That is a sentiment I completely agree with. You get what you pay for, and while it is cool to buy a $1-$4 appstore game and find original ideas in it that no AAA game developer would have or take risk on, the games themselves are pretty weak. Usually not by the fault of the developers, just the interface. The interface of the i-devices is the worst thing I've ever seen in my life, at least in relation to playing video games. Even the many variations of the DS kept button layouts. Whats worse is it completely crushes anything worthwhile an app developer could make by it's limitations. I really try to get into games like Infinity Blade, which is a fun distraction... but ultimately you are just swiping your finger left and right with 'muddy' response, at best. There is no real control happening, it gets more and more boring the more you play it and realize you are just watching a pretty video while occasionally giving the main character a "suggestion" on what they should be doing.That said, Moffit's point is clear: whatever advantage the App Store has in the amount of content, it can't compare in terms of gaming excellence.
Don't get me started on games ported over, like pacman or megaman... WOW. If there was ever a good argument against iphone interface games, it's stuff like this. Amazing games with amazing experiences you are not allowed to enjoy because the interface just isn't there.
By that logic, how many people own a computer of some kind vs. an xbox? Does that mean the xbox is doing poorly?VoidWanderer said:But how many people own an ipad/phone/pod compared to a 3DS?
ipad/phone/pod are multi-use devices that just happen to be able to play games to. When someone buys a game system, they don't choose an iphone over a vita or 3DS. They get the iPhone to make phone calls, take pictures, listen to music, etc. It just HAPPENS to play games. Computers just happen to play games to, but when Microsoft or Sony look at their respective console sales, they don't lump in computer sales to evaluate how well they did. You can't really compare your specialty item, with it's one very specific and intended use, up against something that will, objectively speaking, always have a wider market because it has multiple functions. And that wider market truly is a different market, because it is filled with quite a lot of people who had little to no interest in games when they were deciding on their purchase.