Elvis Starburst said:
Dragonbums said:
Hate to be shallow on this Xas but the graphics were pretty underwhelming. Especially for a new Starfox game.
I don't blame this much. My roommate felt the exact same, saying it looked way too much like 64 (Despite this game taking that art direction on purpose). But, the game already has a decent amount of slowdown in highly explosion packed areas, and it's 720P native. If we upped the graphics further, I highly doubt the game would be able to handle 30FPS most of the time. Look no further than Titania for an example of this
Since I have no history with Starfox 64 this wouldn't of been a problem for me. It's just that....there wasn't more 'oompf' to any of the scenes. I wanted to see more lasers flying everywhere, more allies and enemies alike going after each other in the background, more nasty and quick witted AI enemies (with consideration to difficulty settings of course.), more side pilots banter. This is a war after all.
In other words I kind of want those space dog fighting explosions and sparkles with all the cheesiness I would expect from Starfox and crew.
The Starfox universe is ripe for that. Hell they can even use characters from the other games to add more life into the game. Revamp them if needed to have them fit within the universe they were going for.
Maybe this game would of came out better if Nintendo wasn't stretched thin basically one-manning their Wii U console. Or perhaps Miyamoto himself just isn't really that interested in Starfox anymore, and neither were any of his in house producers- who seem to care a whole lot about LoZ and Mario.
I can understand his desire to pull Starfox in back to the Nintendo made fold, but it seems that outside studios have a lot more interest in the game than Nintendo does.
I think they should commission the game out to studios again. But just keep tabs on what they are doing so we don't get another piece of nonsense like Starfox Adventure. (And I'm saying this knowing that it was Miyamotos fault as well.)