I think people overestimate the number of Nintendo gamers there actually are. The Gamecube only sold 22 million units total. That's mostly after it dropped to $100 and got a few better known titles like RE4 (*gasp* a non-Nintendo game helped sell consoles for Nintendo...). The last few years Nintendo was profiting off of every Wii Sales and their attach rate was higher than the PS3. If they were losing money, it was because of the 3DS that they started losing money on when they had to drop the price three months after the launch or it was because of the R&D costs involved in creating the WiiU and the software they were going to have at launch.AzrealMaximillion said:I'd say the Wii didn't actually win in terms of profitability. Think of it like this, Nintendo was actually posting losses in the last 2 years before the Wii U came out. That's due to stoppage of sales for the Wii in its last few years. Everyone who had a Wii got one early on, and there were next to no late generation games that were of major repute coming out. Even the Operation Rainfall games didn't do that well when localized. On the software side Nintendo was releasing less first party titles and as such was making less money. 3rd party titles on the Wii sold like crap overall the whole generation so a lot of 3rd party companies just stopped making games for the Wii period.Lightknight said:It is fair to say that the Wii last the last generation in terms of many things. Profitability being the big one. The other two lost money from what I'm told and yet the Wii made money on every Wii ever sold while also selling a good 20 million more units than the others.
Now Sony and MS actually started to make a profit halfway through the last generation. That and with most of the libraries of both the PS3 and 360 being 3rd party games that sold well, they never saw the 2 year slump in hardware sales that Nintendo saw. Games with record breaking sales like COD and GTA V came out on a nearly yearly basis for the PS3/360. I'd say in software dollars Sony and MS won that fight. In hardware I'd say Sony won on that front. They didn't have to deal with a Red Ring of Death fiasco and considering the fact that they overtook the 360 in sales (with the 360 having a year long jump on release to the PS3 and Wii) as well as the fact that if you to put the release dates of the PS3 and 360 side by side, the PS3 sold just as well. Also keep in mind that MS was coming off of a 4 billion dollar loss on the original Xbox and did report that the Xbox division was losing MS the most money by the end of the 360 era.
Nintendo won in hardware sales, but that came at the cost of alienating a lot of gamers in order to sell things like Wii Fit and Wii Music (top selling Wii games). It also came at the cost of ruining the few good 3rd party relationships that Nintendo had.
No, Nintendo "won" the 7th generation in almost every concievable way. Nintendo fans don't give a shit if there's a WiiFit game on their console. Not when Wii puts out a new Zelda, Mario Galaxy, Super Smash and the like. The people they alienated are fans of third party AAA games. But look at the gamecube, it more powerful than the others and still didn't have as much 3rd party support either. So this was nothing special and is why Nintendo had been shedding market share for almost a decade prior to the Wii.
Nintendo sold more consoles, all of which sold at a profit and their 1st party games sold HUGE numbers. They amassed a huge amount of cash thanks to the generation and so by every qualifying factor they won. I greatly preferred the other consoles and even I can admit that. It's because the Wii played by different rules. The console was so cheap comparatively that the question became which console/pc you were going to get in addition to the Wii and not if you were going to get the Wii. With the WiiU, Nintendo actually ended up alienating the niche market they'd found before and further alienated the gaming demographic by creating a machine that was too expensive for casuals to but too underpowered and under supported (software) for hardcore gamers. Then you get the niche elderly market they'd found who found the wiimote easy to control but find the gamepad cumbersome and confusing.
They did almost everything wrong and it isn't the Wii's fault.