NHRA Speed for All - Worst Game of the Year

CriticalGaming

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I have been lying to you all. I have said several times on here that I don't know sports, don't like sports, don't care about sports. This is a lie, there is one sport that I am die hard for.

NHRA Drag Racing.
11,000 Horse power monsters going from 0 to 330+ MPH in under 4 seconds. These fucking things are awesome to watch. When everything goes right the speed is insane.

When everything goes wrong.....
There are several divisions of Drag Racing, from Top Fuel, to Funny Cars and ever modified street cars.

So when I heard that after like 12 years they were making a new NHRA Drag Racing game I was excited. Especially when I heard it would have a career mode that would cross over all the divisions of competition. Meaning you would start in 10 second street cars, and move up to the 4 second 330mph fire breathing machines. Which is exactly what I wanted out of a game like this.

Technically that's what i got but....

Ok so here's the thing, you look at those races and might think, "How exciting can a 4 second run in a straight line be?" And that is why a game like this would need to factor in all the little things that make these cars work. There is a lot of factors to consider. The temperature of the track, the air, the grip of the tires, the amount of power you can apply in any given pass on the track. Too much power and the tires will smoke causing the engine to over-rev and explode. So what a good driver will do is let off the throttle, then get back on it, and try to get the tires to lock onto the track. Usually the reason why this doesn't work is if the other car launched down the track correctly there is no way you'd catch them. So most of the time if the car doesn't lock it immediately, then the driver wont bother.

Sometimes both cars smoke the tires and you get this
The point is there is a lot of dynamics that a developer who knows the sport can really put into the game. From crew that are better at putting the engine together, to judging the weather, and so on. Even then there are a lot of things that can go wrong, and the game should factor this in.

But nope.

NHRA Speed for All has less gameplay than a mobile game. You just keep your car maintained, which is literally just a generic "Fix" button on a small handful of parts, and you win. The game offers no challenge, all you have to do is squeeze the throttle at the right time and you win. You do a burnout at the begining of the race which is designed to heat up the tires, the game doesn't give you a choice to do this or not, you HAVE to do a burnout every race. Then you back up back into starting position, you then put the car into first gear and inch your way onto the starting line. The game doesn't let you fuck this up, you can floor it and disqualify yourself, or back up off the track, nothing. You are 100% on rails. So you go when the light goes green and you win, because there is no balance you will absolutely beat everyone no matter what.

Then you have to let out a parachute to slow down. Typically if a 300mph car doesn't have a parachute bad shit happens.
But if you don't hold the break and dont use a parachute the game will stop the car for you.

Then you have the announcer who says generic shit, if you can even hear him over how incredibly loud and unbalanced the car audio is. You driver has stats that don't matter, your crew is irrelevant, nothing fucking matters, the same AI opponents will be at the top of the ranking every race so there is no tension in the competition, the money you get is fucking random, where winning a race will net you $10k in profit, or sometimes winning will cost you $4000, who the fuck knows it's random. Also when the game says you lost money, somehow your total will still go up for no reason.

It's like they didn't bother to do anything but surface level research on what NHRA drag racing is. It's a terrible game, with mobile game levels of gameplay at best. Fucking dogshit.
 

hanselthecaretaker

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Somewhat on topic, I recall a random joke that us kids had about Madonna drag racing a dildo-shaped hot rod. Thinking about it now still makes me chuckle.

Anyways, it seems like the best case scenario of an actual good drag racing game would be if the Project Cars people tackled something like this, as an expansion pack or DLC.
 
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Zykon TheLich

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Somewhat on topic, I recall a random joke that us kids had about Madonna drag racing a dildo-shaped hot rod. Thinking about it now still makes me chuckle.

Anyways, it seems like the best case scenario of an actual good drag racing game would be if the Project Cars people tackled something like this, as an expansion pack or DLC.
Are you going to tell us this joke or was that it?
 

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I have been lying to you all. I have said several times on here that I don't know sports, don't like sports, don't care about sports. This is a lie, there is one sport that I am die hard for.

NHRA Drag Racing.
11,000 Horse power monsters going from 0 to 330+ MPH in under 4 seconds. These fucking things are awesome to watch. When everything goes right the speed is insane.

When everything goes wrong.....
There are several divisions of Drag Racing, from Top Fuel, to Funny Cars and ever modified street cars.

So when I heard that after like 12 years they were making a new NHRA Drag Racing game I was excited. Especially when I heard it would have a career mode that would cross over all the divisions of competition. Meaning you would start in 10 second street cars, and move up to the 4 second 330mph fire breathing machines. Which is exactly what I wanted out of a game like this.

Technically that's what i got but....

Ok so here's the thing, you look at those races and might think, "How exciting can a 4 second run in a straight line be?" And that is why a game like this would need to factor in all the little things that make these cars work. There is a lot of factors to consider. The temperature of the track, the air, the grip of the tires, the amount of power you can apply in any given pass on the track. Too much power and the tires will smoke causing the engine to over-rev and explode. So what a good driver will do is let off the throttle, then get back on it, and try to get the tires to lock onto the track. Usually the reason why this doesn't work is if the other car launched down the track correctly there is no way you'd catch them. So most of the time if the car doesn't lock it immediately, then the driver wont bother.

Sometimes both cars smoke the tires and you get this
The point is there is a lot of dynamics that a developer who knows the sport can really put into the game. From crew that are better at putting the engine together, to judging the weather, and so on. Even then there are a lot of things that can go wrong, and the game should factor this in.

But nope.

NHRA Speed for All has less gameplay than a mobile game. You just keep your car maintained, which is literally just a generic "Fix" button on a small handful of parts, and you win. The game offers no challenge, all you have to do is squeeze the throttle at the right time and you win. You do a burnout at the begining of the race which is designed to heat up the tires, the game doesn't give you a choice to do this or not, you HAVE to do a burnout every race. Then you back up back into starting position, you then put the car into first gear and inch your way onto the starting line. The game doesn't let you fuck this up, you can floor it and disqualify yourself, or back up off the track, nothing. You are 100% on rails. So you go when the light goes green and you win, because there is no balance you will absolutely beat everyone no matter what.

Then you have to let out a parachute to slow down. Typically if a 300mph car doesn't have a parachute bad shit happens.
But if you don't hold the break and dont use a parachute the game will stop the car for you.

Then you have the announcer who says generic shit, if you can even hear him over how incredibly loud and unbalanced the car audio is. You driver has stats that don't matter, your crew is irrelevant, nothing fucking matters, the same AI opponents will be at the top of the ranking every race so there is no tension in the competition, the money you get is fucking random, where winning a race will net you $10k in profit, or sometimes winning will cost you $4000, who the fuck knows it's random. Also when the game says you lost money, somehow your total will still go up for no reason.

It's like they didn't bother to do anything but surface level research on what NHRA drag racing is. It's a terrible game, with mobile game levels of gameplay at best. Fucking dogshit.
Drag racing is such a niche sport that I'm surprised anyone put ANY effort into making a game about it at all. Not saying it couldn't be done correctly, or at the least "better," just that for the "dozens" of people who might have bought it, it was never going to be worth an honest effort.

I'm not all that familiar with drag racing, but am quite familiar with the ins and outs of motorsports and what all factors can make or break a driver/car/race. With, as you say, drag racing being a sport of literally very few seconds, a "good" drag racing game becomes more a game of car management and less about gameplay in the car, and I'm not sure how much fun or replayability that offers to interest a developer to make one in earnest. Think NFL Head Coach 09, a game where you don't play the football games, but manage them as the head coach. Sounds interesting to some, but it was never going to rival the popularity of Madden as strictly managing isn't as appealing to most fans of the sport and gaming.

Long story short, sorry it didn't work out for you, but not sure you should have expected much more than you got.
 
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CriticalGaming

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Drag racing is such a niche sport that I'm surprised anyone put ANY effort into making a game about it at all. Not saying it couldn't be done correctly, or at the least "better," just that for the "dozens" of people who might have bought it, it was never going to be worth an honest effort.

I'm not all that familiar with drag racing, but am quite familiar with the ins and outs of motorsports and what all factors can make or break a driver/car/race. With, as you say, drag racing being a sport of literally very few seconds, a "good" drag racing game becomes more a game of car management and less about gameplay in the car, and I'm not sure how much fun or replayability that offers to interest a developer to make one in earnest. Think NFL Head Coach 09, a game where you don't play the football games, but manage them as the head coach. Sounds interesting to some, but it was never going to rival the popularity of Madden as strictly managing isn't as appealing to most fans of the sport and gaming.

Long story short, sorry it didn't work out for you, but not sure you should have expected much more than you got.
Yeah but those football manager games are very popular amoungst their audiences. So there is no reason a niche game cant be decent.
 
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Xprimentyl

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Yeah but those football manager games are very popular amoungst their audiences. So there is no reason a niche game cant be decent.
I didn't say niche games can't be decent; I said drag racing, the pinnacle of which is 4 seconds of gameplay, would need a heavy focus on the management portion which doesn't really scream "game" to a lot of people. I mean, you spend an hour tweaking your car's specs, managing the engine components, considering the weather, scrubbing your tires, etc., then VROOOM 4 seconds later, you start that cycle over again. That doesn't sound like "fun" to any but the most diehard drag racing fans, and thusly would have to be a passion project by a dev that is content trying to sate the relatively few die hards... which is a big ask considering how competitive the gaming industry is and how "success" often hangs on profit over appreciation.

My example, I picked up the Formula 1 game a couple of years ago. It's extremely grueling insofar as all the tweaks one can make in the garage/pits (and I suck at it frankly,) but at least I'm able to play the Free Practice rounds, Qualifying, and in the end, race 50-60 laps and PLAY the game and appreciate my efforts. In drag racing, you've got 4 seconds. There's not much "game" there. It sounds like NHRA Speed For All tried to streamline their experience and keep the player racing because they realized they didn't have much to work with insofar as making a game versus a simulator.
 

CriticalGaming

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I didn't say niche games can't be decent; I said drag racing, the pinnacle of which is 4 seconds of gameplay, would need a heavy focus on the management portion which doesn't really scream "game" to a lot of people. I mean, you spend an hour tweaking your car's specs, managing the engine components, considering the weather, scrubbing your tires, etc., then VROOOM 4 seconds later, you start that cycle over again. That doesn't sound like "fun" to any but the most diehard drag racing fans, and thusly would have to be a passion project by a dev that is content trying to sate the relatively few die hards... which is a big ask considering how competitive the gaming industry is and how "success" often hangs on profit over appreciation.

My example, I picked up the Formula 1 game a couple of years ago. It's extremely grueling insofar as all the tweaks one can make in the garage/pits (and I suck at it frankly,) but at least I'm able to play the Free Practice rounds, Qualifying, and in the end, race 50-60 laps and PLAY the game and appreciate my efforts. In drag racing, you've got 4 seconds. There's not much "game" there. It sounds like NHRA Speed For All tried to streamline their experience and keep the player racing because they realized they didn't have much to work with insofar as making a game versus a simulator.
But I mean, why even bother making a Drag Racing game in the first place if you aren't going to cater to the die hards that are going to want a game like that. I get that it is such a limited gameplay loop potentially, but if that were true why make a game in the first place. Seems like a lot of expense to do in such a half-assed way.
 
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Xprimentyl

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But I mean, why even bother making a Drag Racing game in the first place if you aren't going to cater to the die hards that are going to want a game like that. I get that it is such a limited gameplay loop potentially, but if that were true why make a game in the first place. Seems like a lot of expense to do in such a half-assed way.
Couldn't agree more. The cynic in me can only imagine the thought was they saw a void in the drag racing game market and filled it with what the felt was good enough to net them a few bucks without investing the effort to make a "great" and comprehensive game and experience. That, and I'm not sure how many other drag racing games are out there for there to have been an appreciable standard to meet much less exceed.
 
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hanselthecaretaker

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I still think this could be done most efficiently within an existing simulation-based game engine like what’s found in GT7 or Project Cars. Sure, they’d need to add in those specific game assets for hot rods and account for some unique parameters, but the customization involved in those games already sounds like it’s miles ahead of what’s in this game as it is.
 
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Mister Mumbler

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So as someone who has played racing games for years now, it's funny to me that the whole "racing games with [racing body/organization] in the title" still tend to be among the worse and laziest racing games made.

Anywho, drag racing is possible to make a game out of, as there is more to it than "hold forward until victory", as you tend to have things like burnouts to warm tires, the whole getting a good start at just the right time, even just shifting gears as you do the 1/4 mile. Granted, you would still need some side/management stuff too, to break up the racing itself (as going in a straight line is rather boring if done over and over and over).
 

Chimpzy

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But I mean, why even bother making a Drag Racing game in the first place if you aren't going to cater to the die hards that are going to want a game like that. I get that it is such a limited gameplay loop potentially, but if that were true why make a game in the first place. Seems like a lot of expense to do in such a half-assed way.
Maybe they believed it wouldn't matter if their game is good, since they're the only game in town and hardcore fans have no other choice i.e. the EA Sports Principle.
 

Xprimentyl

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So as someone who has played racing games for years now, it's funny to me that the whole "racing games with [racing body/organization] in the title" still tend to be among the worse and laziest racing games made.

Anywho, drag racing is possible to make a game out of, as there is more to it than "hold forward until victory", as you tend to have things like burnouts to warm tires, the whole getting a good start at just the right time, even just shifting gears as you do the 1/4 mile. Granted, you would still need some side/management stuff too, to break up the racing itself (as going in a straight line is rather boring if done over and over and over).
Maybe they believed it wouldn't matter if their game is good, since they're the only game in town and hardcore fans have no other choice i.e. the EA Sports Principle.
 

CriticalGaming

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Would making a Drag Racing game that puts its gameplay focus on the mechanics of builder the racer be a more viable idea?
IMO yeah. Most drag races are won in the garage, where you decide how much power to put into the clutch, how much air in the tires, etc etc. This is all based off things like weather, temp of the track itself, and what position in the race order you fall into.

The actual race is more about execution of all of that setup and hope your set up was better than the other guy.

That being said I think you also need a focus on the things that go wrong in a drag race. Engine could explode, your V8 might not fire all cylinders, tires can explode, any number of things can go wrong and I think it's part of the fun to include that.

The thrill of drag racing isn't watching two cars go from 0-340mph in under 4 seconds. The thrill is to see if anything in these insane engines goes wrong. Much like people watching NASCAR for the crashes, drag racing crashes can be even more spectacular and that should be a key feature in the game as well.
 
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IMO yeah. Most drag races are won in the garage, where you decide how much power to put into the clutch, how much air in the tires, etc etc. This is all based off things like weather, temp of the track itself, and what position in the race order you fall into.

The actual race is more about execution of all of that setup and hope your set up was better than the other guy.

That being said I think you also need a focus on the things that go wrong in a drag race. Engine could explode, your V8 might not fire all cylinders, tires can explode, any number of things can go wrong and I think it's part of the fun to include that.

The thrill of drag racing isn't watching two cars go from 0-340mph in under 4 seconds. The thrill is to see if anything in these insane engines goes wrong. Much like people watching NASCAR for the crashes, drag racing crashes can be even more spectacular and that should be a key feature in the game as well.
Last part kinda morbid but yeah. In order for this kind of game to be worthwhile it needs to be heavy into tinkering and cause & effect stuff. Not only should all the above factors be implemented but there should be a log kept of everything your team adjusted and your driver did for each race so you can iterate as needed. Of course, shit can happen so that’s another angle that would make it more fun and unpredictable. But they would have to be careful because too much RNG shit in the wrong places is a boner killer too.
 
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CriticalGaming

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Last part kinda morbid but yeah. In order for this kind of game to be worthwhile it needs to be heavy into tinkering and cause & effect stuff. Not only should all the above factors be implemented but there should be a log kept of everything your team adjusted and your driver did for each race so you can iterate as needed. Of course, shit can happen so that’s another angle that would make it more fun and unpredictable. But they would have to be careful because too much RNG shit in the wrong places is a boner killer too.
What's morbid about it. Safety equipment has reached a crazy level and injuries from even the most devastating accidents are very rare, death even rarer. These drivers are aware of the risks of the sport, much like any job with elements of danger. You hope nobody gets hurt but people also wanna see shit blow up.