Next Portal 2 DLC Lets Players Make Custom Test Chambers
Valve is letting aspiring scientists create their own Portal 2 puzzles with a new in-game editor.
Less than a month after the release of Portal 2's "Peer Review" DLC update, Valve Software is hard at work on a new addition for its award-winning first person puzzler; an in-game map editor that will allow eager test participants to create their own single player and co-op test chambers. Players will also be able to share their maps with the rest of the Portal 2 community, along with voting and checking out the works of other fans.
Although technically one already can make their own Portal 2 content using the Source Developers Kit, it's far from being easy process. The average player may find it to be a borderline ulcer-inducing experience trying to create a simple map from scratch, let alone working out how to include custom made textures and sound effects. While Valve has stated that the new editor will be "easy-to-use", so far it's been vague on what aspects of their SDK have been streamlined to make it more accessible in the upcoming DLC pack.
Valve hopes that fans of Portal 2 will be able to experiment with the DLC map editor in early 2012. Realistically, it'll probably arrive later on the year when one takes Valve's somewhat quirky release schedule [http://www.escapistmagazine.com/news/view/106621-Valve-Explains-Its-Erratic-Release-Schedule] into account.
Source: Joystiq [http://www.joystiq.com/2011/10/21/portal-2s-second-dlc-is-an-in-game-editor-arrives-early-nex/]
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Valve is letting aspiring scientists create their own Portal 2 puzzles with a new in-game editor.
Less than a month after the release of Portal 2's "Peer Review" DLC update, Valve Software is hard at work on a new addition for its award-winning first person puzzler; an in-game map editor that will allow eager test participants to create their own single player and co-op test chambers. Players will also be able to share their maps with the rest of the Portal 2 community, along with voting and checking out the works of other fans.
Although technically one already can make their own Portal 2 content using the Source Developers Kit, it's far from being easy process. The average player may find it to be a borderline ulcer-inducing experience trying to create a simple map from scratch, let alone working out how to include custom made textures and sound effects. While Valve has stated that the new editor will be "easy-to-use", so far it's been vague on what aspects of their SDK have been streamlined to make it more accessible in the upcoming DLC pack.
Valve hopes that fans of Portal 2 will be able to experiment with the DLC map editor in early 2012. Realistically, it'll probably arrive later on the year when one takes Valve's somewhat quirky release schedule [http://www.escapistmagazine.com/news/view/106621-Valve-Explains-Its-Erratic-Release-Schedule] into account.
Source: Joystiq [http://www.joystiq.com/2011/10/21/portal-2s-second-dlc-is-an-in-game-editor-arrives-early-nex/]
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