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Minky_man

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Mar 22, 2008
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Eye Spider said:
One way to settle these complaints from the majority of people is to have a much bigger and more detailed options screen. Not just easy/medium/hard difficulties, but the ability to tweak every aspect of the gameplay to be as challenging or as easy as you want.

For my example I'll imagine an FPS game; one of the options screens would be about health. You can set the amount of max health you get to be from 25% to 300%. You can also set the enemies health in the same way, to be equal to yours, less than, or up to perhaps 300% as much, all on a sliding scale. You can toggle whether you want a medikit system, or a replenishing shield system, or a mix of both, or neither. You can set how much health each medikit gives, or how fast shields replenish. You can set the frequency of medkits distributed.
That seems fine on paper but could you really tell me most people would sit there for 10-15 minutes at a time before even playing the game just so you/the enemy is harder/easier to kill? Isn't that the game developers job, yes it would be nice but wouldn't most casual gamers either leave them the hell alone or jack it up so its the easiest game in the universe?

What is needed is simple ideas, ideas that would be the easiest thing to put into games and people would say "now why the heck couldn't they have done that before?" Either taking some bad trait away or putting in very little. Nothing is going to improve by adding in a truck load of things that doesn't matter in the long run
 

scoobyduped

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Apr 6, 2008
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Allied AI that isn't either dumb as a post, suicidal, or both. Enemy AI that doesn't have telescopic X-ray vision and guns with homing bullets. Take CoD4 for example. Great game, not saying it isn't. Incredibly realistic. You can shoot through walls. Shoot the window of a car, the glass spiderwebs, and a hole appears where you shot it, and only there. Shoot a car enough, and it blows up, sending shrapnel flying everywhere. But your allies seems content enough to remain rooted behind a couple of pieces of flimsy wood while the enemies turn them into lead and hamburger sandwiches. And on Veteran, the Russians seem to be able to use RPD's more accurately than you can use your sniper rifle.

Also, they need to find a way to make harder difficulties actually hard without having enemies be able to take two clips from an assault rifle to the forehead before dying, and be able to hit you in the head from a mile away with the most inaccurate weapon in the game (which is inevitably a heavy machine gun). Seriously. I'm fine with being dying after taking a couple of shots, that's realistic. But stop making the enemies walking tanks. Make there be more of them. Give me less ammo. But for the love of God, I'm tired of emptying clip after clip into an enemy's face, only to have him shoot me in the foot with a pistol, which somehow kills me.

Lvl 64 Klutz said:
I want to see more additional content and more player-created content. Kind of like what Brawl tries to do, but even better. Then again, I suppose that's not really efficient. I mean, afterall, if you make a game with too much replay value, who's gonna buy the mediocre sequel?
That's what's happened with Sim City.
 

tino1498

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Apr 11, 2008
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im talking a direction for developers should work toward, not just cool things in a game. an innovation that would revolicionize gaming. like pong, which created a physics engine. or super mario 64, which created a 3d third person environment. or at least prince of persia, which used motion capture