Nintendo Cramming 100 Minutes of Cutscenes Into Skyward Sword

Rainforce

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Apr 20, 2009
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Logan Westbrook said:
new items, new setting and a new villain
new villain
[h4]new villain[/h4]
[HEADING=3]new villain[/HEADING]
[HEADING=2]new villain[/HEADING]
[HEADING=1]NEW villain!!![/HEADING]
[sub](probably still Hijacked by Ganon [http://tvtropes.org/pmwiki/pmwiki.php/Main/HijackedByGanon] -.-)[/sub]
otherwise: GOOD NEWS :D
 

UltimatheChosen

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Mar 6, 2009
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I'm a bit concerned, to be honest.

Nintendo games, as a general rule, aren't known for their fantastic storylines. The gameplay is often top-notch, but I've never bought a Mario or a Zelda game for the plot and emphasizing that seems like an odd move to me.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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They also said there's 50-100 hours of gameplay. 100 minutes of cutscene is not much at all. Metal Gear Solid 4 had like eight times that.
 

AzrealMaximillion

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Jan 20, 2010
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Not PvP Flagged said:
AzrealMaximillion said:
So....100 minutes of reading text because the LoZ series will never have voice acting?
Is it not having voice acting a bad thing?
It's not a bad thing when done right. The only reason there's no voice acting in most Nintendo Franchises is because the fans who freak out with ANY voice. Simply just having every single character talk in text is a bit annoying, especially in 2011. Nintendo is the only company that does this with their games at this point. I'd like to be immersed further into the LoZ story than better than having to read what their saying. If it was narrated like Bastion, then the lack of voice acting would go better with me. Just my opinion. I'm pretty sure most people can agree that a 10 minute cutscene in MGS4 is a lot less painful than 5 minutes of text in an LoZ game. Especially while doing a replay. You can skip the voiced cutscene, you still have to press the A button to try and get past the long cutscenes in LoZ.
 

go-10

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well considering how many chest, hearts, items you pick up, all new area intros, mid-bosses and dungeon bosses intros and death scenes, game intro and outro, before and after every major point in game cinematic (before going into a dungeon after beating said dungeon), every Zelda game has had that so in the end we get like maybe 20 minutes of actual cinematic the rest is what we've seen since OoT
 

zajohnson

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Mar 31, 2011
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Too bad that Extra Credits is no longer on this site.
They just went over the topic of in game cut scenes on their newest video.
 

WaderiAAA

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Aug 11, 2009
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I hope the cutscenes are skippable like with Twilight Princess. Not that I won't watch them (the first time), but if the game is good and I want to play it more than once, I usually feel like skipping the cutscenes.
 

Thrillho

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Oct 13, 2010
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100 minutes over the course of a game is hardly a lot. Especially considering there are games where the only thing you do during the first 100 minutes is press "Start."
 

Callate

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Question: is any of that 100 minutes spent on Link saying, "Excuuuuuse me, princess"?

If not, I'll take it as it comes. It could be 100 minutes of brilliance elegantly woven into the interactive experience, or it could be 100 minutes of watching the hero do cool stuff the player can't do with the controller and listening to annoying fairies force exposition down our throats. Until someone gets a chance to play it, we won't really know, will we?
 

Outright Villainy

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Jan 19, 2010
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Well lets see, the opening chapter of Twilight princess was filled with cutscenes (around 30-40 minutes I'd say, from the farm/kidnapping stuff, to talking to zelda. And the end was length enough too. It doesn't seem like an unreasonable amount, and if done well, you'd hardly notice it.

But it's not a selling point. Why brag about having more cutscenes? The more story that can be told without them, the better.
 

GeorgW

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Aug 27, 2010
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That doesn't sound like a lot. I would actually really like to see Zelda be more cinematic, I feel like there's some good that could come of it. I'd actually like it to be more, I mean, 50 hours? That's a lot...
Also, I'd love if "Excuuuuse me, princess!" is in there
 

PureChaos

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didn't Twilight Princess have roughly that amount of cut scene time? 100 minutes will be nothing compared to the games length.
 

Electrogecko

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LilithSlave said:
This is bad publicity. Bad bad publicity.

I am scared for this game. And how many will never buy it just because of hearing this.
If I had to guess, I'd say Twilight Princess had around an hour of cutscenes. This includes opening chests, being given a bird's view of a newly entered area, and the proper story segments. However, I do agree that this isn't exactly the kind of thing that Nintendo should be flaunting. To people who interpret cutscenes in the traditional sense, it may be forboding news, especially for western gamers. To people who interpret it in the way I do, it's just flat out unexciting. Not to mention that it just seems like they're going out of their way to find bullet points that they can advertise.
AzrealMaximillion said:
So....100 minutes of reading text because the LoZ series will never have voice acting?
This....just doesn't make any sense. Besides, who really wants voiced dialog in a Zelda game?
 

Dagda Mor

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Jun 23, 2011
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NOOOOOO!Nintendo,you fools!You're putting CUTSCENES in your game!Do you understand how absolutely absurd that conecpt is?!DO YOU?!