I just read the source article and it doesn't make much more sense. all i got outa it was that a "garage developer" still has a job elsewhere and is not making games for a living.
Maybe this will help explain the situation... http://www.shamusyoung.com/twentysidedtale/?p=10750
I think we can safely say that this applies to games as well as books. And it is completely understandable that someone might want to actually keep their job instead of betting it all on this MASSIVE risk.
You could say that the people who make games for a living (or have decided to try) and started by making their own games as an Indi are simply more confidant in the quality of their game, and if they are more confident then they must actually HAVE a better game. But i don't see where this logic adds up, especially when you consider the enormous risks involved in trying to make games for a living. Sure, if you have a job, it'll take longer to get the work done, but if you're determined to make something good then your quality won't really suffer by you taking more time. And hey, maybe after you manage that first big hit you'll be confident enough to go into making games full time. I might be wrong but i'm pretty sure that's how it worked with Noch. I at least know that Mojang Studios was founded on the money made from Minecraft.
Maybe this will help explain the situation... http://www.shamusyoung.com/twentysidedtale/?p=10750
I think we can safely say that this applies to games as well as books. And it is completely understandable that someone might want to actually keep their job instead of betting it all on this MASSIVE risk.
You could say that the people who make games for a living (or have decided to try) and started by making their own games as an Indi are simply more confidant in the quality of their game, and if they are more confident then they must actually HAVE a better game. But i don't see where this logic adds up, especially when you consider the enormous risks involved in trying to make games for a living. Sure, if you have a job, it'll take longer to get the work done, but if you're determined to make something good then your quality won't really suffer by you taking more time. And hey, maybe after you manage that first big hit you'll be confident enough to go into making games full time. I might be wrong but i'm pretty sure that's how it worked with Noch. I at least know that Mojang Studios was founded on the money made from Minecraft.