Ninja Gaiden II

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crypticintent

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Jun 22, 2008
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Tecmo has decided it is time to take another romp into the world of Ryu Hayabusa. Ninja Gaiden II is unapologetic in the path it takes you down.

Graphics:
Character detail is simply amazing. To start with Ryu looks amazing. Light refracts off of his blades, his movements are fluid, and fitting within the world. The little details however are what makes him such a mesmerizing avatar. Leave him standing with weapons out, and he flings the blood on his weapons on the ground before sheathing them. Also his head pans to follow enemies even if the camera is not looking directly at them.

In the enemies, there is just as much care taken. Each enemy itself has several subtleties that add to their beauty and immersion into the world. Once you slice into the bodies, the blood and gore spewing from the enemies is much like an anime movie. I had no idea a human body held so much blood and under that pressure. Did I just slice off a leg, and it bounced down a couple of stairs leaving a small trail of blood? The carnage that ensues in every fight is nothing but a beautiful symphony that leaves me feeling a sadistic glee.

The same attention to detail can not be said of the levels. There are some such as the Hayabusa Ninja Village that are breathtaking. But, as the game progresses, the levels appear to become a bit more generic and not as awe inspiring. The details are there, of course, and it is fitting with the world, but there is the constant feeling of "It's all been done."

Finally, this game does test the limits of XBox 360 hardware. And occasionally it does show. In the middle of the carnage the game will sometimes stop and award the player with a screen shot. This is unintentional. The frame rates do stay up during it all, but the occasional stop while the game is thinking totally puts a damper on combinations and overall tone.

Control:
The control scheme can be summed up as elegance in simplicity. With plenty of layout options, and minor tweaks, any player can get something that does feel natural to them. Moving Ryu and fighting with him a simple task, and responds perfectly. Any player can pick up the controls and play the game. But there is a difference in watching a novice play, and someone who has mastered the system. That is what makes the control one of the best in any game. Simple to learn, but takes time and skill to actually master.

Now next to a bane of the new Ninja Gaiden series, the cameras. It is rather obvious that I was a Ninja Gaiden (XBox) player, as I never touched the right thumbstick during play. The camera itself can be annoying, and there are times when it decides it wants to look at a stone column instead of Ryu, but I don't find the camera to be as annoying as most do. The reasons for this are that Ryu will always turn his head to a threat, which allows for almost supernatural control.

A new feature to the game, is the Obliteration Techniques. When I first encountered it, I was very skeptical. It made it seem as if the game would be made easier, single button final kills. However there is a strategy to it. Chopping off a limb of an opponent makes them go crazy and usually suicidal. Sometimes it is better to put them out with an obliteration technique right away, or just leave them for later. It added a new layer to the gameplay which became more appreciable the more the game went on.

Sound:
The music in the game does well for its ambiance. There was not any detraction into it, and the music moved up and down pending on the escalation of the level and what was about to ensue. There are a few pieces of music there that were gorgeous and send me looking for the soundtrack to download, but most are just there. It doesn't detract from the game, but doesn't add to it greatly either.

Combat sounds are remarkable. Sounds of bullets ricocheting off a sword, the sound of blood hitting the floor all add up into the visceral experience. I can not complain in the least on this aspect. As a side to the combat sounds, playing the game in 5.1 makes a huge difference. This is another reason I did not mind the camera so much. When putting the sound into 5.1 and having the speakers properly adjusted, I found myself listening to which direction my attackers were coming from, a major boon, although this is rapidly diminished the more action there is.

Gameplay:
Level design was well done, although uninspired. During any combat situation, there usually was columns, walls and the like to launch and leap from, to assist in the destruction of enemies. The problem is, Ryu has an impressive move list, that could be better utilized in the platform aspect. There were a few puzzles here and there involving showing off acrobatics, especially off the beaten path, but I found myself wanting a little bit more. It could be worse, and have a lot of jumping puzzles that were exercises in frustration.

The maps were straightforward, and basically put onto rails. Few options going in and out, but the game was fairly linear. The trade off of not having an open world, is that there is always a good fight around the corner. And that is one trade I am very willing to take.

The difficulty of the game can be summed up as hard, harder, I'm going to make you cry, and Whiskey Tango Foxtrot. It is not a game for casual gamers, and it doesn't appear to be. Getting through and learning tactics used by a boss, and finally overcoming it on whatever try is a feeling of accomplishment. It's a breath of fresh air in comparison to games that want everyone to beat it at least once.

Weapon design is varied, and each feels different and can be utilized throughout the game. I found uses for everything, and was impressed with how different each felt when wielded.

The story isn't very well told, and it's in quite a disarray. I found myself wanting to just skip the cutscenes and get into the next world.

Replayability Ninja Gaiden II takes a hit. Once you've beat the game, it remains the same game. Completionists, masochists and perfectionists however will keep getting drawn back in. For the average person though, beat it, maybe again on harder difficulties, then shelve it for a while.

Overall:
For what the game is, it's the top of its class. A no holds barred action ride. It does have its minor flaws, and is more of the same in terms of the game, but in this aspect, it's a good thing.
 

Singing Gremlin

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Jan 16, 2008
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Been tempted to get this. Just how hard are we talking? It took me like a year to complete the xbox ninja gaiden on normal. Harder or Easier?
 

Conqueror Kenny

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Singing Gremlin said:
Been tempted to get this. Just how hard are we talking? It took me like a year to complete the xbox ninja gaiden on normal. Harder or Easier?
Easier. Alot easier. I clocked this one in two days it's not that hard.
 

crypticintent

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Jun 22, 2008
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Singing Gremlin said:
Been tempted to get this. Just how hard are we talking? It took me like a year to complete the xbox ninja gaiden on normal. Harder or Easier?
Each difficulty itself is about the same. If you have completed Ninja Gaiden, it's not so bad. If you have never played Ninja Gaiden, then it will be extremely hard compared to other games.

Your save points completely replenish your health, and you get soft heals after every fight. I'd have to say at times, individual fights are harder, but overall it's easier, until you get to the Master Ninja difficulty.

In the end, what I'll state, if you were able to complete any difficulty in Ninja Gaiden, you should be able to complete it's equivalent in Ninja Gaiden II. You'll take what you learned from the first one, and it works rather well. You'll still have to learn some of the fights but that's half of the game. Overall if you enjoyed the experience of the first one, get the second. If you found the first too frustrating and not worth it, then buying this game would be pointless for you.
 

shatnershaman

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May 8, 2008
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Easy mode is really fun if you have never played ninja gaiden before. But where is the voice acting "quality" in the sound section of the review.
 

SargentToughie

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Jun 14, 2008
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I was really excited about this game, and to hear that It's no longer Pants wettingly, controller throwingly, Self-esteem crushingly difficult makes things even better.
 

crypticintent

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Jun 22, 2008
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shatnershaman said:
Easy mode is really fun if you have never played ninja gaiden before. But where is the voice acting "quality" in the sound section of the review.
Figuring I play it in Japanese with English subtitles, I didn't put it in there. I probably should have put that caveat in there. I've never heard any part of the game itself in English.
 

shatnershaman

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May 8, 2008
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crypticintent said:
shatnershaman said:
Easy mode is really fun if you have never played ninja gaiden before. But where is the voice acting "quality" in the sound section of the review.
Figuring I play it in Japanese with English subtitles, I didn't put it in there. I probably should have put that caveat in there. I've never heard any part of the game itself in English.
Think C&C bad.
 

crypticintent

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Jun 22, 2008
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shatnershaman said:
Think C&C bad.
I believe it. The first XBox NG was pretty horrid, hence why I never turned it off Japanese on the second. Just like most anime, English voice overs ruin it.
 

Strafe Mcgee

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Jan 25, 2008
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I said this in a NG2 thread earlier but everyone ignored it, so this seems as good a plae as any to raise my complaint- did anyone else find that the sequel was way cheaper in it's difficulty than the original? I mean, throughout the game you get spammed by the goddamn exploding shuriken spider clan, more so if you try to play on Way of the Mentor. I gave up when I got to the first boss on Mentor mode because the exploding shurikens just drove me insane.

What do you think, cheaper than the original?
 

N-Sef

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Jun 21, 2008
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I wouldn't really call it cheap in so many ways, all of these attacks are avoidable if you are fast enough and think ahead. This is where enemy pattern memorization comes in hand, certain enemies attack and die in certain ways and I thought it was a challenge to see if I can remember and dodge all these attacks to make Ryu proud of me.

This was a nice review overall. I believe that this is a game that's ment to be played as a game. This is not an overblown cinematic masterpiece nor is it trying to be, the story is obviously tacked on to string the levels together. The game is simply harking back to the old days, just like Devil May Cry did before it, where the gameplay is the most important thing and getting that high score and showing off to your friends.
 

KamikazeSailor

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Jun 10, 2008
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I'm still playing this game, but so far I'd have to say I'm extremely disappointed. I haven't beaten it on Warrior yet (first playthrough), but frankly I never wanted to play it on Warrior to begin with.

Ninja Gaiden is a game meant to be played on its hardest difficulty level. In the first one they only locked one level of difficulty, now they've locked two. Frankly, the game doesn't change enough from one playthrough to the next to justify me playing it through 3 times. On Path of the Warrior it's so disappointingly easy compared to what I remember from the original Ninja Gaiden that I've grown bored with it.

In the first Ninja Gaiden I nearly broke my Xbox on the FIRST BOSS. On Ninja Gaiden 2, I've only died to one boss so far (Chapter 3) and actually gone untouched on two or three of them (Even ones that gave me extra gamerpoints because they're the Greater Fiends!). It's embarassing to the series if you ask me.

Good review, you got it right mostly. The avatar is really detailed well (I love the weapon-shake to get rid of blood) and the enemies are designed well. The dogs seem a little corny to me, holding swords in their jaws. The levels are a little bland and I was expecting a lot more exploration needed. They even have the Crystal Skull side quest now, but for the most part the Crystal Skulls are right in your way and you hardly need to explore to find them.

A lot of the new stuff is fun, like the Obliteration techniques. They do add to the game, especially with those ninjas throwing exploding shurikens. It's a great way to dodge the damage if you get hit by one just start Obliterating someone and you'll take no damage when it explodes.

However, the weapons really make the game too easy. The weapons are great and they look fantastic and the moves are a lot of fun, but they're so easy to upgrade. Yellow Essence rains from the sky in this game. I haven't had to worry about upgrading anything. In fact, I don't NEED to upgrade anything because the most powerful weapon in the game is the Dragon Sword (Fully Upgraded Flying Swallow on the Dragon Sword is the most useful move in the game, especially for the Ninja Groups throwing Exploding Shuriken.) What happened to the first Ninja Gaiden where all you get is a wooden stick that needed 5 upgrades just to get to the maximum? Everything costs the same and upgrades the same.

I love Ninja Gaiden, and this game has its good points. For the most part though, I'm not happy.
 

tiredinnuendo

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Jan 2, 2008
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I really love Ninja Gaiden for the XBox, although I didn't find it all that challenging. I still fire it up to play every now and again because I had so much fun with it.

Ninja Gaiden two.... lost something somewhere.

The game just doesn't feel as fun to me. What were interesting bossfights are now chores to get through, the plot is absolutely terrible, and portions of the game aren't really hard so much as they are just frustrating.

There's one boss who spends the bulk of the fight in the air, firing off unblockable and awfully hard to dodge attacks. There's really not much you can do to him when he's in the air either. The fight, for me, tended to go like this:

1) Dodge around until boss decides to land.
2) Fight boss for awhile, until his health gets low.
3) Boss goes up in the air for 5 straight minutes. Dodge and love it, sucker!

There's lots of stuff like this too. It's not "hard", it's just annoying. I only slogged through the last few chapters of the game so that I could say I finished it. I really wasn't having any fun by the end.

One thing I did like was the new weapons. There's a ton, and they're used for a bunch of different situations, which has you constantly switching, sometimes mid-fight. In XBox Ninja Gaiden, most people stuck with the sword for most of the game, only really switching either for fun or to look awesome with the flails (which are awesome). In this one, I think the sword is the weapon I used second-least (never used the staff).

For my two cents, this game is a rental at best.

- J
 

asleep at the comp

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Jun 26, 2008
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ok so soon i will be buying my 360 and throwing my ps2 to my sis but i still can't decide on if i want to get this game or not but seeing as how the crap camra that is and used in the ninja saga should i buy this or not?