That seems fine on paper but could you really tell me most people would sit there for 10-15 minutes at a time before even playing the game just so you/the enemy is harder/easier to kill? Isn't that the game developers job, yes it would be nice but wouldn't most casual gamers either leave them the hell alone or jack it up so its the easiest game in the universe?Eye Spider said:One way to settle these complaints from the majority of people is to have a much bigger and more detailed options screen. Not just easy/medium/hard difficulties, but the ability to tweak every aspect of the gameplay to be as challenging or as easy as you want.
For my example I'll imagine an FPS game; one of the options screens would be about health. You can set the amount of max health you get to be from 25% to 300%. You can also set the enemies health in the same way, to be equal to yours, less than, or up to perhaps 300% as much, all on a sliding scale. You can toggle whether you want a medikit system, or a replenishing shield system, or a mix of both, or neither. You can set how much health each medikit gives, or how fast shields replenish. You can set the frequency of medkits distributed.
What is needed is simple ideas, ideas that would be the easiest thing to put into games and people would say "now why the heck couldn't they have done that before?" Either taking some bad trait away or putting in very little. Nothing is going to improve by adding in a truck load of things that doesn't matter in the long run