility.

Oh, I'm going to go ahead and call right now snobbish elitism within the Portal mapping community when it comes to maps made in-game instead of Hammer. Perhaps even with a derogatory name. Something like "n00b boxes", perhaps.