Sounds like this game is suffering from Epic Mickey syndrome (the bit where it can't decide who the target audience is, not the part where it sucks massive testicles and has a washed up old has been saying how you're playing it wrong if you don't like the camera).
"later Zelda games do it a fair bit as well - and it cannot possibly be in the name of enhancing the gameplay."
Fuck Fi. She won't even shut up in Hero Mode, which is the unlockable hard mode that you unlock by beating the game. So I'm playing Hard Mode that I only unlocked by already beating the game once thus proving I know how to play, and the game STILL refuses to stop holding your goddamn hand.
Bara_no_Hime said:
You know, I'm glad you mentioned the whole "creating a puzzle and then forcing you to find someone to tell you the solution rather than solving it yourself" thing.
That is the reason I stopped playing Okami. And everyone I've mentioned it to seems to think I'm insane.
VERY early on, to complete a quest, you need to - I believe - make the sun shine or something like that. And so I instantly opened my drawing tool and tried drawing a sun. Nothing.
I spent an hour frustratedly trying to draw things that would make it light for the NPC who wanted it. Nothing.
Finally, I decided "screw this" and wandered off - and up a hill, I came to a platform where an NPC told me to draw a sun by making a circle and - Bam said the lady - it worked. The same symbol I'd been drawing for an hour. The game wouldn't let me draw it until the NPC told me how to draw a circle.
I rage quit and never went back.
Everyone is like "oh, Okami is so great". But this issue - the thing where you can't solve the puzzle until an NPC tells you how - is really annoying.
Let me be the only person on the planet to tell you that you are
not insane. Okami is made of wank and you aren't missing anything by not playing it further. Okay, you're missing out on completely broken controls and game mechanics, as every almost every other magic symbol you learn from then on is also circle shaped but varied slightly, and eventually you get bogged down by so many circles that the game can't tell them apart anymore. You get the sun when you wanted a bomb, you get a bomb when you wanted wind, you get wind when you wanted the sun...
Oh, and you missed the story being crap as well. You ever play one of those games where a character just keeps blathering on but not saying anything important and all you want is for the character to shut the hell up so you can get back to the game? Okami is one of those games and Issun is one of those characters. You probably already started to notice that in what little you already played, though.
Also the pacing sucks. You fight the big bad "should have just been the final boss" enemy as the 3rd or 4th boss fight and then the game has to find really bad excuses to continue.
Okay so you missed a lot of things by not continuing with Okami, but you only need to experience those things if you're going into game development and need examples of how not to make your game.