Ninja Theory's Hellblade Deletes Your Save if You Die Too Many Times

09philj

Elite Member
Legacy
Mar 31, 2015
2,154
947
118
Zhukov said:
Fox12 said:
You could always, you know.... Verify your facts before making an ass of yourself on Twitter.
The game straight up tells that your save will be deleted after too many deaths. Apparently it's a lie to freak out the player.

I don't actually mind them doing that, but they don't get to complain about being misjudged on the basis of their own misinformation.

If I untruthfully tell you that I really enjoy molesting kittens I can't blame you if you don't want to hang out any more.
Plus there are people who would be put off of playing the game based on a total falsehood.
 

Bindal

New member
May 14, 2012
1,320
0
0
Happyninja42 said:
Bindal said:
Happyninja42 said:
A game with tangible, negative consequences for my actions, forcing me to take my choices and actions seriously, instead of being cavalier with the character's life because it's just a game right? Cool. I'm in favor of this.
I dunno, losing several hours of progress because I had a few problems with a specific encounter seems more like a big middle finger to me, where the game tells me that it doesn't want me to play it.
In which case, I gladly take action and not even buy it, either.
I dunno, this seems right in line with the sadistic mentality of people who love the Dark Souls series, specifically because it's hard. As they would say "get gud". I don't mind the rule, and personally like it.
I don't think even Dark Souls players would want to lose literally everything when they die a few times to a late game boss.
Dark Souls might be hard - but it's also FAIR by always giving you another chance. At a cost in terms of resources, but still a chance.
Deleting your save? That's not a chance, that's the opposite.

Tropical said:
Anyone ever play super mario brothers?
You mean the games where you can in fact beat the games in about an hour if you know what you're doing? And, in case of SMB3, STILL has a form of "checkpoint" system that allows you to skip to a part where you already have been after losing all your lives?
Yes, I did - different system, different playtime lengh and functionally phased out of the newer games.
 

Bat Vader

New member
Mar 11, 2009
4,996
0
0
Considering I plan to use a trainer that gives me God Mode I won't have to worry about this.
 

Smithnikov_v1legacy

New member
May 7, 2016
1,020
1
0
Long as it's made clear to the player in some way beforehand, I got no beef with it. Just don't spring that shit on them.
 

Neurotic Void Melody

Bound to escape
Legacy
Jul 15, 2013
4,953
6
13
So it seems the game implies this may happen at some point in the early story, but it would also seem that it is later presented/explained to be nothing to worry about (not even as late as the ending). It would appear to be a way of implementing that particular feeling of hopelessness and fear that everything you do could all be for nothing in a way of reflecting the main protagonist's constant self-doubt that, with enough strength and achievement, turns out to be far less 'real' than her head made it out to be, into a more game relatable feeling.

The problem was that certain people didn't bother continuing the game to find that out, instead feeling obliged to go online and whine about it without testing it out which led to articles such as this and everyone else jumping on the bandwagon with misinformation as per the usual. The devs most likely felt the need to hint that it wasn't really something to worry about after seeing the reactions, only for people to take that as them lying to them in the first place when it was just an in-game hint.

Personally I would've preferred they had the balls to properly put it in the game, but I see what they're aiming for thematically, so it makes sense. Imagine if people reacted this way with eternal darkness deleting the game files back in the day, with some people not bothering to wait it out and just posting right away that the game actively is wiping their progress.
 

JUMBO PALACE

Elite Member
Legacy
Jun 17, 2009
3,552
7
43
Country
USA
Wow, I'm actually really disappointed now. The fact that it's an empty threat changes everything and I really like the thematic implications of such a system (even if it is just window dressing) regarding themes of madness and desperation. I would have much preferred to experience that myself than have it spoiled by internet people jumping the gun.
 

helwyr

Regular Member
Dec 24, 2015
41
0
11
Country
UK
All the lurkers on escapist coming across as huge babies. It would be a fun mechanic for a short game (which is apparently easy) that is meant to be more of a journey type game than a dark souls type game.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
No, that's a stupid idea. Anti-fun, I think, would be the correct word for it.
 

BarkBarker

New member
May 30, 2013
466
0
0
.....then I'll not spend my money on it then. I'm sure it's a riveting experience into what it's like to live with psychosis but as someone who is modestly informed I don't gain much from it and then I'm left with a game that will threaten to waste my time if I ever dare to have fun or not move exactly where they wanted during an "escape" sequence. Sometimes a game or movie trying to tell you something that isn't that difficult to get a grip of is really obnoxious. You only need some time reading or one game and now I NEVER want someone to try and hammer this message in to me every again.
 

ArcaneGamer

New member
Dec 21, 2014
283
0
0
Fox12 said:
Good. It's an interesting mechanic that that stresses you out and makes you more pragmatic.

Total Biscuit is entitled to his opinion and can go screw himself.
I noticed a few grammar mistakes, so I decided to fix a few of them. Remember Fox, not everyone likes that kind of game. It might be why some were drawn to Fire Emblem Awakening and Fates. The Permadeath was optional. Some of us WANT to experience the story, but don't want the pain that comes with it. TB has his opinion, and you have yours.
 

ArcaneGamer

New member
Dec 21, 2014
283
0
0
Bat Vader said:
Considering I plan to use a trainer that gives me God Mode I won't have to worry about this.
Because if the game isn't going to be fair to us, then why the Heck should we? =D

 

Damian Porter

New member
Aug 11, 2015
66
0
0
Gotta love the idiotic "git gud" crowd making asses of themselves like always. God forbid we don't like a stupid, forced mechanic in our games.
 

KaraFang

New member
Aug 3, 2015
197
0
0
dyneira said:
All the lurkers on escapist coming across as huge babies. It would be a fun mechanic for a short game (which is apparently easy) that is meant to be more of a journey type game than a dark souls type game.
Yes, but if someone DID put that in as a game mechanic, as it's a pretty major difference to every other game out there they should tell you clearly before purchase!

So, this was a fake out... it doesn't actually happen. Still a dick move... and has probably lost them sales, despite the masochists who think this would have made it better.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Xsjadoblayde said:
The problem was that certain people didn't bother continuing the game to find that out, instead feeling obliged to go online and whine about it without testing it out which led to articles such as this and everyone else jumping on the bandwagon with misinformation as per the usual. The devs most likely felt the need to hint that it wasn't really something to worry about after seeing the reactions, only for people to take that as them lying to them in the first place when it was just an in-game hint.

Personally I would've preferred they had the balls to properly put it in the game, but I see what they're aiming for thematically, so it makes sense. Imagine if people reacted this way with eternal darkness deleting the game files back in the day, with some people not bothering to wait it out and just posting right away that the game actively is wiping their progress.
Hey Xsjadoblayde, I literally pissed in your cereal.

Whoa! Hey! Don't throw it out! Why didn't you keep eating to find out if I was telling the truth or not?

Jesus, people these days, eh?


...

I'm liking the game, but this was a utterly fucking stupid decision. They deliberately put misinformation in their game so it's their fault if they get misjudged on the basis of that misinformation.
 

Bat Vader

New member
Mar 11, 2009
4,996
0
0
ArcaneGamer said:
Bat Vader said:
Considering I plan to use a trainer that gives me God Mode I won't have to worry about this.
Because if the game isn't going to be fair to us, then why the Heck should we? =D

Exactly. I routinely use trainers or other forms of cheats in games that I play. Games are a from of relaxation and a hobby for me and I don't find it fun or relaxing when I keep dying over and over to something. People both online and offline give me shit for it but I don't care. I play games how I want and if someone doesn't like that or feels I am inferior to them than tough shit.
 

Neurotic Void Melody

Bound to escape
Legacy
Jul 15, 2013
4,953
6
13
Zhukov said:
Xsjadoblayde said:
The problem was that certain people didn't bother continuing the game to find that out, instead feeling obliged to go online and whine about it without testing it out which led to articles such as this and everyone else jumping on the bandwagon with misinformation as per the usual. The devs most likely felt the need to hint that it wasn't really something to worry about after seeing the reactions, only for people to take that as them lying to them in the first place when it was just an in-game hint.

Personally I would've preferred they had the balls to properly put it in the game, but I see what they're aiming for thematically, so it makes sense. Imagine if people reacted this way with eternal darkness deleting the game files back in the day, with some people not bothering to wait it out and just posting right away that the game actively is wiping their progress.
Hey Xsjadoblayde, I literally pissed in your cereal.

Whoa! Hey! Don't throw it out! Why didn't you keep eating to find out if I was telling the truth or not?

Jesus, people these days, eh?


...

I'm liking the game, but this was a utterly fucking stupid decision. They deliberately put misinformation in their game so it's their fault if they get misjudged on the basis of that misinformation.
*Let sigh* Come on now, that's not at all comparable. Am not desiring to go over all the reasons why it doesn't work for such a trivial non-issue, but for it to get anywhere close to a relatable analogy, first it would have to be cereal that is still in the shop store and not at all bought or owned by me. Then the piss threat would be instead replaced by some random passer-by winking at me and whispering "ooh I dunno, man...I heard that it says inside the box that if you spill too much cereal while you're eating it, your hunger will not be appeased at all and will be forced to pour a new bowl. I mean, it hasn't happened to me or anybody else I know yet, but that is definitely some harsh shit, don't do it." And that's still pretty weak. Except, you know, it isn't even a thing, it's an empty non-issue blown out of proportion by overeager web bloggers not bothering to look into it further.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Xsjadoblayde said:
Fine, you want to split hairs, let's do this the boring way.

Is the following statement true or false?

The developers of Hellblade intentionally put misinformation in their game stating that too many failures would lead to all progress being lost.
 

Remus

Reprogrammed Spambot
Nov 24, 2012
1,698
0
0
Permadeath or no, I'm still buying the game. Gonna bang to Immigrant Song while I play it. I like visual consequences to failure. That's why Faxanadu was my fav NES game. You die, monsters start to invade the game. You die too much, they eat the villagers and you can't buy/sell at the inns.
 

Dalsyne

New member
Jul 13, 2015
74
0
0
Now I don't think there's something wrong with the game forcefully making you play a certain way or punishing you for being bad.

After all, that's what all games do*. They make you play in certain ways, which is why you can't finish Call of Duty by constantly looking downwards, and punish you when you fail: you die, or you lose whatever amount of time, or you somehow end up with less of a thing that you had before you failed.

* - games that don't have lose states are excluded

If a game wants to be like this, fuckin let it. If most people aren't having a good time because of this, that's just bad game design and needs to be patched or something.

But then there's the part where the game lies to you about a mechanic. Normally we see game mechanics as not part of the actual game's lore/story/plot, and we expect them to be communicated and not lied about or obscured. Keep secrets if you must, but tell me how your video game plays. Seems like they did this to increase tension, but that's artificial at best. It crosses the 4th wall barrier in a way that you only stand to lose, and it's not even part of the story like it was in Nier: Automata.
 

maninahat

New member
Nov 8, 2007
4,397
0
0
KaraFang said:
Okay

1/ not having it optional was a very silly idea.
2/ They better clearly warn this in big f***ing letters BEFORE you can click "purchase" because if they don't tell you this when it's too late to do anything about it then that's VERY silly.

Overall, it kinda killed the mild interest I had in this one... well done programmers.
Huh, have you ever refused to buy a Sonic/Mario game because it has a lives system?

I like the idea of it - even if it means I might have to start the game from scratch. It means death now has an actual weight to it, and I have a sense of foreboding for the protagonist, as apposed to the usual "well I don't care if I die, I can win by sheer tenacity/attrition". Plus the life system seems built into the story too, rather than being an arbitrary limit, which is a nice detail.