Aiddon said:
Dragonbums said:
No it shouldn't. People who hold this view tend to be the worst creative people out there. Because they are so beholden to their total original idea that they cannot and do not want to consider every changing it until THEY think somehting needs or has to be changed.
This is how you get the Tim Buckleys of the world.
And the Uwe Bolls and Tameem Antionadeses. Typically the hacks are the ones who scream the loudest because nobody wants to hear them anymore. It is odd how the more professional someone is the better they tend to be at being creative.
If you want to go out and do your own thing than sure, go the fuck ahead. But the people crying 'artistic freedom' are nothing but noise at this point. You lose any real control of artistic merit the moment you work in a corporate environment and are asking people to invest millions of dollars to invest in teams, art, production, conceptualization, realization, and execution of your game that may or may not sell well in it's respective regions.
It's only a matter of how much freedom a given company is willing to give. And Nintendo is one of the companies that- for all intents and purposes- leaves the core story of the game very much well intact and put their money into shit that we all know won't sell that well.
I mean, take a look at fucking Bayonetta 2. NOBODY wanted to invest in that game. Nobody and Platinum REALLY wanted this game to be a thing. So their artistic freedom was absolutely stonewalled because nobody wanted to put money into it...except Nintendo. Do you honestly fucking thing that Kamiya and his team gives a shit if the only way to make Bayonetta a reality is to do something as benign as cover up her breast line with everything else intact? Absolutely fucking not.
This is how goddamn stupid this whole argument is.
98% of the game is intact or didn't have the core message it was going for altered. But suddenly we are lamenting the death of creative freedom over a shitty smoke effect filter in one 3 second scene of a very long game.
If you don't like that than maybe you shouldn't work in anything even remotely resembling AA or AAA creative fields because...man, I got a wake up call for you.
But even THEN, unless your some sort of fucking storytelling prodigy; only changing things until YOU feel like it is the recipe for hot garbage.
The whole point of being a creative professional is that you are able to and willing to be as flexible with your ideas and can change and alter a few things here and there for other markets.
The fact that I bring up that Bethesda- upon exporting the game to Japan willingly did a 'Nintendo' by removing any references to nuclear weapons, and even took out a nuke quest was not only met with silence in this thread, but was also ignored by the general gaming community as well shows very clearly how disgustingly transparent the whole thing really is.
Hell, when Bioware outright defended their artistic freedom to include and keep in the trans character in Baldurs Gate and didn't succumb to the 'anti PC' menance that was the gaming community, the same damn people that were shitting on the likes of Capcom and Nintendo for 'succumbing' to Puritans were absolutely FURIOUS that Bioware wasn't going to kowtow to
their demands and alter their pure, precious, sacred, holy, original artistic creation to make them happy and take that PC character away.
If your going to champion artistic freedom than I don't want to see any of y'all on the next Activision, Ubisoft or EA article getting mad that they released story telling garbage or that it's broken. That should be okay with you because THIS is how they wanted to release the game in all it's original glory. Therefore telling them, or demanding the corporates for the devs to fix it is in direct violation of their artistic freedom and your being a censorship advocating meanine.