but I do want to see Pulp Fiction everyday..Kenjitsuka said:"It's not like everybody wants to see Transformers every day."
Yeah.... that's a GREAT example of a movie for that analogy, mate.
How about, almost no one wants to see that crud more than zero times.... better analogy already!
NameIsRobertPaulson said:It's nice to see stories where the developer actually gets it, rather than blames pirates/used sales/fans/non-fans/the economy/satan for their mediocre game not selling well.
I think Other M's gameplay combat was really great, save for the sense dodge because mapping a quick dodge to the directional pad meant you could easily dodge and avoid projectiles and enemies simply by tapping move haphazardly instead of using a more intensive reaction/timing function. However since I suppose that Team Ninja was responsible for mostly, perhaps only the combat because of their history they did a great job.j-e-f-f-e-r-s said:Well, at least they've acknowledged that the game could have been much, much better. In fairness, what Ninja Gaiden 3 did do right, it did very well. It simply forgot to include all the other stuff that made the first two games such an absolute blast to play. Hopefully this is just Team Ninja making a few misteps following Itagaki and co's departure. They've shown with Other M (shut up!) that they can still do really solid, fluid gameplay, so hopefully wherever they go next, they'll acknowledge the flaws of NG3 and use that criticism as the foundation to make a much better game.
Also, no more needless multiplayer. That shit ain't needed in hack-and-slash games...
I'd say that the removal of the weapons was in that they tied the weapon system too much to the storyline. When your entire story consists of how Ryu's bloodthirst has awakened the demonic sword he wields and that sword is now essentially consuming him you can't just allow the player to use another weapon and never touch the sword. Of course, I agree with you that the limiting of weapons and fighting styles was a huge problem for me as well even though I often preferred to use the dragon sword in the previous titles.newwiseman said:What part of appealing to the west was throwing out all the weapons? The game just looked like a half baked cash grab to me.
The thing is, the cursed arm premise could have worked. It's just that Team Ninja went about it in all the wrong ways. They tried to impose a sense a guilt onto the player that doesn't stick, especially when you compare to the previous games. I mean... really. With MAYBE the sole exception of the lowly ninja at the bottom of the waterfall in NGB, every human enemy that's been turned into sliced or ground luncheon meat by Hayabusa's assorted tools of ass-whoop pretty much deserved it.gigastar said:So, theyve admitted Ninja Gaiden 3 was crap and now we should all forget about it because the next one is taking no cues from it...
Sounds good, so long as they retcon the cursed arm thing.
To be fair, "Shadows of the Damned" or whatever the fuck the trial mode is called is what's up. Smacking up Imps and Van Gelfs with the scythe has never felt so awesome. You know, when the game isn't making you slide headlong into an enemy's sharp pointy thing.j-e-f-f-e-r-s said:Also, no more needless multiplayer. That shit ain't needed in hack-and-slash games...
Because apparently a certain cockbite who shall remain nameless thought it would be a far better idea to introduce a story where Hayabusa almost comes off as a heartless murderer than to make any real improvements. Darker and edgier and all that shit.LazyAza said:All they needed to do for NG3 to be awesome was make another game like the first two but obviously improved in the ways that make sense. Tighter more responsive controls, a better camera, enemies that aren't quite as cheap but still really challenging. And to increase the potential audience for the title just include a mode where the game plays the same but the player isn't anywhere near as punished which is done simply through modifying the amount of damage they can take, the amount the enemies dish and the amount needed for enemies to be killed. I mean how was this not incredibly obvious?
Cause round-eyes can't grasp using more than two weapons thanks to the bro-shooters.newwiseman said:What part of appealing to the west was throwing out all the weapons? The game just looked like a half baked cash grab to me.
Assassin's Creed is a sandbox game; has there ever been an extreme-action sandbox title?j-e-f-f-e-r-s said:Well, at least they've acknowledged that the game could have been much, much better. In fairness, what Ninja Gaiden 3 did do right, it did very well. It simply forgot to include all the other stuff that made the first two games such an absolute blast to play. Hopefully this is just Team Ninja making a few misteps following Itagaki and co's departure. They've shown with Other M (shut up!) that they can still do really solid, fluid gameplay, so hopefully wherever they go next, they'll acknowledge the flaws of NG3 and use that criticism as the foundation to make a much better game.
Also, no more needless multiplayer. That shit ain't needed in hack-and-slash games...
Sad face? But I'm a vegetarian!Moonlight Butterfly said:An easy Ninja Gaiden game is like going to a steak house and getting a salad .
It's quite understandable that he would read into your first comment as being a but snarky, even if it wasn't intended. It seems like you can't go a few days on the Escapist without reading some article or forum post about how the Japanese developers are doing it wrong, or they need to be more like Western developers. It's gotten to the stage where if it looks like it's a comment shitting on the Japanese game industry it most likely is, the rare few like yours that are asked out of actual interest are just sad casualties or war so to say.Zhukov said:Ugh.j-e-f-f-e-r-s said:If you don't play many Japanese games, why make snarky comments on the issue? Why try and correct me on something you have no way of actually knowing yourself? Gee skip, maybe it would just a good idea to actually go and play some more Japanese games before trying to make such bold statements? I certainly wouldn't want to comment on the Polish games industry without playing their wares first.
You are reading hostility that isn't there. I was not looking for an argument, especially not on a subject that I am, by my own admission, not particularly knowledgable on.
My initial question was one of curiosity, not snark. As in, "What strengths are particular to Japanese developers?", not "Gee, who do those dumb Japs think they are?". Your response was sullen, defensive and borderline hostile.
As for why I don't play more Japanese games, it's simply because precious few of them interest me enough to part me from my cash. If I could get them for free I'd happily give them a try. Sadly, this being reality and all, I am constrained by the limits of my wallet.
I like JRPGs but I would rather Japanese action game devs stay the hell away from JRPG tropes and do their own thing rather than copy from other genres like everybody seems to be doing atm.Zefar said:Why can't they just make a like Japanese RPG game with cool characters? In the style of Final Fantasy 7 and earlier.
The early games had some cool characters and it still wasn't all that sexist. Which is something Japanese game companies need to stop doing if they port things to the west.
Give us a game with flashy battles and a fantasy story. Look back at Final Fantasy 7 and such to see how people loved them even though if it was turn based RPG.