Play 3D World, then tell me about Nintendo phoning it in.Casual Shinji said:Yeah, Nintendo doesn't do that at all!Matthew Jabour said:While most other companies are perfectly okay with releasing the same game in three-year intervals, Nintendo is willing to put in some effort.
Especially not with Mario or anything, oh no.
If the game is exactly the same, just with better graphics, then what is the point of making it? You can literally play the original Halo on the Xbox 360, so why would you ever need to play the same game, just on a different cartridge?josemlopes said:Did you seriously call Halo Anniversary a bad remake? It offered HD, it offered new visuals, kept the same exact gameplay and it offered the ability to play with the same old visuals. The only problem really was the multiplayer but the singleplayer was the best example of a good remake by keeping everything of the old and adding new optional stuff.
Wind Waker HD was visually terrible with all that bloom, the option to switch it off in the press of a button would be nice, no?
If a remake doesnt let you play the game as it was originally I dont really think that its a good remake, its cool to have new stuff but keep all that optional in case the player wants the original experience (wich one is better is subjective)
Did you read the rest of my article?xPixelatedx said:I have not played my copy of WindWaker HD yet, but if I remember reading correctly, they added a higher difficulty setting. This is something every Zelda game desperately needs. I would consider that "adding something". I really hope we get another version of Twilight Princess with this.Matthew Jabour said:And what bothers me so much is that these remakes don't add anything.
The whole reason I wrote this in the first place was because of the Tomb Raider rerelease they're planning. And I specifically mentioned that Sony was better than some and that I wasn't talking about just the Big 3.Casual Shinji said:I wouldn't if his post had any context beyond 'Nintendo rules, Sony and Microsoft drool... just cuz'.lapan said:He was talking about HD-remakes specifically, don't just quote him out of contextCasual Shinji said:Yeah, Nintendo doesn't do that at all!
Especially not with Mario or anything, oh no.
Well that's all very subjective, isn't it.Matthew Jabour said:Play 3D World, then tell me about Nintendo phoning it in.
Because 4:3 aspect ratio, the game just plain doesn't visually work as well with most flat panels as with a CRT, framerate problems, etc...Matthew Jabour said:If the game is exactly the same, just with better graphics, then what is the point of making it? You can literally play the original Halo on the Xbox 360, so why would you ever need to play the same game, just on a different cartridge?
Yet you make it a point that because Square Enix is retailing the next gen Tomb Raider upgrade at full price, that all HD remakes apart from Nintendo's are stupid. Allowing them to get away with it.Matthew Jabour said:The whole reason I wrote this in the first place was because of the Tomb Raider rerelease they're planning. And I specifically mentioned that Sony was better than some and that I wasn't talking about just the Big 3.
Why would I care what you prefer? Everyone can like whatever they want.And yes, I do like Nintendo more. Perhaps, instead of writing me off as a blind Nintendo fanboy, you should consider the reasons why I prefer systems with unnecessary gimmicks and lack of third-party support.
Like it was already said the game doesnt seem to work that well on a 360 and try playing any game made for an SDTV on an HDTV, its shit that hurts the eyes.Matthew Jabour said:If the game is exactly the same, just with better graphics, then what is the point of making it? You can literally play the original Halo on the Xbox 360, so why would you ever need to play the same game, just on a different cartridge?josemlopes said:Did you seriously call Halo Anniversary a bad remake? It offered HD, it offered new visuals, kept the same exact gameplay and it offered the ability to play with the same old visuals. The only problem really was the multiplayer but the singleplayer was the best example of a good remake by keeping everything of the old and adding new optional stuff.
Wind Waker HD was visually terrible with all that bloom, the option to switch it off in the press of a button would be nice, no?
If a remake doesnt let you play the game as it was originally I dont really think that its a good remake, its cool to have new stuff but keep all that optional in case the player wants the original experience (wich one is better is subjective)
What Nintendo does is they update the game, fix some of the broken aspects (like the Triforce hunt), and add new, useful things. An HD remake should not have its worth measured in polygons.
X and X-2 HD? Why would you play as Yuna in X? This is the first time I've ever heard that sentiment. It would make no sense, you'd have to hack out the opening sections in Zanarkand, on the boat, right up until you get to Yuna on Besaid. It was Tidus and Yunas story to be sure, but Tidus was the PoV character. Which regardless of if you like him as a character, he serves his purpose extremely well.dylanmc12 said:I actually liked Final Fantasy's two remakes.
The game looked beautiful, the soundtrack was amazing, and the FMVs were breath-taking, especially that one near the end of 2 (which didn't make me cry).
Do I like the game?
No, they're two wastes of time spotted with a few good moments. I wanted to be able to play as Yuna in the remakes; that's pretty much what everyone wanted. That, and these two versions are the only ones available on the VITA, which is handheld. And Okami, which was also a really good remake, perhaps by virtue of being on the VITA.
the console it's ported on can make a huge difference, to both audience, and how the game generally works.
Yes, except the whole point of backwards compatibility is that you're supposed to be able to play the games correctly. Kind of defeats the purpose if you have to buy a new one to play it right.Tupolev said:Because 4:3 aspect ratio, the game just plain doesn't visually work as well with most flat panels as with a CRT, framerate problems, etc...Matthew Jabour said:If the game is exactly the same, just with better graphics, then what is the point of making it? You can literally play the original Halo on the Xbox 360, so why would you ever need to play the same game, just on a different cartridge?
There's something to be said for updating a game to enjoy the capabilities of current technology and not suck on modern setups. Not that I think CEA does a particularly good job of this, I'd rather play the original on my oXbox/CRT almost any day of the week, but it's not a worthless goal.
What if his consideration comes to the conclusion that you're a "blind Nintendo fanboy?"Matthew Jabour said:And yes, I do like Nintendo more. Perhaps, instead of writing me off as a blind Nintendo fanboy, you should consider the reasons why I prefer systems with unnecessary gimmicks and lack of third-party support.
I'm glad other people think this too! If there's anything that can turn me off of a zelda game, it's how easy it is! Pretty much Link Between Worlds in a nutshell to me. I've yet to die and I'm nearing the final dungeon. I did hear there's a more difficult second play though but I haven't gone to see if that's true.xPixelatedx said:I have not played my copy of WindWaker HD yet, but if I remember reading correctly, they added a higher difficulty setting. This is something every Zelda game desperately needs. I would consider that "adding something". I really hope we get another version of Twilight Princess with this.Matthew Jabour said:And what bothers me so much is that these remakes don't add anything.
Well, fair enough. I mean, I have explained exactly why I don't feel a Halo remake makes any sense, but if the explanation doesn't work for you, I suppose I can't really change that. Good day to you, sir.Zachary Amaranth said:What if his consideration comes to the conclusion that you're a "blind Nintendo fanboy?"Matthew Jabour said:And yes, I do like Nintendo more. Perhaps, instead of writing me off as a blind Nintendo fanboy, you should consider the reasons why I prefer systems with unnecessary gimmicks and lack of third-party support.
Seriously, nobody here can know what's in your mind, but if you're going to be all "draw your own conclusions" like that, be prepared for people to draw their own conclusions, including ones you don't necessarily like. And when your post is largely vague platitudes and odd contradictions (Microsoft is bad for a tenth anniversary edition of Halo, but it's good they re-release Mario because...It's been ten years!), it doesn't read like a reasoned argument.
Now, don't get me wrong here: you are free to love whichever company you want for any reason, rational or otherwise. But when you portray an irrational argument, it's ridiculous to say "maybe you should consider my reasons first."
Well, maybe it doesn't lead to the conclusion you want. I'm not going to go as far as "fanboy," but your argument does not look to be reasonable. It just strikes me as that old "Genesis does what Ninten-don't" riff all over again, time and again. I think you worked backward from the conclusion that it's okay when Nintendo does it. Maybe I'm wrong, but you're asking us to consider based on...What? Not a well-reasoned argument.
Saying it's bad because of backwards compatibility is like saying Super Mario 64 DS is bad because you still own a Nintendo 64. Or, perhaps more relevantly, like saying the Metroid Prime Trilogy for the Wii was a bad idea because you still had the Gamecube versions of the first two Metroid Prime games, which could be played perfectly well on a Wii.Matthew Jabour said:Well, fair enough. I mean, I have explained exactly why I don't feel a Halo remake makes any sense, but if the explanation doesn't work for you, I suppose I can't really change that. Good day to you, sir.
I would disagree there. Your point about Mario 64 DS is illogical; its purpose is that you can play it if you have a DS, but not an N64. I'll give you some more points for the Metroid Prime Trilogy, but it's still significant because the control scheme was entirely different and, arguably, much better. Sounds a little petty, I know, but with the Halo game, you could literally put the old Halo in your Xbox 360, pick up an Xbox 360 controller, and play it. That is what I mean when I say it serves no purpose.shrekfan246 said:Saying it's bad because of backwards compatibility is like saying Super Mario 64 DS is bad because you still own a Nintendo 64. Or, perhaps more relevantly, like saying the Metroid Prime Trilogy for the Wii was a bad idea because you still had the Gamecube versions of the first two Metroid Prime games, which could be played perfectly well on a Wii.Matthew Jabour said:Well, fair enough. I mean, I have explained exactly why I don't feel a Halo remake makes any sense, but if the explanation doesn't work for you, I suppose I can't really change that. Good day to you, sir.
Either side can make the argument and it doesn't become more legitimate just because you happen to be on a particular side.
Except none of the HD remakes that I've heard of, from Sony or otherwise, expect you to pay full price for the game(s). Pretty much all of them have been priced at $40. Only Wind Waker HD has a full $60 price, which is bullshit because most of the work was already done for them. Sure they may have added some stuff and fixed some problems with the original, but you're still paying a full $60 for a game that's more than 10 years old. Paying $40 for two 7-year-old games is a better value by far, even if they don't have extra levels or fix every issue the original had.Matthew Jabour said:At least Sony had the good grace to package multiple games together, but no matter how many God of War games you put in the same box, it still barely requires any work. Like a famous singer in a career slump, who sings a few Christmas Carols, and then puts them in an album and expects you to pay full price.
And if you were to actually put Halo 1 in your 360 then you'd get terrible frame rate, have to stretch the screen since it only supports 4:3, and it doesn't have online for it. Giving Nintendo a pass even though all the Prime Teilogy has is 16:9 support, added graphics, and uses the Wiimote, but not the Halo Anniversary Collection does indeed make you seem like a Nintendo fanboy.Matthew Jabour said:I would disagree there. Your point about Mario 64 DS is illogical; its purpose is that you can play it if you have a DS, but not an N64. I'll give you some more points for the Metroid Prime Trilogy, but it's still significant because the control scheme was entirely different and, arguably, much better. Sounds a little petty, I know, but with the Halo game, you could literally put the old Halo in your Xbox 360, pick up an Xbox 360 controller, and play it. That is what I mean when I say it serves no purpose.shrekfan246 said:Saying it's bad because of backwards compatibility is like saying Super Mario 64 DS is bad because you still own a Nintendo 64. Or, perhaps more relevantly, like saying the Metroid Prime Trilogy for the Wii was a bad idea because you still had the Gamecube versions of the first two Metroid Prime games, which could be played perfectly well on a Wii.Matthew Jabour said:Well, fair enough. I mean, I have explained exactly why I don't feel a Halo remake makes any sense, but if the explanation doesn't work for you, I suppose I can't really change that. Good day to you, sir.
Either side can make the argument and it doesn't become more legitimate just because you happen to be on a particular side.
But again, you have your convictions, and I have mine. Neither of us will likely convince the other.