Nintendo Exec: Two Reasons Why Switch Won't Fail Like Wii U

Zontar

Mad Max 2019
Feb 18, 2013
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The WiiU had 3 problems:

1st is that it came out a year too soon.

2nd is the fact the marketing didn't get the message across to the normies that it was a new console instead of being the start of the half generation trend we're seeing now.

3rd is the fact that Nintendo couldn't rebuild its relationship with publishers (I don't care what they tell us as the corporate line, the WiiU's sales are demonstrably not connected to the lack of third party support).

The WiiU had great potential (hell it was the only console worth owning of its generation) but the mistakes made where too large. We'll have to wait and see if the Switch works out, though it'll be interesting to see the eight and a half console generation turns out.
 

KissingSunlight

Molotov Cocktails, Anyone?
Jul 3, 2013
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"Nintendo Switch is a home console you can play anywhere, with anyone. Clear. Compelling,"
So, which is it? A home console or a portable game player?

I have only bought one thing from Nintendo that was a DS I kept for about a year. I think Nintendo should be able to dominate the gaming market. They are the only ones focusing on making games and not producing entertainment centers. Which is the biggest failing of Sony and Microsoft consoles this generation. Instead, Nintendo failed at putting out a retro console. Nintendo seriously needs new people running that company. One thing is to have the ratio of IP's they are milking to death be 1 to 3 in favor of new titles. What is it now? Like 8 or 9 sequels of 30+ years old IP's to 1 new title.

The other thing Nintendo needs to do a better job at is marketing. Even people with medium knowledge about gaming was confused about WiiU. The fact that it didn't hardly have any games for it didn't help clear that confusion. While the Wii was a successful novelty console. I didn't like the motion controls. It made my arms tired. One thing that gaming does well is let the person playing relax while being engaged with the game.
 

Quellist

Migratory coconut
Oct 7, 2010
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Oh Reggie, if you really do have old highschool friends calling you asking how to get a Switch its simply because you've screwed the pooch on availability...
 
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The internal storage sucks, and SD cards aren't an excuse given how pitifully slow even the highest grade ones are.

It's hardly a portable, in a world where everyone seems to be complaining about portability size when this is 3 times the size of a 3DS XL.

Having the new Zelda is cool and all, but then what?

Sure, charging for online isn't new, but Nintendo hasn't proven they're capable of making it worth it. Their online was always finicky and clunky. In fact, before the console is even out they're proving they aren't capable with poor incentives.

I just...don't see this working out. Hardcore fans will buy it, and then a few misinformed consumers might, and then we'll all probably stop talking about it at all until the new Mario comes out and then it will fall back behind.
 

cikame

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Jun 11, 2008
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With your last three home consoles, you have communicated effectively that you want me to use motion controls and touch screen tablets, which is why i don't own a Wii or WiiU, and am not currently interested in the Switch.
 

bjj hero

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Feb 4, 2009
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cikame said:
With your last three home consoles, you have communicated effectively that you want me to use motion controls and touch screen tablets, which is why i don't own a Wii or WiiU, and am not currently interested in the Switch.
Testify!

I never understood motion control. There is so much more precision with a controller or mouse and keyboard.

I also don't understand how it is 2017 and Nintendo still don't get how online works. This is not cutting edge stuff. Online play is well established now.
 

Soulrender95

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May 13, 2011
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DeliveryGodNoah said:
The internal storage sucks, and SD cards aren't an excuse given how pitifully slow even the highest grade ones are.
not just pitifully slow, slower than the mechanical hard drive in the basic ps4 but also stupidly expensive and because they are not made for constant read-write operations in the same way so the lifespan will be shit if you want to make use of the Virtual console in any shape or form.

A 256gb micro SD XC card costs almost as much as the system itself, a 512gb if you can find one is more expensive than the system and when commercial 1 and 2tb cards (which the switch will support) become available they will be hideously expensive.

every aspect of this machine is designed to just price gouge the consumer.
 

Leg End

Romans 12:18
Oct 24, 2010
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KissingSunlight said:
So, which is it? A home console or a portable game player?
Why not both?
Soulrender95 said:
not just pitifully slow, slower than the mechanical hard drive in the basic ps4 but also stupidly expensive and because they are not made for constant read-write operations in the same way so the lifespan will be shit if you want to make use of the Virtual console in any shape or form.

A 256gb micro SD XC card costs almost as much as the system itself, a 512gb if you can find one is more expensive than the system and when commercial 1 and 2tb cards (which the switch will support) become available they will be hideously expensive.

every aspect of this machine is designed to just price gouge the consumer.
You want price gouging? Take a good look on Amazon sometime at the prices for PS Vita memory cards. If anything, this is the smartest goddamn thing that Nintendo has done with the system. If they included more internal memory, it'd hike the price up significantly and still not be enough. At least with MicroSD cards, you can just swap the damn things out so you can get the significantly cheaper 128GB cards and still have more space.

Looking at all this, it feels like Nintendo is catching on to what Sony attempted to do with the PSP and the Vita, and is correcting most of the major mistakes. Designed first and foremost as a system that is portable but is also readily at home in the console space. Making said transition easy instead of needing to plug in a cord(sold separately) or having to buy a whole new microconsole and swapping out the game cards and the memory card, while also using up an authorisation for your bought content. Taking the Wii U's and Vita's remote play concepts to the natural conclusion and just taking the fucking thing with you.

The whole thing is genius to me and something I've been wanting for quite some time and have attempted to do with the PSP and the Vita. We'll see if Iwata's parting gift to the world of video games realizes his goal of video games for everyone, anywhere, anytime.
 

KoudelkaMorgan

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Jul 31, 2009
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For me it was the lack of Metroid, Zelda, as well as my disdain for motion controls that made the Wii U fail. Oh and the fact that I only ended up with maybe 5 games on my Wii that I felt worth buying and out of those only 2 were worth playing.
 

bluegate

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Dec 28, 2010
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Weak hardware, shitty software support and launch timing are what fucked over the Wii-U.

You don't come out with a marginal upgrade over the previous generation when everyone is anticipating the launch of two new generation consoles within the following year. Seriously, there were a lot of rumors about the Xbox720 and Playstation 4 flying around in 2012, people just weren't buying a Wii-U because the reveal or maybe even launch of the next gen Xbox and Playstation were imminent, people were waiting on more information on all next gen systems before committing to one.

And when the specifications for the Wii U and PS4 were known, the writing was on the wall, really. It was pretty clear that developers weren't going to keep up with a legacy system such as the Wii U once the PS4 and Xbox One released.
 

Callate

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Dec 5, 2008
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The Wii-U console seems like a lot of missed opportunities. You have this wonderful opportunity to do interesting asymmetrical multiplayer, and instead you shoehorn it into single-player experiences in ways that are far more awkward than traditional controls, usually while adding little or nothing to the experience except lots of splitting your attention to look at a screen with inferior resolution.

There are some good games for the Wii-U, and I'm not sorry I own one, but they definitely missed some boats.

And I hope this "trickle" approach to new Nintendo games is a polite effort not to push third-party content out of the market, not a misguided attempt to "leave them wanting more" that is likely to find the market seeking "more" elsewhere.
 

Arnoxthe1

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Dec 25, 2010
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bluegate said:
Weak hardware, shitty software support and launch timing are what fucked over the Wii-U.

You don't come out with a marginal upgrade over the previous generation when everyone is anticipating the launch of two new generation consoles within the following year. Seriously, there were a lot of rumors about the Xbox720 and Playstation 4 flying around in 2012, people just weren't buying a Wii-U because the reveal or maybe even launch of the next gen Xbox and Playstation were imminent, people were waiting on more information on all next gen systems before committing to one.

And when the specifications for the Wii U and PS4 were known, the writing was on the wall, really. It was pretty clear that developers weren't going to keep up with a legacy system such as the Wii U once the PS4 and Xbox One released.
Bingo. Nintendo got so cocky after the Wii and I guess they thought they could just coast along on that but it didn't take at all this time, and now they're finding themselves almost in the exact same spot now as Microsoft and Sony.
 

Sheo_Dagana

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Aug 12, 2009
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The library for the Wii U wasn't an issue of too many games at launch... it was an issue of just plain not having enough games at ALL. That's the problem. Without the kind of third party support that Xbox and Playstation have, no matter how neat this system is, the Switch will wind up in the same boat as the Wii U.
 

Auron225

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Oct 26, 2009
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Steven Bogos said:
First, Nintendo did not effectively communicate the novelty of the system, which uses a tablet-like controller to enable different gameplay experiences.
Nope, we understood the concept just fine. It's just that the concept was a pile of crap and added nothing.

Steven Bogos said:
The second one, which should be obvious to most gamers, is that there simply wasn't a steady flow of compelling games for the system... As for the second point, Fils-Aime says it is deliberately spacing out its games this time around. The Wii U launched with 23 titles, while the Switch will launch with just five, including The Legend of Zelda: Breath of the Wild. It will then trickle out games at a more steady pace, with titles like Mario Kart 8 Deluxe due in April, Splatoon 2 comes out during the summer, and Super Mario Odyssey this holiday.
Wonderful - so we can look forward to a grand total of about 30 games by the end of 2018? The pacing wasn't the entire problem - the actual numbers of games were. Your 3rd party support is a joke. If everything you made was golden (hint: it's not), then it might be OK.


I'll admit that the idea of the Switch is far more appealing than the WiiU was (being both for home and portable), but it raises its own questions/concerns which Nintendo need to answer for. How are they going to ensure that the battery doesn't run out within a couple of hours? How powerful will it be? How sturdy is it? They can't just scream "LOOK! I'M USING MY HOME CONSOLE OUTSIDE!" and expect everyone to collectively orgasm and hand over our wallets for it.
 

MeatMachine

Dr. Stan Gray
May 31, 2011
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Okay, he sort of explained 2 reasons why the Wii U failed, and gave kinda crappy reasons why the Switch won't repeat those mistakes...

...so what about the dozen or so other significant concerns people have about the Switch? Got answers for that?
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Fun little update for those interested: Jim's latest episode was regarding a number of the "questionable" business choices revolving around the Switch. Obviously such a video would contain numerous clips from Nintendo properties, which inevitably incites a copyright claim against the video. Normally he puts in other content that would incite another copyright claim from another company, thus bringing about his "Copyright Deadlock" strategy for keeping his shows non-monetized.

Turns out this was not needed for this video, as it received two claims just by itself: one from Nintendo America and one from Nintendo Japan. That's right, folks...Nintendo deadlocked itself on this one:



Think this calls for my doggy gif again. :^)

 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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RJ 17 said:
Fun little update for those interested: Jim's latest episode was regarding a number of the "questionable" business choices revolving around the Switch. Obviously such a video would contain numerous clips from Nintendo properties, which inevitably incites a copyright claim against the video. Normally he puts in other content that would incite another copyright claim from another company, thus bringing about his "Copyright Deadlock" strategy for keeping his shows non-monetized.

Turns out this was not needed for this video, as it received two claims just by itself: one from Nintendo America and one from Nintendo Japan. That's right, folks...Nintendo deadlocked itself on this one:



Think this calls for my doggy gif again. :^)

Welp, that settles it. No Switch for me. Nintendo isn't any better then EA or Ubisoft at this point.