What game do you make?
I would keep Link a young child for the rest of the series. Hate "adult" Link's earring and long hair. Would also make him brunette again, to distinguish him from the princess. A boy fighting monsters and hiding from soldiers is more interesting in that kind of fantasy.
Would make a game about the ocean again. Bigger islands, more islands. Bigger boat, which can be customized. More extreme weather.
Three-dimensional diving. You acquire an item that lets you breathe underwater. Zora's Domain is fully submerged and you mostly interact with Zora in three dimensions rather than on the ground.
Would make the adventure more linear again, with items that give access to new locations, but look at Twilight Princess as an example of things to avoid. Fewer cutscenes, less disruption.
Only a sword and shield. No spears, no axes. They dropped the directional attacks with the spears and axes, when they should have expanded on the sword instead.
Simpler art direction. The games have been garish for so long. So many grotesque faces and bodies. Just stop.
No voice acting. Nintendo has demonstrated that they can't do it well. Link is not silent. I hate silent protagonists. But he doesn't say much.
Only one outfit. Something appropriate for a seaman who sometimes fights. I wanna be able to make him barefoot. Maybe there's sand in his boots. Maybe he's quieter barefoot. I can already feel the warm, slushy sand on my bare feet as I imagine the game.
I would keep Link a young child for the rest of the series. Hate "adult" Link's earring and long hair. Would also make him brunette again, to distinguish him from the princess. A boy fighting monsters and hiding from soldiers is more interesting in that kind of fantasy.
Would make a game about the ocean again. Bigger islands, more islands. Bigger boat, which can be customized. More extreme weather.
Three-dimensional diving. You acquire an item that lets you breathe underwater. Zora's Domain is fully submerged and you mostly interact with Zora in three dimensions rather than on the ground.
Would make the adventure more linear again, with items that give access to new locations, but look at Twilight Princess as an example of things to avoid. Fewer cutscenes, less disruption.
Only a sword and shield. No spears, no axes. They dropped the directional attacks with the spears and axes, when they should have expanded on the sword instead.
Simpler art direction. The games have been garish for so long. So many grotesque faces and bodies. Just stop.
No voice acting. Nintendo has demonstrated that they can't do it well. Link is not silent. I hate silent protagonists. But he doesn't say much.
Only one outfit. Something appropriate for a seaman who sometimes fights. I wanna be able to make him barefoot. Maybe there's sand in his boots. Maybe he's quieter barefoot. I can already feel the warm, slushy sand on my bare feet as I imagine the game.